#!/usr/bin/env python3 import _init_paths import time import os import contextlib from math import radians import numpy as np from PIL import Image from tempfile import TemporaryFile from lib.utils import stdout_redirected from lib.config import cfg import bpy def voxel2mesh(voxels): cube_verts = [[0, 0, 0], [0, 0, 1], [0, 1, 0], [0, 1, 1], [1, 0, 0], [1, 0, 1], [1, 1, 0], [1, 1, 1]] # 8 points cube_faces = [[0, 1, 2], [1, 3, 2], [2, 3, 6], [3, 7, 6], [0, 2, 6], [0, 6, 4], [0, 5, 1], [0, 4, 5], [6, 7, 5], [6, 5, 4], [1, 7, 3], [1, 5, 7]] # 12 face cube_verts = np.array(cube_verts) cube_faces = np.array(cube_faces) + 1 l, m, n = voxels.shape scale = 0.01 cube_dist_scale = 1.1 verts = [] faces = [] curr_vert = 0 for i in range(l): for j in range(m): for k in range(n): # If there is a non-empty voxel if voxels[i, j, k] > 0: verts.extend(scale * (cube_verts + cube_dist_scale * np.array([[i, j, k]]))) faces.extend(cube_faces + curr_vert) curr_vert += len(cube_verts) return np.array(verts), np.array(faces) def write_obj(filename, verts, faces): """ write the verts and faces on file.""" with open(filename, 'w') as f: # write vertices f.write('g\n# %d vertex\n' % len(verts)) for vert in verts: f.write('v %f %f %f\n' % tuple(vert)) # write faces f.write('# %d faces\n' % len(faces)) for face in faces: f.write('f %d %d %d\n' % tuple(face)) class BaseRenderer: model_idx = 0 def __init__(self): # bpy.data.scenes['Scene'].render.engine = 'CYCLES' # bpy.context.scene.cycles.device = 'GPU' # bpy.context.user_preferences.system.compute_device_type = 'CUDA' # bpy.context.user_preferences.system.compute_device = 'CUDA_1' # changing these values does affect the render. # remove the default cube bpy.ops.object.select_pattern(pattern="Cube") bpy.ops.object.delete() render_context = bpy.context.scene.render world = bpy.context.scene.world camera = bpy.data.objects['Camera'] light_1 = bpy.data.objects['Lamp'] light_1.data.type = 'HEMI' # set the camera postion and orientation so that it is in # the front of the object camera.location = (1, 0, 0) camera.rotation_mode = 'ZXY' camera.rotation_euler = (0, radians(90), radians(90)) # parent camera with a empty object at origin org_obj = bpy.data.objects.new("RotCenter", None) org_obj.location = (0, 0, 0) org_obj.rotation_euler = (0, 0, 0) bpy.context.scene.objects.link(org_obj) camera.parent = org_obj # setup parenting # render setting render_context.resolution_percentage = 100 world.horizon_color = (1, 1, 1) # set background color to be white # set file name for storing rendering result self.result_fn = '%s/render_result_%d.png' % (cfg.DIR.RENDERING_PATH, os.getpid()) bpy.context.scene.render.filepath = self.result_fn self.render_context = render_context self.org_obj = org_obj self.camera = camera self.light = light_1 self._set_lighting() def initialize(self, models_fn, viewport_size_x, viewport_size_y): self.models_fn = models_fn self.render_context.resolution_x = viewport_size_x self.render_context.resolution_y = viewport_size_y def _set_lighting(self): pass def setViewpoint(self, azimuth, altitude, yaw, distance_ratio, fov): self.org_obj.rotation_euler = (0, 0, 0) self.light.location = (distance_ratio * (cfg.RENDERING.MAX_CAMERA_DIST + 2), 0, 0) self.camera.location = (distance_ratio * cfg.RENDERING.MAX_CAMERA_DIST, 0, 0) self.org_obj.rotation_euler = (radians(-yaw), radians(-altitude), radians(-azimuth)) def setTransparency(self, transparency): """ transparency is either 'SKY', 'TRANSPARENT' If set 'SKY', render background using sky color.""" self.render_context.alpha_mode = transparency def selectModel(self): bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_pattern(pattern="RotCenter") bpy.ops.object.select_pattern(pattern="Lamp*") bpy.ops.object.select_pattern(pattern="Camera") bpy.ops.object.select_all(action='INVERT') def printSelection(self): print(bpy.context.selected_objects) def clearModel(self): self.selectModel() bpy.ops.object.delete() # The meshes still present after delete for item in bpy.data.meshes: bpy.data.meshes.remove(item) for item in bpy.data.materials: bpy.data.materials.remove(item) def setModelIndex(self, model_idx): self.model_idx = model_idx def loadModel(self, file_path=None): if file_path is None: file_path = self.models_fn[self.model_idx] if file_path.endswith('obj'): bpy.ops.import_scene.obj(filepath=file_path) elif file_path.endswith('3ds'): bpy.ops.import_scene.autodesk_3ds(filepath=file_path) elif file_path.endswith('dae'): # Must install OpenCollada. Please read README.md bpy.ops.wm.collada_import(filepath=file_path) else: raise Exception("Loading failed: %s Model loading for type %s not Implemented" % (file_path, file_path[-4:])) def render(self, load_model=True, clear_model=True, resize_ratio=None, return_image=True, image_path=os.path.join(cfg.RENDERING.BLENDER_TMP_DIR, 'tmp.png')): """ Render the object """ if load_model: self.loadModel() # resize object self.selectModel() if resize_ratio: bpy.ops.transform.resize(value=resize_ratio) self.result_fn = image_path bpy.context.scene.render.filepath = image_path bpy.ops.render.render(write_still=True) # save straight to file if resize_ratio: bpy.ops.transform.resize(value=(1/resize_ratio[0], 1/resize_ratio[1], 1/resize_ratio[2])) if clear_model: self.clearModel() if return_image: im = np.array(Image.open(self.result_fn)) # read the image # Last channel is the alpha channel (transparency) return im[:, :, :3], im[:, :, 3] class ShapeNetRenderer(BaseRenderer): def __init__(self): super().__init__() self.setTransparency('TRANSPARENT') def _set_lighting(self): # Create new lamp datablock light_data = bpy.data.lamps.new(name="New Lamp", type='HEMI') # Create new object with our lamp datablock light_2 = bpy.data.objects.new(name="New Lamp", object_data=light_data) bpy.context.scene.objects.link(light_2) # put the light behind the camera. Reduce specular lighting self.light.location = (0, -2, 2) self.light.rotation_mode = 'ZXY' self.light.rotation_euler = (radians(45), 0, radians(90)) self.light.data.energy = 0.7 light_2.location = (0, 2, 2) light_2.rotation_mode = 'ZXY' light_2.rotation_euler = (-radians(45), 0, radians(90)) light_2.data.energy = 0.7 class VoxelRenderer(BaseRenderer): def __init__(self): super().__init__() self.setTransparency('SKY') def _set_lighting(self): self.light.location = (0, 3, 3) self.light.rotation_mode = 'ZXY' self.light.rotation_euler = (-radians(45), 0, radians(90)) self.light.data.energy = 0.7 # Create new lamp datablock light_data = bpy.data.lamps.new(name="New Lamp", type='HEMI') # Create new object with our lamp datablock light_2 = bpy.data.objects.new(name="New Lamp", object_data=light_data) bpy.context.scene.objects.link(light_2) light_2.location = (4, 1, 6) light_2.rotation_mode = 'XYZ' light_2.rotation_euler = (radians(37), radians(3), radians(106)) light_2.data.energy = 0.7 def render_voxel(self, pred, thresh=0.4, image_path=os.path.join(cfg.RENDERING.BLENDER_TMP_DIR, 'tmp.png')): # Cleanup the scene self.clearModel() out_f = os.path.join(cfg.RENDERING.BLENDER_TMP_DIR, 'tmp.obj') occupancy = pred > thresh vertices, faces = voxel2mesh(occupancy) with contextlib.suppress(IOError): os.remove(out_f) write_obj(out_f, vertices, faces) # Load the obj bpy.ops.import_scene.obj(filepath=out_f) bpy.context.scene.render.filepath = image_path bpy.ops.render.render(write_still=True) # save straight to file im = np.array(Image.open(image_path)) # read the image # Last channel is the alpha channel (transparency) return im[:, :, :3], im[:, :, 3] def main(): """Test function""" # Modify the following file to visualize the model dn = '/ShapeNet/ShapeNetCore.v1/02958343/' model_id = [line.strip('\n') for line in open(dn + 'models.txt')] file_paths = [os.path.join(dn, line, 'model.obj') for line in model_id] sum_time = 0 renderer = ShapeNetRenderer() renderer.initialize(file_paths, 500, 500) for i, curr_model_id in enumerate(model_id): start = time.time() image_path = '%s/%s.png' % ('/tmp', curr_model_id[:-4]) az, el, depth_ratio = list( *([360, 5, 0.3] * np.random.rand(1, 3) + [0, 25, 0.65])) renderer.setModelIndex(i) renderer.setViewpoint(30, 30, 0, 0.7, 25) with TemporaryFile() as f, stdout_redirected(f): rendering, alpha = renderer.render(load_model=True, clear_model=True, image_path=image_path) print('Saved at %s' % image_path) end = time.time() sum_time += end - start if i % 10 == 0: print(sum_time/(10)) sum_time = 0 if __name__ == "__main__": main()