cn.nukkit.entity.item.EntityPainting Java Examples
The following examples show how to use
cn.nukkit.entity.item.EntityPainting.
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Example #1
Source File: ItemPainting.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { FullChunk chunk = level.getChunk((int) block.getX() >> 4, (int) block.getZ() >> 4); if (chunk == null) { return false; } if (!target.isTransparent() && face.getIndex() > 1 && !block.isSolid()) { int[] direction = {2, 0, 1, 3}; int[] right = {4, 5, 3, 2}; List<EntityPainting.Motive> validMotives = new ArrayList<>(); for (EntityPainting.Motive motive : EntityPainting.motives) { boolean valid = true; for (int x = 0; x < motive.width && valid; x++) { for (int z = 0; z < motive.height && valid; z++) { if (target.getSide(BlockFace.fromIndex(right[face.getIndex() - 2]), x).isTransparent() || target.up(z).isTransparent() || block.getSide(BlockFace.fromIndex(right[face.getIndex() - 2]), x).isSolid() || block.up(z).isSolid()) { valid = false; } } } if (valid) { validMotives.add(motive); } } CompoundTag nbt = new CompoundTag() .putByte("Direction", direction[face.getIndex() - 2]) .putString("Motive", validMotives.get(ThreadLocalRandom.current().nextInt(validMotives.size())).title) .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("0", target.x)) .add(new DoubleTag("1", target.y)) .add(new DoubleTag("2", target.z))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("0", 0)) .add(new DoubleTag("1", 0)) .add(new DoubleTag("2", 0))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("0", direction[face.getIndex() - 2] * 90)) .add(new FloatTag("1", 0))); EntityPainting entity = new EntityPainting(chunk, nbt); if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } entity.spawnToAll(); return true; } return false; }
Example #2
Source File: Server.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private void registerEntities() { //mob Entity.registerEntity("Blaze", EntityBlaze.class); Entity.registerEntity("CaveSpider", EntityCaveSpider.class); Entity.registerEntity("Creeper", EntityCreeper.class); Entity.registerEntity("Enderman", EntityEnderman.class); Entity.registerEntity("Endermite", EntityEndermite.class); Entity.registerEntity("Evoker", EntityEvoker.class); Entity.registerEntity("Ghast", EntityGhast.class); Entity.registerEntity("Guardian", EntityGuardian.class); Entity.registerEntity("Hask", EntityHask.class); Entity.registerEntity("MagmaCube", EntityMagmaCube.class); Entity.registerEntity("Shulker", EntityShulker.class); Entity.registerEntity("Silverfish", EntitySilverfish.class); Entity.registerEntity("Skeleton", EntitySkeleton.class); Entity.registerEntity("Slime", EntitySlime.class); Entity.registerEntity("Spider", EntitySpider.class); Entity.registerEntity("Stray", EntityStray.class); Entity.registerEntity("Vex", EntityVex.class); Entity.registerEntity("Vindicator", EntityVindicator.class); Entity.registerEntity("Witch", EntityWitch.class); Entity.registerEntity("WitherSkeleton", EntityWitherSkeleton.class); Entity.registerEntity("Zombie", EntityZombie.class); Entity.registerEntity("ZombiePigman", EntityZombiePigman.class); Entity.registerEntity("ZombieVillager", EntityZombieVillager.class); //passive Entity.registerEntity("Bat", EntityBat.class); Entity.registerEntity("Chicken", EntityChicken.class); Entity.registerEntity("Cow", EntityCow.class); Entity.registerEntity("Donkey", EntityDonkey.class); Entity.registerEntity("Horse", EntityHorse.class); Entity.registerEntity("IronGolem", EntityIronGolem.class); Entity.registerEntity("Llama", EntityLlama.class); Entity.registerEntity("Mooshroom", EntityMooshroom.class); Entity.registerEntity("Mule", EntityMule.class); Entity.registerEntity("Ocelot", EntityOcelot.class); Entity.registerEntity("Parrot", EntityParrot.class); Entity.registerEntity("Pig", EntityPig.class); Entity.registerEntity("PolarBear", EntityPolarBear.class); Entity.registerEntity("Rabbit", EntityRabbit.class); Entity.registerEntity("Sheep", EntitySheep.class); Entity.registerEntity("SkeletonHorse", EntitySkeletonHorse.class); Entity.registerEntity("SnowGolem", EntitySnowGolem.class); Entity.registerEntity("Squid", EntitySquid.class); Entity.registerEntity("Villager", EntityVillager.class); Entity.registerEntity("Wolf", EntityWolf.class); Entity.registerEntity("ZombieHorse", EntityZombieHorse.class); //Bosses Entity.registerEntity("ElderGuardian", EntityElderGuardian.class); Entity.registerEntity("EnderDragon", EntityEnderDragon.class); Entity.registerEntity("EnderWither", EntityWither.class); //item Entity.registerEntity("ArmorStand", EntityArmorStand.class); Entity.registerEntity("EnderCrystal", EntityEnderCrystal.class); Entity.registerEntity("FallingSand", EntityFallingBlock.class); Entity.registerEntity("PrimedTnt", EntityPrimedTNT.class); Entity.registerEntity("Painting", EntityPainting.class); Entity.registerEntity("XpOrb", EntityXPOrb.class); Entity.registerEntity("MinecartRideable", EntityMinecartEmpty.class); Entity.registerEntity("MinecartChest", EntityMinecartChest.class); Entity.registerEntity("MinecartHopper", EntityMinecartHopper.class); Entity.registerEntity("MinecartTnt", EntityMinecartTNT.class); Entity.registerEntity("Boat", EntityBoat.class); //projectile Entity.registerEntity("Arrow", EntityArrow.class); Entity.registerEntity("DragonFireball", EntityDragonFireball.class); Entity.registerEntity("Egg", EntityEgg.class); Entity.registerEntity("EnderPearl", EntityEnderPearl.class); Entity.registerEntity("ThrownExpBottle", EntityExpBottle.class); Entity.registerEntity("Fireball", EntityFireball.class); Entity.registerEntity("FireworkRocket", EntityFireworkRocket.class); Entity.registerEntity("FishingHook", EntityFishingHook.class); Entity.registerEntity("ThrownPotion", EntityPotion.class); Entity.registerEntity("ThrownLingeringPotion", EntityPotionLingering.class); Entity.registerEntity("ShulkerBullet", EntityShulkerBullet.class); Entity.registerEntity("Snowball", EntitySnowball.class); //weather Entity.registerEntity("Lightning", EntityLightning.class); //other Entity.registerEntity("Human", EntityHuman.class, true); }
Example #3
Source File: NukkitEntityType.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public boolean isPainting() { return entity instanceof EntityPainting; }
Example #4
Source File: ItemPainting.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { FullChunk chunk = level.getChunk((int) block.getX() >> 4, (int) block.getZ() >> 4); if (chunk == null) { return false; } if (!target.isTransparent() && face.getIndex() > 1 && !block.isSolid()) { int[] direction = {2, 0, 1, 3}; int[] right = {4, 5, 3, 2}; List<EntityPainting.Motive> validMotives = new ArrayList<>(); for (EntityPainting.Motive motive : EntityPainting.motives) { boolean valid = true; for (int x = 0; x < motive.width && valid; x++) { for (int z = 0; z < motive.height && valid; z++) { if (target.getSide(BlockFace.fromIndex(right[face.getIndex() - 2]), x).isTransparent() || target.up(z).isTransparent() || block.getSide(BlockFace.fromIndex(right[face.getIndex() - 2]), x).isSolid() || block.up(z).isSolid()) { valid = false; } } } if (valid) { validMotives.add(motive); } } CompoundTag nbt = new CompoundTag() .putByte("Direction", direction[face.getIndex() - 2]) .putString("Motive", validMotives.get(ThreadLocalRandom.current().nextInt(validMotives.size())).title) .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("0", target.x)) .add(new DoubleTag("1", target.y)) .add(new DoubleTag("2", target.z))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("0", 0)) .add(new DoubleTag("1", 0)) .add(new DoubleTag("2", 0))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("0", direction[face.getIndex() - 2] * 90)) .add(new FloatTag("1", 0))); EntityPainting entity = new EntityPainting(chunk, nbt); if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } entity.spawnToAll(); return true; } return false; }