Python pygame.K_END Examples

The following are 2 code examples of pygame.K_END(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module pygame , or try the search function .
Example #1
Source File: pygame.py    From pyimgui with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
def _map_keys(self):
        key_map = self.io.key_map

        key_map[imgui.KEY_TAB] = pygame.K_TAB
        key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
        key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
        key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
        key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
        key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
        key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
        key_map[imgui.KEY_HOME] = pygame.K_HOME
        key_map[imgui.KEY_END] = pygame.K_END
        key_map[imgui.KEY_DELETE] = pygame.K_DELETE
        key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
        key_map[imgui.KEY_ENTER] = pygame.K_RETURN
        key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
        key_map[imgui.KEY_A] = pygame.K_a
        key_map[imgui.KEY_C] = pygame.K_c
        key_map[imgui.KEY_V] = pygame.K_v
        key_map[imgui.KEY_X] = pygame.K_x
        key_map[imgui.KEY_Y] = pygame.K_y
        key_map[imgui.KEY_Z] = pygame.K_z 
Example #2
Source File: _utils.py    From pygame-menu with MIT License 5 votes vote down vote up
def test_widget_key_press(widget):
        """
        Test keypress widget.

        :param widget: Widget object
        :type widget: :py:class:`pygame_menu.widgets.core.widget.Widget`
        """
        widget.update(PygameUtils.key(pygame.K_BACKSPACE, keydown=True))
        widget.update(PygameUtils.key(pygame.K_DELETE, keydown=True))
        widget.update(PygameUtils.key(pygame.K_LEFT, keydown=True))
        widget.update(PygameUtils.key(pygame.K_RIGHT, keydown=True))
        widget.update(PygameUtils.key(pygame.K_END, keydown=True))
        widget.update(PygameUtils.key(pygame.K_HOME, keydown=True))