com.badlogic.gdx.Game Java Examples
The following examples show how to use
com.badlogic.gdx.Game.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: AudioGdxMusicTest.java From gdx-pd with Apache License 2.0 | 6 votes |
public static void main(String[] args) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); new LwjglApplication(new Game(){ @Override public void create() { // play a music Music music = Gdx.audio.newMusic(Gdx.files.classpath("cloudconnected.ogg")); music.setVolume(0.3f); music.play(); // and a pd patch at the same time Pd.audio.create(new PdConfiguration()); Pd.audio.open(Gdx.files.local("resources/test.pd")); }}, config); }
Example #2
Source File: CalibrationScreen.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Screen that only shows the chosen sprites and can be exited with an exit button * @param game */ public CalibrationScreen( Game game) { this.game = game; this.cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); if(this.game instanceof OverlayGame) { this.renderer = new Renderer(cam, ((OverlayGame) this.game).getSprites()); } else { this.renderer = new Renderer(cam, new Sprites()); } this.stage = new Stage(); // Load UI for buttons if not already loaded if(!VisUI.isLoaded()) VisUI.load(); // Create back button createBackButton(); }
Example #3
Source File: MainMenuInterface.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
public void init(Game game, Assets assets) { hiScoreBuilder = new StringBuilder(); savedStuff = new SavedStuff(); skin = new Skin(); stage = new Stage(); batch = new SpriteBatch(); cam = new OrthographicCamera(MainMenuScreen.WIDTH, MainMenuScreen.HEIGHT); Gdx.input.setInputProcessor(stage); stage.setViewport(new StretchViewport(MainMenuScreen.WIDTH, MainMenuScreen.HEIGHT)); batch.setProjectionMatrix(cam.combined); this.game = game; this.assets = assets; loadMainMenuAssets(); setUpSkin(); createTable(); createStageActors(); addStageActorsToStage(); setActorsToDefaults(); addListenersToActors(); }
Example #4
Source File: BeatmapLoadingScreen.java From SIFTrain with MIT License | 6 votes |
@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); loadingTime -= delta; if (loadingTime <= 0 && !warnings) { if (valid) { ((Game) Gdx.app.getApplicationListener()).setScreen(new SongScreen()); } } stage.act(); stage.draw(); }
Example #5
Source File: BeatmapReloadScreen.java From SIFTrain with MIT License | 6 votes |
@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); // done loading if (Assets.update()) { if (phase == 1) { Assets.setSongs(); ((Game) Gdx.app.getApplicationListener()).setScreen(new SettingsScreen()); } if (phase == 0) { phase++; // this will cause any newly created .rs files to be loaded. Assets.reloadBeatmaps(); } } loadingProgress.setValue((Assets.getProgress() - 0.5f)* 200f); loadingProgress.act(delta); }
Example #6
Source File: AudioGdxSoundTest.java From gdx-pd with Apache License 2.0 | 6 votes |
public static void main(String[] args) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); new LwjglApplication(new Game(){ @Override public void create() { // play a pd patch Pd.audio.create(new PdConfiguration()); Pd.audio.open(Gdx.files.local("resources/test.pd")); // and sounds at the same time final Sound snd = Gdx.audio.newSound(Gdx.files.classpath("shotgun.wav")); snd.play(); Gdx.input.setInputProcessor(new InputAdapter(){ @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { snd.play(); return true; } }); }}, config); }
Example #7
Source File: MainMenuScreen.java From buffer_bci with GNU General Public License v3.0 | 5 votes |
public MainMenuScreen (Game game) { this.game = game; assets = new Assets(); assets.initMainMenu(); userInterface = new MainMenuInterface(); userInterface.init(game, assets); }
Example #8
Source File: WorldController.java From SIFTrain with MIT License | 5 votes |
@Override public void onCompletion(Music music) { if (isABRepeatMode && !done) { resetMarks(); if (hasMusic) { theSong.pause(); theSong.setPosition(aPosition); theSong.play(); lastmtime = theSong.getPosition(); time = lastmtime + world.delay; timeSyncAcc = 0; } else { time = aPosition; } return; } if (hasMusic) { music.dispose(); } done = true; if (this.largestCombo < this.combo) { this.largestCombo = combo; } Results.bads = badCount; Results.goods = goodCount; Results.greats = greatCount; Results.perfects = perfectCount; Results.miss = missCount; Results.combo = largestCombo; Results.accuracy = calculateAccuracy(); Results.normalizedAccuracy = calculateNormalizedAccuracy(); accuracyMarkers.clear(); accuracyPopups.clear(); marks.clear(); tapZones.clear(); ((Game) Gdx.app.getApplicationListener()).setScreen(new ResultsScreen()); }
Example #9
Source File: SongSelectionScreen.java From SIFTrain with MIT License | 5 votes |
@Override public boolean keyUp(int keycode) { if (keycode == Input.Keys.BACK || keycode == Input.Keys.ESCAPE) { Assets.selectedBeatmap = diffList.getSelected(); Assets.selectedGroup = songList.getSelected(); stopPreviewSong(); ((Game) Gdx.app.getApplicationListener()).setScreen(new MainMenuScreen()); // do nothing return true; } return false; }
Example #10
Source File: LiveOptionsScreen.java From SIFTrain with MIT License | 5 votes |
@Override public boolean keyUp(int keycode) { if (keycode == Input.Keys.BACK || keycode == Input.Keys.ESCAPE) { if (theSong != null) { theSong.stop(); theSong.dispose(); } ((Game) Gdx.app.getApplicationListener()).setScreen(new SongSelectionScreen()); // do nothing return true; } return false; }
Example #11
Source File: AudioGdxPatchTest.java From gdx-pd with Apache License 2.0 | 5 votes |
public static void main(String[] args) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); new LwjglApplication(new Game(){ @Override public void create() { // just play a patch Pd.audio.create(new PdConfiguration()); Pd.audio.open(Gdx.files.local("resources/test.pd")); } }, config); }
Example #12
Source File: SettingsScreen.java From SIFTrain with MIT License | 5 votes |
@Override public boolean keyUp(int keycode) { if (keycode == Input.Keys.BACK || keycode == Input.Keys.ESCAPE) { // do nothing // Return without saving the changes ((Game) Gdx.app.getApplicationListener()).setScreen(new MainMenuScreen()); return true; } return false; }
Example #13
Source File: SplashScreen.java From SIFTrain with MIT License | 5 votes |
@Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(); stage.draw(); if (Assets.update()) { // check if all files are loaded if (animationDone) { // when the animation is finished, go to MainMenu() // load the assets to into the Assets class Assets.setMenuSkin(); Assets.setHitsounds(); Assets.setTextures(); Assets.setFonts(); if (phase == 1) { Assets.setSongs(); ((Game) Gdx.app.getApplicationListener()).setScreen(new MainMenuScreen()); } if (phase == 0) { phase++; Assets.reloadBeatmaps(); } } } loadingProgress.setValue(phase == 0 ? Assets.getProgress() * 100f : (Assets.getProgress() - 0.5f)*200f); loadingProgress.act(delta); }
Example #14
Source File: MainMenuScreen.java From buffer_bci with GNU General Public License v3.0 | 5 votes |
/** * Screen that only shows the chosen sprites and can be exited with an exit button * @param game */ public MainMenuScreen(Game game) { this.game = game; this.camera = new OrthographicCamera(); this.viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), this.camera); this.stage = new Stage(viewport); // Load UI for buttons if not already loaded if(!VisUI.isLoaded()) VisUI.load(); // Create buttons with listeners createButtons(); }
Example #15
Source File: Sample.java From Codelabs with MIT License | 5 votes |
@Override public boolean keyDown(int keycode) { if (keycode == Keys.BACK || keycode == Keys.ESCAPE) { dispose(); Gdx.input.setCatchBackKey(false); ((Game) Gdx.app.getApplicationListener()).setScreen(new MainMenu()); } return true; }
Example #16
Source File: ScreenManager.java From Norii with Apache License 2.0 | 4 votes |
public void initialize(Game game) { this.game = game; }
Example #17
Source File: SettingsScreen.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
public SettingsScreen(Game game) { this.game = game; this.camera = new OrthographicCamera(); this.viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), this.camera); this.stage = new Stage(viewport); // Buttons this.statusButton = new TextButton("Connect", VisUI.getSkin()); this.backButton = new TextButton("Back", VisUI.getSkin()); // IP this.ipLabel = new Label("IP Address:", VisUI.getSkin()); this.ipField = new TextField("", VisUI.getSkin()); // Port this.portLabel = new Label("Port:", VisUI.getSkin()); this.portField = new TextField("", VisUI.getSkin()); // Server connection status label this.statusLabel = new Label("No Information to see yet.", VisUI.getSkin()); // BCI Modes // Stimuli ON and OFF this.stimuliOff = new CheckBox("Stimuli OFF", VisUI.getSkin()); this.stimuliOn = new CheckBox("Stimuli ON", VisUI.getSkin()); // Synchronous and asynchronous this.synchronous = new CheckBox("Synchronous", VisUI.getSkin()); this.asynchronous = new CheckBox("Asynchronous", VisUI.getSkin()); // Controls: direct/sticky keys this.gamePlayModeSelectorLabel = new Label("Game play mode", VisUI.getSkin()); this.gamePlayModeSelector= new SelectBox<>(VisUI.getSkin()); this.gamePlayModeSelector.setItems("Direct","Sticky"); // Decay -> Not implemented this.keyCommandDecayField = new TextField("", VisUI.getSkin()); keyCommandDecayField .setMessageText("default : 200 ms "); keyCommandDecayField .needsLayout(); this.keyCommandDecayLabel = new Label("Key command decay (/millisecond):", VisUI.getSkin()); // File choosers // Game stimuli chooser this.stimuliLabel = new Label("Stimuli file:", VisUI.getSkin()); this.fileChooser = new FileChooser("Choose Stimuli File", FileChooser.Mode.OPEN); fileChooser.setSize(stage.getWidth(), stage.getHeight()); this.fileField = new TextField("", VisUI.getSkin() ); fileField.setMessageText("no file chosen"); // Calibration stimuli chooser this.calibrationLabel = new Label("Calibration file:", VisUI.getSkin() ); this.calibrationChooser = new FileChooser("Choose Calibration File", FileChooser.Mode.OPEN); calibrationChooser.setSize(stage.getWidth(), stage.getHeight()); this.calibrationField = new TextField("", VisUI.getSkin() ); calibrationField.setMessageText("no file chosen"); // Timeout this.timeoutField = new TextField("", VisUI.getSkin()); timeoutField.setMessageText("100"); timeoutField.needsLayout(); this.timeoutLabel = new Label("Timeout after (ms):", VisUI.getSkin()); // Game step this.gameStepLabel = new Label("Game step time:", VisUI.getSkin()); this.gameStepField = new TextField("", VisUI.getSkin()); gameStepField.setMessageText(""+StandardizedInterface.getInstance().getGameStepLength()); }
Example #18
Source File: GameScreen.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
public GameScreen (Game g) { game = g; nahwcGame = new NahwcGame(); }
Example #19
Source File: SplashScreen.java From Codelabs with MIT License | 4 votes |
@Override public void show() { stage = new Stage(); /* Load splash image */ codelabsImage = new Image(new Texture( Gdx.files.internal("data/images/codelabs_splash.png"))); githubImage = new Image(new Texture( Gdx.files.internal("data/images/github_splash.png"))); /* Set the splash image in the center of the screen */ float width = Gdx.graphics.getWidth(); float height = Gdx.graphics.getHeight(); codelabsImage.setPosition((width - codelabsImage.getWidth()) / 2, (height - codelabsImage.getHeight()) / 2); /* Fade in the image and then swing it down */ codelabsImage.getColor().a = 0f; codelabsImage.addAction(Actions.sequence(Actions.fadeIn(0.5f), Actions .delay(1, Actions.fadeOut(0.5f)))); githubImage.setPosition((width - githubImage.getWidth()) / 2, (height - githubImage.getHeight()) / 2); /* Fade in the image and then swing it down */ githubImage.getColor().a = 0f; githubImage.addAction(Actions.delay(2, Actions.sequence(Actions.fadeIn(0.5f), Actions .delay(1, Actions.moveBy(0, -(height - githubImage.getHeight() / 2), 1, Interpolation.swingIn)), Actions.run(new Runnable() { @Override public void run() { /* Show main menu after swing out */ ((Game) Gdx.app.getApplicationListener()) .setScreen(new MainMenu()); } })))); stage.addActor(codelabsImage); stage.addActor(githubImage); }
Example #20
Source File: DefaultScreen.java From libgdx-demo-pax-britannica with MIT License | 4 votes |
public DefaultScreen(Game game) { this.game = game; }
Example #21
Source File: Settings.java From libgdx-demo-pax-britannica with MIT License | 4 votes |
public Settings(Game game) { super(game); Gdx.input.setCatchBackKey( true ); Gdx.input.setInputProcessor(this); }
Example #22
Source File: MainMenu.java From libgdx-demo-pax-britannica with MIT License | 4 votes |
public MainMenu(Game game) { super(game); Gdx.input.setInputProcessor(this); }
Example #23
Source File: Help.java From libgdx-demo-pax-britannica with MIT License | 4 votes |
public Help(Game game) { super(game); Gdx.input.setCatchBackKey( true ); Gdx.input.setInputProcessor(this); }
Example #24
Source File: ScreenSwitcher.java From ud405 with MIT License | 4 votes |
public ScreenSwitcher(Game game, Screen screen1, Screen screen2) { this.game = game; this.screen1 = screen1; this.screen2 = screen2; currentScreen = 1; }
Example #25
Source File: AudioGdxBakingTest.java From gdx-pd with Apache License 2.0 | 4 votes |
public static void main(String[] args) { if(args.length > 0 && "remote".equals(args[0])){ PdConfiguration.remoteEnabled = true; } new LwjglApplication(new Game() { private PdAudioBakery bakery; private boolean backingComplete = false; @Override public void create() { // we first load patch owning destination arrays. Pd.audio.create(new PdConfiguration()); Pd.audio.open(Gdx.files.local("resources/runtime.pd")); // then we schedule baking of our complex patches. bakery = new PdAudioBakery(); bakery.addTask(Gdx.files.local("resources/complex-sound.pd"), "baked-sound", 44100, 3); bakery.start(new BakingListener() { @Override public void progress(float percents) { Gdx.app.log("Baking", "backing progress : " + String.valueOf(percents)); } @Override public void complete() { backingComplete = true; } }); // finally we playback backed sound when user touch screen Gdx.input.setInputProcessor(new InputAdapter(){ @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { if(backingComplete){ Pd.audio.sendBang("play-backed"); } return true; } }); } @Override public void render() { if(backingComplete) Gdx.gl.glClearColor(0, 0, 0, 0); else Gdx.gl.glClearColor(1, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); } }, new LwjglApplicationConfiguration()); }
Example #26
Source File: AudioGdxRawTest.java From gdx-pd with Apache License 2.0 | 4 votes |
public static void main(String[] args) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.audioDeviceBufferSize = 512; config.audioDeviceBufferCount = 17; new LwjglApplication(new Game(){ @Override public void create() { // play a pd patch Pd.audio.create(new PdConfiguration()); Pd.audio.open(Gdx.files.local("resources/test.pd")); // and write on raw device at the same time new Thread(new Runnable() { @Override public void run() { int channels = 2; int sampleRate = 44100; AudioDevice device = Gdx.audio.newAudioDevice(sampleRate, channels < 2); // simple sinus float duration = 4.f; float pitch = 440; int samples = (int)(duration * sampleRate) * channels; float [] data = new float[samples]; int stride = samples/channels; for(int i=0 ; i<stride ; i+=1){ float s = (float)i/(float)stride; float t = s * duration * pitch; float value = MathUtils.sin(MathUtils.PI2 * t); for(int j=0 ; j<channels ; j++) data[i+j*stride] = value; } device.writeSamples(data, 0, data.length); device.dispose(); } }).start(); }}, config); }