Python pygame.K_c() Examples
The following are 4
code examples of pygame.K_c().
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Example #1
Source File: recipe-578996.py From code with MIT License | 6 votes |
def game_intro(): intro=True while intro: for event in pygame.event.get(): if event.type==pygame.QUIT: pygame.quit() quit() if event.type==pygame.KEYDOWN: if event.key==pygame.K_c: intro=False if event.key==pygame.K_q: pygame.quit() quit() gameDisplay.fill(white) message_to_screen("Welcome to Flafel",green,-100,"large") message_to_screen("The objective of the game is to eat red apples",black,-30) message_to_screen("The more apples you eat,the longer you get",black,10) message_to_screen("If you run into yourself, or the edges, you die!",black,50) message_to_screen("Press C to play, P to pause or Q to quit",black,180) pygame.display.update() clock.tick(15)
Example #2
Source File: recipe-578996.py From code with MIT License | 6 votes |
def pause(): paused=True message_to_screen("Paused",black,-100,size="large") message_to_screen("Press C to continue or Q to quit",black,25) pygame.display.update() while paused: for event in pygame.event.get(): if event.type==pygame.QUIT: pygame.quit() quit() if event.type==pygame.KEYDOWN: if event.key==pygame.K_c: paused=False elif event.key==pygame.K_q: pygame.quit() quit() clock.tick(5)
Example #3
Source File: pygame.py From pyimgui with BSD 3-Clause "New" or "Revised" License | 5 votes |
def _map_keys(self): key_map = self.io.key_map key_map[imgui.KEY_TAB] = pygame.K_TAB key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT key_map[imgui.KEY_UP_ARROW] = pygame.K_UP key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN key_map[imgui.KEY_HOME] = pygame.K_HOME key_map[imgui.KEY_END] = pygame.K_END key_map[imgui.KEY_DELETE] = pygame.K_DELETE key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE key_map[imgui.KEY_ENTER] = pygame.K_RETURN key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE key_map[imgui.KEY_A] = pygame.K_a key_map[imgui.KEY_C] = pygame.K_c key_map[imgui.KEY_V] = pygame.K_v key_map[imgui.KEY_X] = pygame.K_x key_map[imgui.KEY_Y] = pygame.K_y key_map[imgui.KEY_Z] = pygame.K_z
Example #4
Source File: SnakeGameFinal.py From Learning-Python-by-building-games with MIT License | 5 votes |
def intro_for_game(): intro_screen = True while intro_screen: for eachEvent in game.event.get(): if eachEvent.type == game.QUIT: game.quit() quit() if eachEvent.type == game.KEYDOWN: if eachEvent.key == game.K_c: intro_screen = False if eachEvent.key == game.K_q: game.quit() quit() DisplayScreen.fill(color_white) display_ScreenMessage("Welcome to drawSnake", green, -100, "large") display_ScreenMessage("", color_black, -30) display_ScreenMessage("", color_black, 10) display_ScreenMessage("Made by Python Programmers", color_black, 50) display_ScreenMessage("Press C to play or Q to quit.", color_red, 180) game.display.update() objectClock.tick(15)