cn.nukkit.network.protocol.EntityEventPacket Java Examples

The following examples show how to use cn.nukkit.network.protocol.EntityEventPacket. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: EntityFishingHook.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void fishBites() {
    EntityEventPacket pk = new EntityEventPacket();
    pk.eid = this.getId();
    pk.event = EntityEventPacket.FISH_HOOK_HOOK;
    Server.broadcastPacket(this.level.getPlayers().values(), pk);

    EntityEventPacket bubblePk = new EntityEventPacket();
    bubblePk.eid = this.getId();
    bubblePk.event = EntityEventPacket.FISH_HOOK_BUBBLE;
    Server.broadcastPacket(this.level.getPlayers().values(), bubblePk);

    EntityEventPacket teasePk = new EntityEventPacket();
    teasePk.eid = this.getId();
    teasePk.event = EntityEventPacket.FISH_HOOK_TEASE;
    Server.broadcastPacket(this.level.getPlayers().values(), teasePk);

    Random random = new Random();
    for (int i = 0; i < 5; i++) {
        this.level.addParticle(new BubbleParticle(this.setComponents(
                this.x + random.nextDouble() * 0.5 - 0.25,
                this.getWaterHeight(),
                this.z + random.nextDouble() * 0.5 - 0.25
        )));
    }
}
 
Example #2
Source File: EntityLiving.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void setHealth(float health) {
    boolean wasAlive = this.isAlive();
    super.setHealth(health);
    if (this.isAlive() && !wasAlive) {
        EntityEventPacket pk = new EntityEventPacket();
        pk.entityRuntimeId = this.getId();
        pk.event = EntityEventPacket.RESPAWN;
        Server.broadcastPacket(this.level.getPlayers().values(), pk);
    }
}
 
Example #3
Source File: EntityLiving.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
@Override
public boolean attack(EntityDamageEvent source) {
    if (this.attackTime > 0 || this.noDamageTicks > 0) {
        EntityDamageEvent lastCause = this.getLastDamageCause();
        if (lastCause != null && lastCause.getDamage() >= source.getDamage()) {
            return false;
        }
    }

    if (super.attack(source)) {
        if (source instanceof EntityDamageByEntityEvent) {
            Entity e = ((EntityDamageByEntityEvent) source).getDamager();
            if (source instanceof EntityDamageByChildEntityEvent) {
                e = ((EntityDamageByChildEntityEvent) source).getChild();
            }

            if (e.isOnFire() && !(e instanceof Player)) {
                this.setOnFire(2 * this.server.getDifficulty());
            }

            double deltaX = this.x - e.x;
            double deltaZ = this.z - e.z;
            this.knockBack(e, source.getDamage(), deltaX, deltaZ, ((EntityDamageByEntityEvent) source).getKnockBack());
        }

        EntityEventPacket pk = new EntityEventPacket();
        pk.entityRuntimeId = this.getId();
        pk.event = this.getHealth() <= 0 ? EntityEventPacket.DEATH_ANIMATION : EntityEventPacket.HURT_ANIMATION;
        Server.broadcastPacket(this.level.getPlayers().values(), pk);

        this.attackTime = 10;

        return true;
    } else {
        return false;
    }
}
 
Example #4
Source File: EntityLiving.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void setHealth(float health) {
    boolean wasAlive = this.isAlive();
    super.setHealth(health);
    if (this.isAlive() && !wasAlive) {
        EntityEventPacket pk = new EntityEventPacket();
        pk.eid = this.getId();
        pk.event = EntityEventPacket.RESPAWN;
        Server.broadcastPacket(this.hasSpawned.values(), pk);
    }
}
 
Example #5
Source File: EntityLiving.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void setHealth(float health) {
    boolean wasAlive = this.isAlive();
    super.setHealth(health);
    if (this.isAlive() && !wasAlive) {
        EntityEventPacket pk = new EntityEventPacket();
        pk.eid = this.getId();
        pk.eid = EntityEventPacket.RESPAWN;
        Server.broadcastPacket(this.hasSpawned.values(), pk);
    }
}
 
Example #6
Source File: EntityLiving.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public boolean attack(EntityDamageEvent source) {
    if (this.attackTime > 0 || this.noDamageTicks > 0) {
        EntityDamageEvent lastCause = this.getLastDamageCause();
        if (lastCause != null && lastCause.getDamage() >= source.getDamage()) {
            return false;
        }
    }

    if (super.attack(source)) {
        if (source instanceof EntityDamageByEntityEvent) {
            Entity e = ((EntityDamageByEntityEvent) source).getDamager();
            if (source instanceof EntityDamageByChildEntityEvent) {
                e = ((EntityDamageByChildEntityEvent) source).getChild();
            }

            if (e.isOnFire() && !(e instanceof Player)) {
                this.setOnFire(2 * this.server.getDifficulty());
            }

            double deltaX = this.x - e.x;
            double deltaZ = this.z - e.z;
            this.knockBack(e, source.getDamage(), deltaX, deltaZ, ((EntityDamageByEntityEvent) source).getKnockBack());
        }

        EntityEventPacket pk = new EntityEventPacket();
        pk.eid = this.getId();
        pk.event = this.getHealth() <= 0 ? EntityEventPacket.DEATH_ANIMATION : EntityEventPacket.HURT_ANIMATION;
        Server.broadcastPacket(this.hasSpawned.values(), pk);

        this.attackTime = 10;

        return true;
    } else {
        return false;
    }
}
 
Example #7
Source File: Network.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
private void registerPackets() {
    this.packetPool = new Class[256];


    this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new
    this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class);
    this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class);
    this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class);
    this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class);
    this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class);
    this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class);
    this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class);
    this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class);
    this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new
    this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class);
    this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new
    this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class);
    this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class);
    this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class);
    this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new
    this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class);
    this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class);
    this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class);
    this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class);
    this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class);
    this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class);
    this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class);
    this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class);
    this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class);
    this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new
    this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class);
    this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class);
    this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class);
    this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class);
    this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class);
    this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class);
    this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class);
    this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class);
    this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class);
    this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new
    this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class);
    this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class);
    this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new
    this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class);
    this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class);
    this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class);
    this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class);
    this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class);
    this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class);
    this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new
    this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new
    this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class);
    this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class);
    this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class);
    this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class);
    this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class);
    this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class);
    this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class);
    this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class);
    this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class);
    this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class);
    this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class);
    this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class);
    this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new
    this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new
    this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new
    this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class);
    this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new
    this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class);
    this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class);
    this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class);
}
 
Example #8
Source File: EntityLiving.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean attack(EntityDamageEvent source) {
    if (this.noDamageTicks > 0) {
        return false;
    } else if (this.attackTime > 0) {
        EntityDamageEvent lastCause = this.getLastDamageCause();
        if (lastCause != null && lastCause.getDamage() >= source.getDamage()) {
            return false;
        }
    }

    if (super.attack(source)) {
        if (source instanceof EntityDamageByEntityEvent) {
            Entity damager = ((EntityDamageByEntityEvent) source).getDamager();
            if (source instanceof EntityDamageByChildEntityEvent) {
                damager = ((EntityDamageByChildEntityEvent) source).getChild();
            }

            //Critical hit
            if (damager instanceof Player && !damager.onGround) {
                AnimatePacket animate = new AnimatePacket();
                animate.action = AnimatePacket.Action.CRITICAL_HIT;
                animate.eid = getId();

                this.getLevel().addChunkPacket(damager.getChunkX(), damager.getChunkZ(), animate);
                this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_ATTACK_STRONG);

                source.setDamage(source.getDamage() * 1.5f);
            }

            if (damager.isOnFire() && !(damager instanceof Player)) {
                this.setOnFire(2 * this.server.getDifficulty());
            }

            double deltaX = this.x - damager.x;
            double deltaZ = this.z - damager.z;
            this.knockBack(damager, source.getDamage(), deltaX, deltaZ, ((EntityDamageByEntityEvent) source).getKnockBack());
        }

        EntityEventPacket pk = new EntityEventPacket();
        pk.eid = this.getId();
        pk.event = this.getHealth() <= 0 ? EntityEventPacket.DEATH_ANIMATION : EntityEventPacket.HURT_ANIMATION;
        Server.broadcastPacket(this.hasSpawned.values(), pk);

        this.attackTime = source.getAttackCooldown();

        return true;
    } else {
        return false;
    }
}
 
Example #9
Source File: EntityFirework.java    From Nukkit with GNU General Public License v3.0 2 votes vote down vote up
@Override
public boolean onUpdate(int currentTick) {
    if (this.closed) {
        return false;
    }

    int tickDiff = currentTick - this.lastUpdate;

    if (tickDiff <= 0 && !this.justCreated) {
        return true;
    }

    this.lastUpdate = currentTick;

    this.timing.startTiming();


    boolean hasUpdate = this.entityBaseTick(tickDiff);

    if (this.isAlive()) {

        this.motionX *= 1.15D;
        this.motionZ *= 1.15D;
        this.motionY += 0.04D;
        this.move(this.motionX, this.motionY, this.motionZ);

        this.updateMovement();


        float f = (float) Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.yaw = (float) (Math.atan2(this.motionX, this.motionZ) * (180D / Math.PI));

        this.pitch = (float) (Math.atan2(this.motionY, (double) f) * (180D / Math.PI));


        if (this.fireworkAge == 0) {
            this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_LAUNCH);
        }

        this.fireworkAge++;

        hasUpdate = true;
        if (this.fireworkAge >= this.lifetime) {
            EntityEventPacket pk = new EntityEventPacket();
            pk.data = 0;
            pk.event = EntityEventPacket.FIREWORK_EXPLOSION;
            pk.eid = this.getId();

            level.addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_LARGE_BLAST, -1, NETWORK_ID);

            Server.broadcastPacket(getViewers().values(), pk);

            this.kill();
            hasUpdate = true;
        }
    }

    this.timing.stopTiming();

    return hasUpdate || !this.onGround || Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionY) > 0.00001 || Math.abs(this.motionZ) > 0.00001;
}