import logging import pygame logger = logging.getLogger('l_default') def init(resolution): resolution_width=int(resolution[0]) resolution_height=int(resolution[1]) pygame.init() surface = pygame.display.set_mode((resolution_width, resolution_height)) pygame.mouse.set_visible(False) return surface def blank_screen(absposx,absposy,width,height,surface): logger.debug("blanking the screen") surface.fill(pygame.Color("black")) #If the surface was an image you should draw over the images placeholder(absposx,absposy,width,height,"images/blank.png",surface) def placeholder(absposx,absposy,width,height,background_img_path,surface): """This function creates a new placeholder""" logger.debug("Drawing placeholder with coordinates: " + str(absposx) + ", " + str( absposy) + " and width: " + str(width) + " height: " + str(height) + " with image " + str(background_img_path) ) background_img = pygame.image.load(background_img_path) background_img = pygame.transform.scale(background_img, (width, height)) surface.blit(background_img, (absposx, absposy)) refresh() return background_img def check_keypress(): try: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q or event.key == pygame.K_a or event.key == pygame.K_KP_DIVIDE or event.key == pygame.K_BACKSPACE: logger.debug("Keypress 'a' or 'q' or 'backspace' or 'keypad /' detected.") return "end_event" if event.key == pygame.K_n or event.key == pygame.K_SPACE or event.key == pygame.K_KP_PLUS: logger.debug("Keypress 'n' or 'space' or 'keypad +' detected.") return "next_event" if event.key == pygame.K_r or event.key == pygame.K_KP_PERIOD or event.key == pygame.K_COMMA: logger.debug("Keypress 'r' or ',' or 'keypad .' detected") return "resume_rotation" if event.key == pygame.K_p or event.key == pygame.K_KP_MULTIPLY: logger.debug("Keypress 'p' or 'keypad *' detected") return "pause_rotation" for numeric_key_counter, key in enumerate([pygame.K_F1,pygame.K_F2,pygame.K_F3,pygame.K_F4,pygame.K_F5,pygame.K_F6,pygame.K_F7,pygame.K_F8,pygame.K_F9,pygame.K_F10,pygame.K_F11,pygame.K_F12]): if event.key == key: logger.debug("Keypress 'F" + str(numeric_key_counter + 1) + "' detected") return numeric_key_counter for numeric_key_counter, key in enumerate([pygame.K_KP0,pygame.K_KP1,pygame.K_KP2,pygame.K_KP3,pygame.K_KP4,pygame.K_KP5,pygame.K_KP6,pygame.K_KP7,pygame.K_KP8,pygame.K_KP9]): if event.key == key: logger.debug("Keypress 'keypad " + str(numeric_key_counter + 1) + "' detected") return numeric_key_counter else: return None except pygame.error as e: logger.debug("Exception " + repr(e)) exit(0) def refresh(): pygame.display.flip() def destroy(): pygame.quit()