/** * @author bhouston / http://clara.io/ */ import { BackSide, BoxBufferGeometry, Mesh, PerspectiveCamera, Scene, ShaderLib, ShaderMaterial, } from "three"; import { Pass } from "./Pass.js"; var CubeTexturePass = function (camera, envMap, opacity) { Pass.call(this); this.camera = camera; this.needsSwap = false; this.cubeShader = ShaderLib["cube"]; this.cubeMesh = new Mesh( new BoxBufferGeometry(10, 10, 10), new ShaderMaterial({ uniforms: this.cubeShader.uniforms, vertexShader: this.cubeShader.vertexShader, fragmentShader: this.cubeShader.fragmentShader, depthTest: false, depthWrite: false, side: BackSide, }) ); Object.defineProperty(this.cubeMesh.material, "envMap", { get: function () { return this.uniforms.envMap.value; }, }); this.envMap = envMap; this.opacity = opacity !== undefined ? opacity : 1.0; this.cubeScene = new Scene(); this.cubeCamera = new PerspectiveCamera(); this.cubeScene.add(this.cubeMesh); }; CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), { constructor: CubeTexturePass, render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix); this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); this.cubeMesh.material.uniforms.envMap.value = this.envMap; this.cubeMesh.material.uniforms.opacity.value = this.opacity; this.cubeMesh.material.transparent = this.opacity < 1.0; renderer.setRenderTarget(this.renderToScreen ? null : readBuffer); if (this.clear) renderer.clear(); renderer.render(this.cubeScene, this.cubeCamera); renderer.autoClear = oldAutoClear; }, }); export { CubeTexturePass };