/** * @author alteredq / http://alteredqualia.com/ */ import { LinearFilter, RGBFormat, ShaderMaterial, UniformsUtils, WebGLRenderTarget, } from "three"; import { Pass } from "../postprocessing/Pass.js"; import { CopyShader } from "../shaders/CopyShader.js"; var SavePass = function (renderTarget) { Pass.call(this); if (CopyShader === undefined) console.error("SavePass relies on CopyShader"); var shader = CopyShader; this.textureID = "tDiffuse"; this.uniforms = UniformsUtils.clone(shader.uniforms); this.material = new ShaderMaterial({ uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, }); this.renderTarget = renderTarget; if (this.renderTarget === undefined) { this.renderTarget = new WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat, stencilBuffer: false, } ); this.renderTarget.texture.name = "SavePass.rt"; } this.needsSwap = false; this.fsQuad = new Pass.FullScreenQuad(this.material); }; SavePass.prototype = Object.assign(Object.create(Pass.prototype), { constructor: SavePass, render: function (renderer, writeBuffer, readBuffer) { if (this.uniforms[this.textureID]) { this.uniforms[this.textureID].value = readBuffer.texture; } renderer.setRenderTarget(this.renderTarget); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); }, }); export { SavePass };