com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor.
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Example #1
Source File: PBRMaterialLoader.java From gdx-gltf with Apache License 2.0 | 6 votes |
private PBRTextureAttribute getTexureMap(long type, GLTFTextureInfo glMap) { TextureDescriptor<Texture> textureDescriptor = textureResolver.getTexture(glMap); PBRTextureAttribute attribute = new PBRTextureAttribute(type, textureDescriptor); attribute.uvIndex = glMap.texCoord; if(glMap.extensions != null){ { KHRTextureTransform ext = glMap.extensions.get(KHRTextureTransform.class, KHRTextureTransform.EXT); if(ext != null){ attribute.offsetU = ext.offset[0]; attribute.offsetV = ext.offset[1]; attribute.scaleU = ext.scale[0]; attribute.scaleV = ext.scale[1]; attribute.rotationUV = ext.rotation; if(ext.texCoord != null){ attribute.uvIndex = ext.texCoord; } } } } return attribute; }
Example #2
Source File: DirectionalShadowLight.java From gdx-gltf with Apache License 2.0 | 5 votes |
public DirectionalShadowLight(int shadowMapWidth, int shadowMapHeight, float shadowViewportWidth, float shadowViewportHeight, float shadowNear, float shadowFar) { fbo = new FrameBuffer(Format.RGBA8888, shadowMapWidth, shadowMapHeight, true); cam = new OrthographicCamera(shadowViewportWidth, shadowViewportHeight); cam.near = shadowNear; cam.far = shadowFar; textureDesc = new TextureDescriptor(); textureDesc.minFilter = textureDesc.magFilter = Texture.TextureFilter.Nearest; textureDesc.uWrap = textureDesc.vWrap = Texture.TextureWrap.ClampToEdge; }
Example #3
Source File: TextureResolver.java From gdx-gltf with Apache License 2.0 | 5 votes |
public TextureDescriptor<Texture> getTexture(GLTFTextureInfo glMap) { GLTFTexture glTexture = glTextures.get(glMap.index); TextureDescriptor<Texture> textureDescriptor = new TextureDescriptor<Texture>(); boolean useMipMaps; if(glTexture.sampler != null){ GLTFSampler glSampler = glSamplers.get(glTexture.sampler); GLTFTypes.mapTextureSampler(textureDescriptor, glSampler); useMipMaps = GLTFTypes.isMipMapFilter(glSampler); }else{ // default sampler options. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#texture textureDescriptor.minFilter = TextureFilter.Linear; textureDescriptor.magFilter = TextureFilter.Linear; textureDescriptor.uWrap = TextureWrap.Repeat; textureDescriptor.vWrap = TextureWrap.Repeat; useMipMaps = false; } ObjectMap<Integer, Texture> textureMap = useMipMaps ? texturesMipmap : texturesSimple; Texture texture = textureMap.get(glTexture.source); if(texture == null){ throw new GdxRuntimeException("texture not loaded"); } textureDescriptor.texture = texture; return textureDescriptor; }
Example #4
Source File: PBRTextureAttribute.java From gdx-gltf with Apache License 2.0 | 4 votes |
public PBRTextureAttribute(long type, TextureDescriptor<Texture> textureDescription) { super(type, textureDescription); }
Example #5
Source File: PBRCubemapAttribute.java From gdx-gltf with Apache License 2.0 | 4 votes |
public PBRCubemapAttribute(long type, TextureDescriptor<Cubemap> textureDescription) { super(type, textureDescription); }
Example #6
Source File: DirectionalShadowLight.java From gdx-gltf with Apache License 2.0 | 4 votes |
@Override public TextureDescriptor getDepthMap () { textureDesc.texture = fbo.getColorBufferTexture(); return textureDesc; }
Example #7
Source File: GLTFTypes.java From gdx-gltf with Apache License 2.0 | 4 votes |
public static void mapTextureSampler(TextureDescriptor<Texture> textureDescriptor, GLTFSampler glSampler) { textureDescriptor.minFilter = GLTFTypes.mapTextureMinFilter(glSampler.minFilter); textureDescriptor.magFilter = GLTFTypes.mapTextureMagFilter(glSampler.magFilter); textureDescriptor.uWrap = GLTFTypes.mapTextureWrap(glSampler.wrapS); textureDescriptor.vWrap = GLTFTypes.mapTextureWrap(glSampler.wrapT); }