cn.nukkit.level.MovingObjectPosition Java Examples

The following examples show how to use cn.nukkit.level.MovingObjectPosition. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: EntityProjectile.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void onCollideWithEntity(Entity entity) {
    this.server.getPluginManager().callEvent(new ProjectileHitEvent(this, MovingObjectPosition.fromEntity(entity)));
    float damage = this.getResultDamage();

    EntityDamageEvent ev;
    if (this.shootingEntity == null) {
        ev = new EntityDamageByEntityEvent(this, entity, DamageCause.PROJECTILE, damage);
    } else {
        ev = new EntityDamageByChildEntityEvent(this.shootingEntity, this, entity, DamageCause.PROJECTILE, damage);
    }
    if (entity.attack(ev)) {
        this.hadCollision = true;

        if (this.fireTicks > 0) {
            EntityCombustByEntityEvent event = new EntityCombustByEntityEvent(this, entity, 5);
            this.server.getPluginManager().callEvent(ev);
            if (!event.isCancelled()) {
                entity.setOnFire(event.getDuration());
            }
        }
    }
    if (closeOnCollide) {
        this.close();
    }
}
 
Example #2
Source File: Block.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition calculateIntercept(Vector3 pos1, Vector3 pos2) {
    AxisAlignedBB bb = this.getBoundingBox();
    if (bb == null) {
        return null;
    }

    Vector3 v1 = pos1.getIntermediateWithXValue(pos2, bb.getMinX());
    Vector3 v2 = pos1.getIntermediateWithXValue(pos2, bb.getMaxX());
    Vector3 v3 = pos1.getIntermediateWithYValue(pos2, bb.getMinY());
    Vector3 v4 = pos1.getIntermediateWithYValue(pos2, bb.getMaxY());
    Vector3 v5 = pos1.getIntermediateWithZValue(pos2, bb.getMinZ());
    Vector3 v6 = pos1.getIntermediateWithZValue(pos2, bb.getMaxZ());

    if (v1 != null && !bb.isVectorInYZ(v1)) {
        v1 = null;
    }

    if (v2 != null && !bb.isVectorInYZ(v2)) {
        v2 = null;
    }

    if (v3 != null && !bb.isVectorInXZ(v3)) {
        v3 = null;
    }

    if (v4 != null && !bb.isVectorInXZ(v4)) {
        v4 = null;
    }

    if (v5 != null && !bb.isVectorInXY(v5)) {
        v5 = null;
    }

    if (v6 != null && !bb.isVectorInXY(v6)) {
        v6 = null;
    }

    Vector3 vector = v1;

    if (v2 != null && (vector == null || pos1.distanceSquared(v2) < pos1.distanceSquared(vector))) {
        vector = v2;
    }

    if (v3 != null && (vector == null || pos1.distanceSquared(v3) < pos1.distanceSquared(vector))) {
        vector = v3;
    }

    if (v4 != null && (vector == null || pos1.distanceSquared(v4) < pos1.distanceSquared(vector))) {
        vector = v4;
    }

    if (v5 != null && (vector == null || pos1.distanceSquared(v5) < pos1.distanceSquared(vector))) {
        vector = v5;
    }

    if (v6 != null && (vector == null || pos1.distanceSquared(v6) < pos1.distanceSquared(vector))) {
        vector = v6;
    }

    if (vector == null) {
        return null;
    }

    int f = -1;

    if (vector == v1) {
        f = 4;
    } else if (vector == v2) {
        f = 5;
    } else if (vector == v3) {
        f = 0;
    } else if (vector == v4) {
        f = 1;
    } else if (vector == v5) {
        f = 2;
    } else if (vector == v6) {
        f = 3;
    }

    return MovingObjectPosition.fromBlock((int) this.x, (int) this.y, (int) this.z, f, vector.add(this.x, this.y, this.z));
}
 
Example #3
Source File: ProjectileHitEvent.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public void setMovingObjectPosition(MovingObjectPosition movingObjectPosition) {
    this.movingObjectPosition = movingObjectPosition;
}
 
Example #4
Source File: ProjectileHitEvent.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition getMovingObjectPosition() {
    return movingObjectPosition;
}
 
Example #5
Source File: ProjectileHitEvent.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public ProjectileHitEvent(EntityProjectile entity, MovingObjectPosition movingObjectPosition) {
    this.entity = entity;
    this.movingObjectPosition = movingObjectPosition;
}
 
Example #6
Source File: Block.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition calculateIntercept(Vector3 pos1, Vector3 pos2) {
    AxisAlignedBB bb = this.getBoundingBox();
    if (bb == null) {
        return null;
    }

    Vector3 v1 = pos1.getIntermediateWithXValue(pos2, bb.getMinX());
    Vector3 v2 = pos1.getIntermediateWithXValue(pos2, bb.getMaxX());
    Vector3 v3 = pos1.getIntermediateWithYValue(pos2, bb.getMinY());
    Vector3 v4 = pos1.getIntermediateWithYValue(pos2, bb.getMaxY());
    Vector3 v5 = pos1.getIntermediateWithZValue(pos2, bb.getMinZ());
    Vector3 v6 = pos1.getIntermediateWithZValue(pos2, bb.getMaxZ());

    if (v1 != null && !bb.isVectorInYZ(v1)) {
        v1 = null;
    }

    if (v2 != null && !bb.isVectorInYZ(v2)) {
        v2 = null;
    }

    if (v3 != null && !bb.isVectorInXZ(v3)) {
        v3 = null;
    }

    if (v4 != null && !bb.isVectorInXZ(v4)) {
        v4 = null;
    }

    if (v5 != null && !bb.isVectorInXY(v5)) {
        v5 = null;
    }

    if (v6 != null && !bb.isVectorInXY(v6)) {
        v6 = null;
    }

    Vector3 vector = v1;

    if (v2 != null && (vector == null || pos1.distanceSquared(v2) < pos1.distanceSquared(vector))) {
        vector = v2;
    }

    if (v3 != null && (vector == null || pos1.distanceSquared(v3) < pos1.distanceSquared(vector))) {
        vector = v3;
    }

    if (v4 != null && (vector == null || pos1.distanceSquared(v4) < pos1.distanceSquared(vector))) {
        vector = v4;
    }

    if (v5 != null && (vector == null || pos1.distanceSquared(v5) < pos1.distanceSquared(vector))) {
        vector = v5;
    }

    if (v6 != null && (vector == null || pos1.distanceSquared(v6) < pos1.distanceSquared(vector))) {
        vector = v6;
    }

    if (vector == null) {
        return null;
    }

    int f = -1;

    if (vector == v1) {
        f = 4;
    } else if (vector == v2) {
        f = 5;
    } else if (vector == v3) {
        f = 0;
    } else if (vector == v4) {
        f = 1;
    } else if (vector == v5) {
        f = 2;
    } else if (vector == v6) {
        f = 3;
    }

    return MovingObjectPosition.fromBlock((int) this.x, (int) this.y, (int) this.z, f, vector.add(this.x, this.y, this.z));
}
 
Example #7
Source File: AxisAlignedBB.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
default MovingObjectPosition calculateIntercept(Vector3 pos1, Vector3 pos2) {
    Vector3 v1 = pos1.getIntermediateWithXValue(pos2, this.getMinX());
    Vector3 v2 = pos1.getIntermediateWithXValue(pos2, this.getMaxX());
    Vector3 v3 = pos1.getIntermediateWithYValue(pos2, this.getMinY());
    Vector3 v4 = pos1.getIntermediateWithYValue(pos2, this.getMaxY());
    Vector3 v5 = pos1.getIntermediateWithZValue(pos2, this.getMinZ());
    Vector3 v6 = pos1.getIntermediateWithZValue(pos2, this.getMaxZ());

    if (v1 != null && !this.isVectorInYZ(v1)) {
        v1 = null;
    }

    if (v2 != null && !this.isVectorInYZ(v2)) {
        v2 = null;
    }

    if (v3 != null && !this.isVectorInXZ(v3)) {
        v3 = null;
    }

    if (v4 != null && !this.isVectorInXZ(v4)) {
        v4 = null;
    }

    if (v5 != null && !this.isVectorInXY(v5)) {
        v5 = null;
    }

    if (v6 != null && !this.isVectorInXY(v6)) {
        v6 = null;
    }

    Vector3 vector = null;

    //if (v1 != null && (vector == null || pos1.distanceSquared(v1) < pos1.distanceSquared(vector))) {
    if (v1 != null) {
        vector = v1;
    }

    if (v2 != null && (vector == null || pos1.distanceSquared(v2) < pos1.distanceSquared(vector))) {
        vector = v2;
    }

    if (v3 != null && (vector == null || pos1.distanceSquared(v3) < pos1.distanceSquared(vector))) {
        vector = v3;
    }

    if (v4 != null && (vector == null || pos1.distanceSquared(v4) < pos1.distanceSquared(vector))) {
        vector = v4;
    }

    if (v5 != null && (vector == null || pos1.distanceSquared(v5) < pos1.distanceSquared(vector))) {
        vector = v5;
    }

    if (v6 != null && (vector == null || pos1.distanceSquared(v6) < pos1.distanceSquared(vector))) {
        vector = v6;
    }

    if (vector == null) {
        return null;
    }

    int face = -1;

    if (vector == v1) {
        face = 4;
    } else if (vector == v2) {
        face = 5;
    } else if (vector == v3) {
        face = 0;
    } else if (vector == v4) {
        face = 1;
    } else if (vector == v5) {
        face = 2;
    } else if (vector == v6) {
        face = 3;
    }

    return MovingObjectPosition.fromBlock(0, 0, 0, face, vector);
}
 
Example #8
Source File: EntityProjectile.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean onUpdate(int currentTick) {
    if (this.closed) {
        return false;
    }

    int tickDiff = currentTick - this.lastUpdate;
    if (tickDiff <= 0 && !this.justCreated) {
        return true;
    }
    this.lastUpdate = currentTick;

    boolean hasUpdate = this.entityBaseTick(tickDiff);

    if (this.isAlive()) {

        MovingObjectPosition movingObjectPosition = null;

        if (!this.isCollided) {
            this.motionY -= this.getGravity();
        }

        Vector3 moveVector = new Vector3(this.x + this.motionX, this.y + this.motionY, this.z + this.motionZ);

        Entity[] list = this.getLevel().getCollidingEntities(this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1, 1, 1), this);

        double nearDistance = Integer.MAX_VALUE;
        Entity nearEntity = null;

        for (Entity entity : list) {
            if (/*!entity.canCollideWith(this) or */
                    (entity == this.shootingEntity && this.ticksLived < 5)
                    ) {
                continue;
            }

            AxisAlignedBB axisalignedbb = entity.boundingBox.grow(0.3, 0.3, 0.3);
            MovingObjectPosition ob = axisalignedbb.calculateIntercept(this, moveVector);

            if (ob == null) {
                continue;
            }

            double distance = this.distanceSquared(ob.hitVector);

            if (distance < nearDistance) {
                nearDistance = distance;
                nearEntity = entity;
            }
        }

        if (nearEntity != null) {
            movingObjectPosition = MovingObjectPosition.fromEntity(nearEntity);
        }

        if (movingObjectPosition != null) {
            if (movingObjectPosition.entityHit != null) {
                onCollideWithEntity(movingObjectPosition.entityHit);
                return true;
            }
        }

        this.move(this.motionX, this.motionY, this.motionZ);

        if (this.isCollided && !this.hadCollision) { //collide with block
            this.hadCollision = true;

            this.motionX = 0;
            this.motionY = 0;
            this.motionZ = 0;

            this.server.getPluginManager().callEvent(new ProjectileHitEvent(this, MovingObjectPosition.fromBlock(this.getFloorX(), this.getFloorY(), this.getFloorZ(), -1, this)));
            return false;
        } else if (!this.isCollided && this.hadCollision) {
            this.hadCollision = false;
        }

        if (!this.hadCollision || Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionY) > 0.00001 || Math.abs(this.motionZ) > 0.00001) {
            double f = Math.sqrt((this.motionX * this.motionX) + (this.motionZ * this.motionZ));
            this.yaw = Math.atan2(this.motionX, this.motionZ) * 180 / Math.PI;
            this.pitch = Math.atan2(this.motionY, f) * 180 / Math.PI;
            hasUpdate = true;
        }

        this.updateMovement();

    }

    return hasUpdate;
}
 
Example #9
Source File: ProjectileHitEvent.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public void setMovingObjectPosition(MovingObjectPosition movingObjectPosition) {
    this.movingObjectPosition = movingObjectPosition;
}
 
Example #10
Source File: ProjectileHitEvent.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition getMovingObjectPosition() {
    return movingObjectPosition;
}
 
Example #11
Source File: ProjectileHitEvent.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public ProjectileHitEvent(EntityProjectile entity, MovingObjectPosition movingObjectPosition) {
    this.entity = entity;
    this.movingObjectPosition = movingObjectPosition;
}
 
Example #12
Source File: EntityProjectile.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean onUpdate(int currentTick) {
    if (this.closed) {
        return false;
    }

    int tickDiff = currentTick - this.lastUpdate;
    if (tickDiff <= 0 && !this.justCreated) {
        return true;
    }
    this.lastUpdate = currentTick;

    boolean hasUpdate = this.entityBaseTick(tickDiff);

    if (this.isAlive()) {

        MovingObjectPosition movingObjectPosition = null;

        if (!this.isCollided) {
            this.motionY -= this.getGravity();
        }

        Vector3 moveVector = new Vector3(this.x + this.motionX, this.y + this.motionY, this.z + this.motionZ);

        Entity[] list = this.getLevel().getCollidingEntities(this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1, 1, 1), this);

        double nearDistance = Integer.MAX_VALUE;
        Entity nearEntity = null;

        for (Entity entity : list) {
            if (/*!entity.canCollideWith(this) or */
                    (entity == this.shootingEntity && this.ticksLived < 5)
                    ) {
                continue;
            }

            AxisAlignedBB axisalignedbb = entity.boundingBox.grow(0.3, 0.3, 0.3);
            MovingObjectPosition ob = axisalignedbb.calculateIntercept(this, moveVector);

            if (ob == null) {
                continue;
            }

            double distance = this.distanceSquared(ob.hitVector);

            if (distance < nearDistance) {
                nearDistance = distance;
                nearEntity = entity;
            }
        }

        if (nearEntity != null) {
            movingObjectPosition = MovingObjectPosition.fromEntity(nearEntity);
        }

        if (movingObjectPosition != null) {
            if (movingObjectPosition.entityHit != null) {
                onCollideWithEntity(movingObjectPosition.entityHit);
                return true;
            }
        }

        this.move(this.motionX, this.motionY, this.motionZ);

        if (this.isCollided && !this.hadCollision) { //collide with block
            this.hadCollision = true;

            this.motionX = 0;
            this.motionY = 0;
            this.motionZ = 0;

            this.server.getPluginManager().callEvent(new ProjectileHitEvent(this, MovingObjectPosition.fromBlock(this.getFloorX(), this.getFloorY(), this.getFloorZ(), -1, this)));
            return false;
        } else if (!this.isCollided && this.hadCollision) {
            this.hadCollision = false;
        }

        if (!this.hadCollision || Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionY) > 0.00001 || Math.abs(this.motionZ) > 0.00001) {
            double f = Math.sqrt((this.motionX * this.motionX) + (this.motionZ * this.motionZ));
            this.yaw = Math.atan2(this.motionX, this.motionZ) * 180 / Math.PI;
            this.pitch = Math.atan2(this.motionY, f) * 180 / Math.PI;
            hasUpdate = true;
        }

        this.updateMovement();

    }

    return hasUpdate;
}
 
Example #13
Source File: AxisAlignedBB.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
default MovingObjectPosition calculateIntercept(Vector3 pos1, Vector3 pos2) {
    Vector3 v1 = pos1.getIntermediateWithXValue(pos2, this.getMinX());
    Vector3 v2 = pos1.getIntermediateWithXValue(pos2, this.getMaxX());
    Vector3 v3 = pos1.getIntermediateWithYValue(pos2, this.getMinY());
    Vector3 v4 = pos1.getIntermediateWithYValue(pos2, this.getMaxY());
    Vector3 v5 = pos1.getIntermediateWithZValue(pos2, this.getMinZ());
    Vector3 v6 = pos1.getIntermediateWithZValue(pos2, this.getMaxZ());

    if (v1 != null && !this.isVectorInYZ(v1)) {
        v1 = null;
    }

    if (v2 != null && !this.isVectorInYZ(v2)) {
        v2 = null;
    }

    if (v3 != null && !this.isVectorInXZ(v3)) {
        v3 = null;
    }

    if (v4 != null && !this.isVectorInXZ(v4)) {
        v4 = null;
    }

    if (v5 != null && !this.isVectorInXY(v5)) {
        v5 = null;
    }

    if (v6 != null && !this.isVectorInXY(v6)) {
        v6 = null;
    }

    Vector3 vector = null;

    //if (v1 != null && (vector == null || pos1.distanceSquared(v1) < pos1.distanceSquared(vector))) {
    if (v1 != null) {
        vector = v1;
    }

    if (v2 != null && (vector == null || pos1.distanceSquared(v2) < pos1.distanceSquared(vector))) {
        vector = v2;
    }

    if (v3 != null && (vector == null || pos1.distanceSquared(v3) < pos1.distanceSquared(vector))) {
        vector = v3;
    }

    if (v4 != null && (vector == null || pos1.distanceSquared(v4) < pos1.distanceSquared(vector))) {
        vector = v4;
    }

    if (v5 != null && (vector == null || pos1.distanceSquared(v5) < pos1.distanceSquared(vector))) {
        vector = v5;
    }

    if (v6 != null && (vector == null || pos1.distanceSquared(v6) < pos1.distanceSquared(vector))) {
        vector = v6;
    }

    if (vector == null) {
        return null;
    }

    int face = -1;

    if (vector == v1) {
        face = 4;
    } else if (vector == v2) {
        face = 5;
    } else if (vector == v3) {
        face = 0;
    } else if (vector == v4) {
        face = 1;
    } else if (vector == v5) {
        face = 2;
    } else if (vector == v6) {
        face = 3;
    }

    return MovingObjectPosition.fromBlock(0, 0, 0, face, vector);
}
 
Example #14
Source File: EntityProjectile.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean onUpdate(int currentTick) {
    if (this.closed) {
        return false;
    }

    int tickDiff = currentTick - this.lastUpdate;
    if (tickDiff <= 0 && !this.justCreated) {
        return true;
    }
    this.lastUpdate = currentTick;

    boolean hasUpdate = this.entityBaseTick(tickDiff);

    if (this.isAlive()) {

        MovingObjectPosition movingObjectPosition = null;

        if (!this.isCollided) {
            this.motionY -= this.getGravity();
        }

        Vector3 moveVector = new Vector3(this.x + this.motionX, this.y + this.motionY, this.z + this.motionZ);

        Entity[] list = this.getLevel().getCollidingEntities(this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1, 1, 1), this);

        double nearDistance = Integer.MAX_VALUE;
        Entity nearEntity = null;

        for (Entity entity : list) {
            if (/*!entity.canCollideWith(this) or */
                    (entity == this.shootingEntity && this.ticksLived < 5)
                    ) {
                continue;
            }

            AxisAlignedBB axisalignedbb = entity.boundingBox.grow(0.3, 0.3, 0.3);
            MovingObjectPosition ob = axisalignedbb.calculateIntercept(this, moveVector);

            if (ob == null) {
                continue;
            }

            double distance = this.distanceSquared(ob.hitVector);

            if (distance < nearDistance) {
                nearDistance = distance;
                nearEntity = entity;
            }
        }

        if (nearEntity != null) {
            movingObjectPosition = MovingObjectPosition.fromEntity(nearEntity);
        }

        if (movingObjectPosition != null) {
            if (movingObjectPosition.entityHit != null) {
                onCollideWithEntity(movingObjectPosition.entityHit);
                return true;
            }
        }

        this.move(this.motionX, this.motionY, this.motionZ);

        if (this.isCollided && !this.hadCollision) { //collide with block
            this.hadCollision = true;

            this.motionX = 0;
            this.motionY = 0;
            this.motionZ = 0;

            this.server.getPluginManager().callEvent(new ProjectileHitEvent(this, MovingObjectPosition.fromBlock(this.getFloorX(), this.getFloorY(), this.getFloorZ(), -1, this)));
            return false;
        } else if (!this.isCollided && this.hadCollision) {
            this.hadCollision = false;
        }

        if (!this.hadCollision || Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionY) > 0.00001 || Math.abs(this.motionZ) > 0.00001) {
            double f = Math.sqrt((this.motionX * this.motionX) + (this.motionZ * this.motionZ));
            this.yaw = Math.atan2(this.motionX, this.motionZ) * 180 / Math.PI;
            this.pitch = Math.atan2(this.motionY, f) * 180 / Math.PI;
            hasUpdate = true;
        }

        this.updateMovement();

    }

    return hasUpdate;
}
 
Example #15
Source File: ProjectileHitEvent.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
public void setMovingObjectPosition(MovingObjectPosition movingObjectPosition) {
    this.movingObjectPosition = movingObjectPosition;
}
 
Example #16
Source File: ProjectileHitEvent.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition getMovingObjectPosition() {
    return movingObjectPosition;
}
 
Example #17
Source File: ProjectileHitEvent.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
public ProjectileHitEvent(EntityProjectile entity, MovingObjectPosition movingObjectPosition) {
    this.entity = entity;
    this.movingObjectPosition = movingObjectPosition;
}
 
Example #18
Source File: Block.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition calculateIntercept(Vector3 pos1, Vector3 pos2) {
    AxisAlignedBB bb = this.getBoundingBox();
    if (bb == null) {
        return null;
    }

    Vector3 v1 = pos1.getIntermediateWithXValue(pos2, bb.minX);
    Vector3 v2 = pos1.getIntermediateWithXValue(pos2, bb.maxX);
    Vector3 v3 = pos1.getIntermediateWithYValue(pos2, bb.minY);
    Vector3 v4 = pos1.getIntermediateWithYValue(pos2, bb.maxY);
    Vector3 v5 = pos1.getIntermediateWithZValue(pos2, bb.minZ);
    Vector3 v6 = pos1.getIntermediateWithZValue(pos2, bb.maxZ);

    if (v1 != null && !bb.isVectorInYZ(v1)) {
        v1 = null;
    }

    if (v2 != null && !bb.isVectorInYZ(v2)) {
        v2 = null;
    }

    if (v3 != null && !bb.isVectorInXZ(v3)) {
        v3 = null;
    }

    if (v4 != null && !bb.isVectorInXZ(v4)) {
        v4 = null;
    }

    if (v5 != null && !bb.isVectorInXY(v5)) {
        v5 = null;
    }

    if (v6 != null && !bb.isVectorInXY(v6)) {
        v6 = null;
    }

    Vector3 vector = v1;

    if (v2 != null && (vector == null || pos1.distanceSquared(v2) < pos1.distanceSquared(vector))) {
        vector = v2;
    }

    if (v3 != null && (vector == null || pos1.distanceSquared(v3) < pos1.distanceSquared(vector))) {
        vector = v3;
    }

    if (v4 != null && (vector == null || pos1.distanceSquared(v4) < pos1.distanceSquared(vector))) {
        vector = v4;
    }

    if (v5 != null && (vector == null || pos1.distanceSquared(v5) < pos1.distanceSquared(vector))) {
        vector = v5;
    }

    if (v6 != null && (vector == null || pos1.distanceSquared(v6) < pos1.distanceSquared(vector))) {
        vector = v6;
    }

    if (vector == null) {
        return null;
    }

    int f = -1;

    if (vector == v1) {
        f = 4;
    } else if (vector == v2) {
        f = 5;
    } else if (vector == v3) {
        f = 0;
    } else if (vector == v4) {
        f = 1;
    } else if (vector == v5) {
        f = 2;
    } else if (vector == v6) {
        f = 3;
    }

    return MovingObjectPosition.fromBlock((int) this.x, (int) this.y, (int) this.z, f, vector.add(this.x, this.y, this.z));

}
 
Example #19
Source File: AxisAlignedBB.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
public MovingObjectPosition calculateIntercept(Vector3 pos1, Vector3 pos2) {
    Vector3 v1 = pos1.getIntermediateWithXValue(pos2, this.minX);
    Vector3 v2 = pos1.getIntermediateWithXValue(pos2, this.maxX);
    Vector3 v3 = pos1.getIntermediateWithYValue(pos2, this.minY);
    Vector3 v4 = pos1.getIntermediateWithYValue(pos2, this.maxY);
    Vector3 v5 = pos1.getIntermediateWithZValue(pos2, this.minZ);
    Vector3 v6 = pos1.getIntermediateWithZValue(pos2, this.maxZ);

    if (v1 != null && !this.isVectorInYZ(v1)) {
        v1 = null;
    }

    if (v2 != null && !this.isVectorInYZ(v2)) {
        v2 = null;
    }

    if (v3 != null && !this.isVectorInXZ(v3)) {
        v3 = null;
    }

    if (v4 != null && !this.isVectorInXZ(v4)) {
        v4 = null;
    }

    if (v5 != null && !this.isVectorInXY(v5)) {
        v5 = null;
    }

    if (v6 != null && !this.isVectorInXY(v6)) {
        v6 = null;
    }

    Vector3 vector = null;

    //if (v1 != null && (vector == null || pos1.distanceSquared(v1) < pos1.distanceSquared(vector))) {
    if (v1 != null) {
        vector = v1;
    }

    if (v2 != null && (vector == null || pos1.distanceSquared(v2) < pos1.distanceSquared(vector))) {
        vector = v2;
    }

    if (v3 != null && (vector == null || pos1.distanceSquared(v3) < pos1.distanceSquared(vector))) {
        vector = v3;
    }

    if (v4 != null && (vector == null || pos1.distanceSquared(v4) < pos1.distanceSquared(vector))) {
        vector = v4;
    }

    if (v5 != null && (vector == null || pos1.distanceSquared(v5) < pos1.distanceSquared(vector))) {
        vector = v5;
    }

    if (v6 != null && (vector == null || pos1.distanceSquared(v6) < pos1.distanceSquared(vector))) {
        vector = v6;
    }

    if (vector == null) {
        return null;
    }

    int face = -1;

    if (vector == v1) {
        face = 4;
    } else if (vector == v2) {
        face = 5;
    } else if (vector == v3) {
        face = 0;
    } else if (vector == v4) {
        face = 1;
    } else if (vector == v5) {
        face = 2;
    } else if (vector == v6) {
        face = 3;
    }

    return MovingObjectPosition.fromBlock(0, 0, 0, face, vector);
}