Brave

Python 3.6 license

This project is an open-source prototype. See 'Project status' and 'License' below for more.

Brave is a Basic real-time (remote) audio/video editor. It allows LIVE video (and/or audio) to be received, manipulated, and sent elsewhere. It is API driven and is designed to work remotely, such as on the cloud.

Example usage includes:

Brave is based on GStreamer. It is, in one sense, a RESTful API for GStreamer (for live audio/video handling).

To learn more, read below, or see the FAQ, API guide, How-to guide and Config file guide.

Architecture diagram

Architecture diagram

Web interface screenshot

Web interface screenshot

This web interface is optional; Brave can be controlled via the API or startup config file.

Alternatives to consider

Similar open-source projects to this include:

Capabilities

Brave allows you to configure inputs, outputs, mixers and overlays. You can have any number of each (subject to the limitations of your server). They can be created at startup using a config file, or created and changed dynamically via REST API.

Inputs

An input is a source of audio or video. There can be any number of inputs, added or removed at any time, which can then be sent to mixers and outputs. Input types include:

Read more about input types.

Outputs

An output is how the constructed audio/video is then sent, served or saved. There can be any number of outputs, added or removed at any time. Output types include:

Read more about output types.

Overlays

An overlay is something that can overlay the video from an input or mixer. (Overlays do not exist for audio.) There can be any number of overlays.

Supported overlay types:

Read more about overlay types.

Mixers

There can be any number of mixers. They can take any number of inputs (including the output from another mixer). It can send to any number of outputs. Read more about mixers.

Project status

This project is still work in progress, and has not been thoroughly tested or used in any production environments.

Installation

First, install the dependencies, and then clone this repo.

Dependencies

Install guides

How to use

To start:

./brave.py

Brave has an API and web interface, which by default is on port 5000. So if running locally, access by pointing your web browser at:

http://localhost:5000/

To change the port, either set the PORT environment variable, or set api_port in the config file.

Configuring inputs, outputs, overlays and mixers

There are three ways to configure Brave:

  1. Web interface
  2. REST API (plus optional websocket)
  3. Config file

Web interface

The web interface is a simple client-side interface. It uses the API to allow the user to view and control Brave's setup.

The web interface can be found at [http://localhost:5000/](). (If running on a remote server, replacing localhost with the name of your server.)

API

The API allows read/write access of the state of Brave, including being able to create new inputs, outputs, and overlays dynamically. See the API documentation for more.

Config file

Brave can be configured by config file. This includes being able to have certain inputs, mixers, outputs and overlays created when Brave starts.

Provide another config with the -c parameter, e.g.

./brave.py -c config/example_empty.yaml

See the Config File documentation for more.

STUN and TURN servers for WebRTC

A STUN or TURN server is likely required for Brave's WebRTC to work between remote connections. Brave defaults to Google's public STUN server; this can be overridden in the config file, or by setting the STUN_SERVER environment variable. Likewise, a TURN_SERVER environment variable can be set if a TURN server is required. Its value should be in the format <usernane>:<credential>@<host>:<port>.

Tests

Brave has functional black-box tests that ensure the config file and API is working correctly. To run them:

pytest

A few useful pytest options:

All tests should pass.

Code quality (linting)

To check code quality, Flake8 is used. To run:

flake8 --count brave

Debugging

Brave is based on GStreamer, which is a complex beast. If you're experiencing errors or reliability issues, here's a guide on how to debug.

Run the tests

Run the test framework.

Logging

Brave outputs log messages, which should include all errors. To see finer grained logging, set LOG_LEVEL=debug, i.e.

LOG_LEVEL=debug ./brave.py

For even more, ask GStreamer to provide much more debug output with:

GST_DEBUG=4 LOG_LEVEL=debug ./brave.py

Analyse the elements

Brave creates multiple GStreamer pipelines, each containing multiple linked elements. Spotting which element has caused an error can help track down the problem.

To see, select 'Debug view' from the web interface. Or, visit the /api/elements API endpoint.

Look out for:

If there are situations where it work and where it doesn't, try capturing the two /elements responses, and diffing them.

Switch off audio or video

If you're manipulating video that has audio, try disabling audio using enable_audio: false in the config file.

And then similarly, disabling video using enable_video: false.

This will help inform if it's the audio handling or video handling that's at fault.

Divide and conquer

If you repeatably get an error, identify what's causing it by removing inputs/outputs/overlays until the problem goes away. Try and find the minimum required to cause the problem.

License

Brave is licensed under the Apache 2 license.

Brave uses GStreamer which is licensed under the LGPL. GStreamer is dynamically linked, and is not distributed as part of the Brave codebase. Here is the GStreamer license. Here is the GStreamer licensing documentation.

Copyright (c) 2019 BBC