NOTE: AnyMesh is no longer under active development or support.

AnyMesh

https://github.com/AnyMesh

AnyMesh is a multi-platform, decentralized, auto-discovery, auto-connect mesh networking API.

Current supported platforms:

AnyMesh makes it easy to build a decentralized, multi-platform mesh network on any LAN, without having to manually implement TCP / UDP processes.

All supported platforms work roughly the same way. Configure each AnyMesh instance with 2 properties:

AnyMesh will automatically find and connect to other AnyMesh instances.

Then, to communicate across the network, an instance can send two types of messages:

That's all there is to it!

FAQ

Q: So what is AnyMesh?

A: AnyMesh is a convenient, powerful way to get multiple programs to connect and send information to one another. Each instance of AnyMesh will automatically find and connect to other instances. AnyMesh instances can be running within the same app, on separate apps on the same device, or on different devices within the same local network (LAN).

A network can contain any combination of these relationships, across any languages or platforms - You may have a Mac OSX desktop computer running 2 instances of AnyMesh-Python alongside 1 instance of AnyMesh-Node. These instances are also connected to 2 more instances of AnyMesh-Node on a Linux computer down the hall, and a Raspberry Pi running AnyMesh-Python hardwired into the router. Launch an app on your iPhone that uses AnyMesh-iOS, and instantly connect to all these devices automatically!

Q: Why use AnyMesh instead of RabbitMQ, 0MQ, etc?

A: AnyMesh is certainly not the first mesh networking API on the block. But AnyMesh was created with a few unique purposes in mind that sets it apart from other libraries:

Q: How can I help?

A: AnyMesh is still very young concept, and although it is fully functional, it will be a little while until we reach v.1.0 on all supported platforms. See the CONTRIBUTE.md file for suggestions on contributing to development.

AnyMesh Python

Please Read:

11/4/2014 - 0.4.0 has been released! See CHANGELOG for details.

AnyMesh Python uses the venerable Twisted library to handle asynchronous networking processes.
Download and install Twisted here: https://twistedmatrix.com/trac/

Installation

pip install anymesh

Quickstart:

Create an AnyMesh Object:

any_mesh = AnyMesh('Dave', ['status', 'alerts'], delegate)

The "delegate" variable in the constructor above should be a subclass of AnyMeshDelegateProtocol. Here's an example:

class AmDelegate(AnyMeshDelegateProtocol)
  def connected_to(self, anymesh, device_info):
    print "connected to " + device_info.name
    for subscription in device_info.subscriptions:
      print subscription

  def disconnected_from(self, anymesh, name):
    print "disconnected from " + name

  def received_msg(self, anymesh, message):
    print "received message from " + message.sender
    print "message: " + json.dumps(message.data)

Start the Twisted Event Loop:

any_mesh.run();

Send a request:

any_mesh.request("Bob", {"msg":"Hello Bob", "priority":1})

Publish to subscribers:

any_mesh.publish("updates", {"update":"new headlines!", "content":[1, 5, 8]})

A few more helpful methods:

Get info on current connections:

var connectionsList = any_mesh.get_connections()

Change your anymesh instance's subscriptions:

any_mesh.update_subscriptions(['weather', 'sports'])

Define a callback in your delegate to be notified of another anymesh's subscription change:

def received_updated_subscriptions(self, anymesh, subscriptions, name):
    print name + "updated their subscriptions!"
    for subscription in subscriptions:
      print subscription

Some notes on Twisted:

AnyMesh Python uses Twisted's Reactor run loop. If your app needs to integrate its own event loops, you have a couple of options:

If possible, I would recommend the former, as long as your tasks do not block the event loop for too long.

Still need help?

Check out the unit tests and the example app to see AnyMesh in action.

AnyMesh software is licensed with the MIT License

Any questions, comments, or suggestions, contact the Author:

Dave Paul davepaul0@gmail.com