Python pygame.K_i() Examples
The following are 3
code examples of pygame.K_i().
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Example #1
Source File: skinnedanimation.py From renpy-shader with MIT License | 6 votes |
def update(self, frameNumber, editor): for event, pos in editor.context.events: if event.type == pygame.KEYDOWN: bone = editor.getActiveBone() key = event.key if key == pygame.K_i: if bone: if event.mod & pygame.KMOD_ALT: if bone.name in self.frames[frameNumber].keys: del self.frames[frameNumber].keys[bone.name] else: key = self.frames[frameNumber].getBoneKey(bone.name) copyKeyData(bone, key) self.dirty = True elif key == pygame.K_o: if bone: data = self.getBoneData(bone.name) data.repeat = not data.repeat self.dirty = True elif key == pygame.K_p: if bone: data = self.getBoneData(bone.name) data.reversed = not data.reversed self.dirty = True
Example #2
Source File: keys_def.py From launcher with GNU General Public License v3.0 | 5 votes |
def SetXYABButtons(mode): if mode == "snes": GameShell["Y"] = pygame.K_u GameShell["X"] = pygame.K_i GameShell["B"] = pygame.K_j GameShell["A"] = pygame.K_k else: GameShell["X"] = pygame.K_u GameShell["Y"] = pygame.K_i GameShell["A"] = pygame.K_j GameShell["B"] = pygame.K_k
Example #3
Source File: pyint.py From Pyint_Pixel-Painter with GNU General Public License v3.0 | 5 votes |
def key_event_up(event): global penSize, undoed, holdingCTRL, colorScheme, selectedTool if event.key == pg.K_1: colorScheme = 1 elif event.key == pg.K_2: colorScheme = 2 if event.key == pg.K_e: selectedTool = 1 B_Buttons[1].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False elif event.key == pg.K_b: selectedTool = 0 B_Buttons[0].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False elif event.key == pg.K_g: selectedTool = 2 B_Buttons[2].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False elif event.key == pg.K_i: selectedTool = 3 B_Buttons[3].clicked = True for subbutton in B_Buttons: if B_Buttons.index(subbutton) != selectedTool: subbutton.clicked = False if event.key == pg.K_LCTRL: holdingCTRL = False if event.key == pg.K_SPACE: if holdingCTRL: g1.clean() undoed = True if event.key == pg.K_s: if holdingCTRL: shortcutPath = FileManager(1) SaveFile(g1, shortcutPath) if event.key == pg.K_z: if holdingCTRL: for i in range(g1.yCount): for j in range(g1.xCount): if round == 1: g1.change_color(j, i, g1.undoList[1][i][j]) if round == -1: g1.change_color(j, i, g1.undoList[0][i][j]) undoed = True