# -*- coding: utf-8 -*-

import random
import pygame

import classes.board
import classes.drw.fraction_hq
import classes.game_driver as gd
import classes.level_controller as lc
import classes.extras as ex

class Board(gd.BoardGame):
    def __init__(self, mainloop, speaker, config, screen_w, screen_h):
        self.level = lc.Level(self, mainloop, 15, 3)
        gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w, screen_h, 12, 8)

    def create_game_objects(self, level=1):
        self.max_size = 99
        self.board.draw_grid = False

        if self.mainloop.scheme is not None:
            white = self.mainloop.scheme.u_color
            h1 = 170
            h2 = 40
            color1 = ex.hsv_to_rgb(h1, 255, 255)
            color2 = ex.hsv_to_rgb(h2, 75, 255)
            bd_color1 = ex.hsv_to_rgb(h1, 127, 155)
            bd_color2 = ex.hsv_to_rgb(h2, 127, 155)
        else:
            white = (255, 255, 255)
            h1 = random.randrange(0, 255)
            h2 = (h1 + 128) % 255
            color1 = ex.hsv_to_rgb(h1, 150, 255)
            color2 = ex.hsv_to_rgb(h2, 40, 255)
            bd_color1 = ex.hsv_to_rgb(h1, 187, 200)
            bd_color2 = ex.hsv_to_rgb(h2, 100, 200)

        transp = (0, 0, 0, 0)

        data = [12, 8]
        self.data = data

        self.vis_buttons = [1, 1, 1, 1, 1, 0, 1, 0, 1]

        self.mainloop.info.hide_buttonsa(self.vis_buttons)
        self.layout.update_layout(data[0], data[1])
        scale = self.layout.scale
        self.board.level_start(data[0], data[1], scale)
        self.board.board_bg.update_me = True

        self.board.board_bg.line_color = (20, 20, 20)

        num2 = 10
        num1 = random.randint(1, num2-1)
        self.numbers = [num1, num2]
        self.numbers_disp = [0, 10]
        self.digits = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"]

        if self.lang.lang == "gr":
            qm = ";"
        else:
            qm = "?"
        self.board.add_unit(0, 0, data[1], data[1], classes.board.Label, "", white, "", 0)
        self.fraction_canvas = self.board.units[-1]
        self.fraction = classes.drw.fraction_hq.Fraction(1, self.board.scale * data[1], color1, color2, bd_color1, bd_color2, self.numbers, 2)
        self.fraction_canvas.painting = self.fraction.get_canvas().copy()


        self.board.add_unit(data[1] + 1, 5, 2, 2, classes.board.ImgCenteredShip, "", transp,
                            img_src='nav_d_mts.png', alpha=True)
        self.board.ships[-1].set_tint_color(bd_color1)

        self.board.add_unit(data[1] + 1, 3, 2, 2, classes.board.Label, "0." + qm, white, "", 31)
        self.nm1 = self.board.units[-1]
        self.nm1.checkable = True
        self.nm1.init_check_images()
        self.nm1.set_outline(color=[255, 0, 0], width=2)
        self.board.units[-1].font_color = bd_color1

        self.board.add_unit(data[1] + 1, 1, 2, 2, classes.board.ImgCenteredShip, "", transp,
                            img_src='nav_u_mts.png', alpha=True)
        self.board.ships[-1].set_tint_color(bd_color1)

        for each in self.board.ships:
            each.readable = False
            each.immobilize()

    def show_info_dialog(self):
        if self.mainloop.android is not None:
            self.mainloop.dialog.show_dialog(3, self.d["Use plus or minus... Android"])
        else:
            self.mainloop.dialog.show_dialog(3, self.d["Use plus or minus..."])

    def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
            active = self.board.active_ship
            if active == 0:
                self.change_fract_btn(-1)
            elif active == 1:
                self.change_fract_btn(1)
            self.auto_check_reset()
        elif event.type == pygame.KEYDOWN and (event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER):
            self.check_result()
        elif event.type == pygame.KEYDOWN:
            self.auto_check_reset()
            lhv = len(self.nm1.value)
            self.changed_since_check = True
            if event.key == pygame.K_BACKSPACE:
                if lhv > 2:
                    self.nm1.value = self.nm1.value[0:lhv - 1]
            else:
                char = event.unicode
                if len(char) > 0 and char in self.digits:
                    self.numbers_disp[0] = int(char)
                    self.nm1.set_value("0.%s" % char)
                    self.check_result()
            self.nm1.update_me = True
            self.mainloop.redraw_needed[0] = True

    def auto_check_reset(self):
        self.nm1.set_display_check(None)

    def change_fract_btn(self, n1):
        if n1 == -1:
            if self.numbers_disp[0] > 1:
                self.numbers_disp[0] -= 1
        elif n1 == 1:
            if self.numbers_disp[0] < 9:
                self.numbers_disp[0] += 1

        if self.numbers_disp[0] == 1:
            self.board.ships[0].change_image("nav_d_mtsd.png")
        else:
            self.board.ships[0].change_image("nav_d_mts.png")

        if self.numbers_disp[0] == 9:
            self.board.ships[1].change_image("nav_u_mtsd.png")
        else:
            self.board.ships[1].change_image("nav_u_mts.png")

        self.nm1.set_value("0.%d" % self.numbers_disp[0])
        self.mainloop.redraw_needed[0] = True

    def update(self, game):
        game.fill((255, 255, 255))
        gd.BoardGame.update(self, game)  # rest of painting done by parent

    def check_result(self):
        if self.numbers[0] == self.numbers_disp[0]:
            self.nm1.set_display_check(True)
            self.level.next_board()
        else:
            self.nm1.set_display_check(False)

        self.mainloop.redraw_needed[0] = True