com.megacrit.cardcrawl.powers.StrengthPower Java Examples
The following examples show how to use
com.megacrit.cardcrawl.powers.StrengthPower.
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Example #1
Source File: CharityMemory.java From jorbs-spire-mod with MIT License | 6 votes |
private void updateAppliedStrength() { int newStrength = calculateBonusDamage(); // We intentionally set this to the calculated value even if we aren't applying the passive effect setDescriptionPlaceholder("!S!", newStrength); if (!isPassiveEffectActive()) { newStrength = 0; } int strengthDelta = newStrength - strengthAlreadyApplied; if (strengthDelta != 0) { // It is by design that strength decreases can be blocked by artifact. AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new StrengthPower(owner, strengthDelta), strengthDelta)); flashWithoutSound(); strengthAlreadyApplied = newStrength; } }
Example #2
Source File: TemperanceMemory.java From jorbs-spire-mod with MIT License | 6 votes |
private void updateAppliedStrength() { int newStrength = calculateBonusDamage(); // We intentionally set this to the calculated value even if we aren't applying the passive effect setDescriptionPlaceholder("!S!", newStrength); if (!isPassiveEffectActive()) { newStrength = 0; } int strengthDelta = newStrength - strengthAlreadyApplied; if (strengthDelta != 0) { // It is by design that strength decreases can be blocked by artifact. AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new StrengthPower(owner, strengthDelta), strengthDelta)); flashWithoutSound(); strengthAlreadyApplied = newStrength; } }
Example #3
Source File: FlowPower.java From FruityMod-StS with MIT License | 6 votes |
@Override public void onAfterUseCard(AbstractCard card, UseCardAction action) { super.onAfterUseCard(card, action); if ( (owner.hasPower("Tranquil_AttunedAttackPower") && card.type == AbstractCard.CardType.ATTACK) //|| (owner.hasPower("Tranquil_AttunedSkillPower") && card.type == AbstractCard.CardType.SKILL) ) { this.amount++; AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new StrengthPower(owner, 1), 1)); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new DexterityPower(owner, 1), 1)); } else { AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new StrengthPower(owner, -1 * amount), -1 * amount)); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new DexterityPower(owner, -1 * amount), -1 * amount)); AbstractDungeon.actionManager.addToBottom(new RemoveSpecificPowerAction(owner, owner, this)); } }
Example #4
Source File: Strife.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void use(AbstractPlayer p, AbstractMonster abstractMonster) { for (int i = 0; i < urMagicNumber; ++i) { AbstractCard c = AbstractDungeon.returnRandomCurse(); addToBot(new MakeTempCardInDiscardAction(c, 1)); } addToBot(new ApplyPowerAction(p, p, new StrengthPower(p, magicNumber))); }
Example #5
Source File: GatheringEvil.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void use(AbstractPlayer p, AbstractMonster m) { if (magicNumber > 0) { addToBot(new ApplyPowerAction(p, p, new StrengthPower(p, magicNumber * metaMagicNumber))); addToBot(new ApplyPowerAction(p, p, new VulnerablePower(p, magicNumber * urMagicNumber, false))); } }
Example #6
Source File: HoldMonster.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void use(AbstractPlayer p, AbstractMonster m) { addToBot(new RememberSpecificMemoryAction(p, KindnessMemory.STATIC.ID)); ApplyPowerAction applyStrengthDownAction = new ApplyPowerAction(m, p, new StrengthPower(m, -this.magicNumber), -this.magicNumber); Runnable setupStrengthToBeRestoredAtEndOfTurn = () -> addToBot(new ApplyPowerAction(m, p, new GainStrengthPower(m, this.magicNumber), this.magicNumber)); addToBot(new ApplyTemporaryDebuffAction(applyStrengthDownAction, setupStrengthToBeRestoredAtEndOfTurn)); }
Example #7
Source File: KindnessMemory.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void onGainPassiveEffect() { this.restoreStrengthActions = new ArrayList<>(); for (AbstractMonster mo : AbstractDungeon.getCurrRoom().monsters.monsters) { ApplyPowerAction applyStrengthDownAction = new ApplyPowerAction(mo, owner, new StrengthPower(mo, -ENEMY_STRENGTH_REDUCTION), -ENEMY_STRENGTH_REDUCTION, true, AbstractGameAction.AttackEffect.NONE); Runnable setupStrengthToBeRestoredOnForget = () -> this.restoreStrengthActions.add( new ApplyPowerAction(mo, owner, new StrengthPower(mo, +ENEMY_STRENGTH_REDUCTION), +ENEMY_STRENGTH_REDUCTION, true, AbstractGameAction.AttackEffect.NONE)); // addToTop is required for correct ordering with Hold Monster against enemies with 1 Artifact AbstractDungeon.actionManager.addToTop(new ApplyTemporaryDebuffAction(applyStrengthDownAction, setupStrengthToBeRestoredOnForget)); } }
Example #8
Source File: SeekerMod.java From FruityMod-StS with MIT License | 5 votes |
@Override public void receivePowersModified() { AbstractPlayer p = AbstractDungeon.player; if (p != null && p.hasRelic("PaperPengwin")) { if (moreThanXStacks(p, "Weakened", PaperPengwin.MIN_STACKS) || moreThanXStacks(p, "Vulnerable", PaperPengwin.MIN_STACKS) || moreThanXStacks(p, "Frail", PaperPengwin.MIN_STACKS)) { if (!isApplyingPaperPengwin) { AbstractDungeon.actionManager.addToTop( new ApplyPowerAction(p, p, new DexterityPower(p, PaperPengwin.MIN_STACKS), PaperPengwin.MIN_STACKS)); AbstractDungeon.actionManager.addToTop( new ApplyPowerAction(p, p, new StrengthPower(p, PaperPengwin.MIN_STACKS), PaperPengwin.MIN_STACKS)); isApplyingPaperPengwin = true; p.getRelic("PaperPengwin").flash(); ((PaperPengwin) p.getRelic("PaperPengwin")).setPulse(true); } } else { if (isApplyingPaperPengwin) { AbstractDungeon.actionManager.addToTop( new ApplyPowerAction(p, p, new DexterityPower(p, -1 * PaperPengwin.MIN_STACKS), -1 * PaperPengwin.MIN_STACKS)); AbstractDungeon.actionManager.addToTop( new ApplyPowerAction(p, p, new StrengthPower(p, -1 * PaperPengwin.MIN_STACKS), -1 * PaperPengwin.MIN_STACKS)); isApplyingPaperPengwin = false; ((PaperPengwin) p.getRelic("PaperPengwin")).setPulse(false); } } } }
Example #9
Source File: PotencyPower.java From FruityMod-StS with MIT License | 5 votes |
@Override public void receivePostExhaust(AbstractCard c) { if (c.isEthereal) { this.flash(); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction( this.owner, this.owner, new StrengthPower(this.owner, this.amount), this.amount)); } }
Example #10
Source File: PlaceholderPotion.java From StS-DefaultModBase with MIT License | 5 votes |
@Override public void use(AbstractCreature target) { target = AbstractDungeon.player; // If you are in combat, gain strength and the "lose strength at the end of your turn" power, equal to the potency of this potion. if (AbstractDungeon.getCurrRoom().phase == AbstractRoom.RoomPhase.COMBAT) { AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(target, AbstractDungeon.player, new StrengthPower(target, potency), potency)); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(target, AbstractDungeon.player, new LoseStrengthPower(target, potency), potency)); } }
Example #11
Source File: ScorchingRay.java From jorbs-spire-mod with MIT License | 4 votes |
private void recalculateBurningAmount() { AbstractPower strengthPower = AbstractDungeon.player.getPower(StrengthPower.POWER_ID); int strength = strengthPower == null ? 0 : strengthPower.amount; metaMagicNumber = strength + baseMetaMagicNumber; isMetaMagicNumberModified = metaMagicNumber != baseMetaMagicNumber; }
Example #12
Source File: StrengthNextTurnPower.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public void atStartOfTurn() { flash(); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new StrengthPower(owner, amount))); AbstractDungeon.actionManager.addToBottom(new RemoveSpecificPowerAction(owner, owner, this)); }
Example #13
Source File: LoseStrengthNextTurnPower.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public void atStartOfTurn() { flash(); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(owner, owner, new StrengthPower(owner, -amount), -amount)); AbstractDungeon.actionManager.addToBottom(new RemoveSpecificPowerAction(owner, owner, this)); }
Example #14
Source File: PowerOverwhelming.java From FruityMod-StS with MIT License | 4 votes |
@Override public void use(AbstractPlayer p, AbstractMonster m) { AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new StrengthPower(p, this.magicNumber), this.magicNumber)); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new PowerOverwhelmingPower(p, 1), 1)); }
Example #15
Source File: SiphonPower.java From FruityMod-StS with MIT License | 4 votes |
@Override public void use(AbstractPlayer p, AbstractMonster m) { AbstractDungeon.actionManager.addToBottom(new DamageAction((AbstractCreature) m, new DamageInfo(p, this.damage, this.damageTypeForTurn), AbstractGameAction.AttackEffect.SLASH_VERTICAL)); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new StrengthPower(p, STRENGTH_GAIN_AMT), STRENGTH_GAIN_AMT)); AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(m, p, new VulnerablePower(m, this.magicNumber, false), this.magicNumber)); }
Example #16
Source File: PlaceholderRelic2.java From StS-DefaultModBase with MIT License | 4 votes |
@Override public void atBattleStart() { flash(); AbstractDungeon.actionManager.addToTop(new ApplyPowerAction(AbstractDungeon.player, AbstractDungeon.player, new StrengthPower(AbstractDungeon.player, 1), 1)); AbstractDungeon.actionManager.addToTop(new RelicAboveCreatureAction(AbstractDungeon.player, this)); }