from scipy.spatial import Delaunay import numpy as np def triangulate_depthmap_points(points2d, depth, pix_thresh=2, depth_thresh=0.2): tri = Delaunay(points2d) faces_ = tri.simplices.copy() faces = [] for j in range(faces_.shape[0]): if np.linalg.norm(points2d[faces_[j, 0], :] - points2d[faces_[j, 1], :]) <= pix_thresh and \ np.linalg.norm(points2d[faces_[j, 2], :] - points2d[faces_[j, 1], :]) <= pix_thresh and \ np.linalg.norm(points2d[faces_[j, 0], :] - points2d[faces_[j, 2], :]) <= pix_thresh and \ np.linalg.norm(depth[faces_[j, 0]] - depth[faces_[j, 1]]) <= depth_thresh and \ np.linalg.norm(depth[faces_[j, 2]] - depth[faces_[j, 1]]) <= depth_thresh and \ np.linalg.norm(depth[faces_[j, 0]] - depth[faces_[j, 2]]) <= depth_thresh: # faces.append(faces_[j, :]) faces.append(faces_[j, (2, 1, 0)]) # faces = np.array(faces) return faces def pack_textures(): return 0