# -*- coding: utf-8 -*- """The Python implementation of GiGA Genie AI Makers Kit""" # author: CheolMin Lee from __future__ import print_function from __future__ import absolute_import import pyaudio import audioop from six.moves import queue import wave import os # Config for Audio FORMAT = pyaudio.paInt16 CHANNELS = 1 RATE = 16000 CHUNK = 512 # MicrophoneStream - original code in https://goo.gl/7Xy3TT class MicrophoneStream(object): """Opens a recording stream as a generator yielding the audio chunks.""" def __init__(self, rate, chunk): self._rate = rate self._chunk = chunk # Create a thread-safe buffer of audio data self._buff = queue.Queue() self.closed = True def __enter__(self): self._audio_interface = pyaudio.PyAudio() self._audio_stream = self._audio_interface.open( format=pyaudio.paInt16, channels=1, rate=self._rate, input=True, frames_per_buffer=self._chunk, # Run the audio stream asynchronously to fill the buffer object. # This is necessary so that the input device's buffer doesn't # overflow while the calling thread makes network requests, etc. stream_callback=self._fill_buffer, ) self.closed = False return self def __exit__(self, type, value, traceback): self._audio_stream.stop_stream() self._audio_stream.close() self.closed = True # Signal the generator to terminate so that the client's # streaming_recognize method will not block the process termination. self._buff.put(None) self._audio_interface.terminate() def _fill_buffer(self, in_data, frame_count, time_info, status_flags): """Continuously collect data from the audio stream, into the buffer.""" self._buff.put(in_data) return None, pyaudio.paContinue def generator(self): while not self.closed: # Use a blocking get() to ensure there's at least one chunk of # data, and stop iteration if the chunk is None, indicating the # end of the audio stream. chunk = self._buff.get() if chunk is None: return data = [chunk] # Now consume whatever other data's still buffered. while True: try: chunk = self._buff.get(block=False) if chunk is None: return data.append(chunk) except queue.Empty: break yield b''.join(data) # [END audio_stream] def print_rms(rms): out = '' for _ in range(int(round(rms/30))): out = out + '*' print (out) def play_wav(fname, chunk=CHUNK): # create an audio object wf = wave.open(fname, 'rb') p = pyaudio.PyAudio() # open stream based on the wave object which has been input. stream = p.open(format=p.get_format_from_width(wf.getsampwidth()), channels=wf.getnchannels(), rate=wf.getframerate(), output=True) # read data (based on the chunk size) data = wf.readframes(chunk) # play stream (looping from beginning of file to the end) while len(data) > 0: # writing to the stream is what *actually* plays the sound. stream.write(data) data = wf.readframes(chunk) # cleanup stuff stream.close() p.terminate()