Java Code Examples for org.lwjgl.opengl.GL11#glCallList()

The following examples show how to use org.lwjgl.opengl.GL11#glCallList() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MobEspHack.java    From ForgeWurst with GNU General Public License v3.0 6 votes vote down vote up
private void renderBoxes(double partialTicks)
{
	for(EntityLiving e : mobs)
	{
		GL11.glPushMatrix();
		GL11.glTranslated(e.prevPosX + (e.posX - e.prevPosX) * partialTicks,
			e.prevPosY + (e.posY - e.prevPosY) * partialTicks,
			e.prevPosZ + (e.posZ - e.prevPosZ) * partialTicks);
		GL11.glScaled(e.width + 0.1, e.height + 0.1, e.width + 0.1);
		
		float f = WEntity.getDistance(WMinecraft.getPlayer(), e) / 20F;
		GL11.glColor4f(2 - f, f, 0, 0.5F);
		
		GL11.glCallList(mobBox);
		
		GL11.glPopMatrix();
	}
}
 
Example 2
Source File: PlayerEspHack.java    From ForgeWurst with GNU General Public License v3.0 6 votes vote down vote up
private void renderBoxes(double partialTicks)
{
	for(EntityPlayer e : players)
	{
		GL11.glPushMatrix();
		GL11.glTranslated(e.prevPosX + (e.posX - e.prevPosX) * partialTicks,
			e.prevPosY + (e.posY - e.prevPosY) * partialTicks,
			e.prevPosZ + (e.posZ - e.prevPosZ) * partialTicks);
		GL11.glScaled(e.width + 0.1, e.height + 0.1, e.width + 0.1);
		
		float f = WEntity.getDistance(WMinecraft.getPlayer(), e) / 20F;
		GL11.glColor4f(2 - f, f, 0, 0.5F);
		
		GL11.glCallList(playerBox);
		
		GL11.glPopMatrix();
	}
}
 
Example 3
Source File: ItemEspHack.java    From ForgeWurst with GNU General Public License v3.0 6 votes vote down vote up
private void renderBoxes(double partialTicks)
{
	for(EntityItem e : items)
	{
		GL11.glPushMatrix();
		GL11.glTranslated(e.prevPosX + (e.posX - e.prevPosX) * partialTicks,
			e.prevPosY + (e.posY - e.prevPosY) * partialTicks,
			e.prevPosZ + (e.posZ - e.prevPosZ) * partialTicks);
		
		if(style.getSelected().boxes)
			GL11.glCallList(itemBox);
		
		if(names.isChecked())
		{
			ItemStack stack = WItem.getItemStack(e);
			EntityRenderer.drawNameplate(WMinecraft.getFontRenderer(),
				WItem.getStackSize(stack) + "x " + stack.getDisplayName(),
				0, 1, 0, 0, mc.getRenderManager().playerViewY,
				mc.getRenderManager().playerViewX,
				mc.getRenderManager().options.thirdPersonView == 2, false);
			GL11.glDisable(GL11.GL_LIGHTING);
		}
		
		GL11.glPopMatrix();
	}
}
 
Example 4
Source File: ItemEspHack.java    From Wurst7 with GNU General Public License v3.0 5 votes vote down vote up
private void renderBoxes(double partialTicks)
{
	double extraSize = boxSize.getSelected().extraSize;
	
	for(ItemEntity e : items)
	{
		GL11.glPushMatrix();
		
		GL11.glTranslated(e.prevX + (e.getX() - e.prevX) * partialTicks,
			e.prevY + (e.getY() - e.prevY) * partialTicks,
			e.prevZ + (e.getZ() - e.prevZ) * partialTicks);
		
		if(style.getSelected().boxes)
		{
			GL11.glPushMatrix();
			GL11.glScaled(e.getWidth() + extraSize,
				e.getHeight() + extraSize, e.getWidth() + extraSize);
			GL11.glCallList(itemBox);
			GL11.glPopMatrix();
		}
		
		if(names.isChecked())
		{
			// ItemStack stack = e.getStack();
			// GameRenderer.renderFloatingText(MC.textRenderer,
			// stack.getCount() + "x "
			// + stack.getName().asFormattedString(),
			// 0, 1, 0, 0, MC.getEntityRenderManager().cameraYaw,
			// MC.getEntityRenderManager().cameraPitch, false);
			// GL11.glDisable(GL11.GL_LIGHTING);
		}
		
		GL11.glPopMatrix();
	}
}
 
Example 5
Source File: MobSpawnEspHack.java    From ForgeWurst with GNU General Public License v3.0 5 votes vote down vote up
@SubscribeEvent
public void onRenderWorldLast(RenderWorldLastEvent event)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	
	GL11.glPushMatrix();
	GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX,
		-TileEntityRendererDispatcher.staticPlayerY,
		-TileEntityRendererDispatcher.staticPlayerZ);
	
	for(ChunkScanner scanner : new ArrayList<>(scanners.values()))
	{
		if(scanner.displayList == 0)
			continue;
		
		GL11.glCallList(scanner.displayList);
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 6
Source File: XRay.java    From ehacks-pro with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void onWorldRender(RenderWorldLastEvent event) {
    if (Wrapper.INSTANCE.world() != null && displayListId != 0) {
        double doubleX = RenderManager.renderPosX;
        double doubleY = RenderManager.renderPosY;
        double doubleZ = RenderManager.renderPosZ;
        GL11.glPushMatrix();
        GL11.glTranslated((-doubleX), (-doubleY), (-doubleZ));
        GL11.glCallList(displayListId);
        GL11.glPopMatrix();
    }
}
 
Example 7
Source File: ChestEspHack.java    From Wurst7 with GNU General Public License v3.0 5 votes vote down vote up
private void renderBoxes(ArrayList<Box> boxes, int displayList)
{
	for(Box box : boxes)
	{
		GL11.glPushMatrix();
		GL11.glTranslated(box.minX, box.minY, box.minZ);
		GL11.glScaled(box.maxX - box.minX, box.maxY - box.minY,
			box.maxZ - box.minZ);
		GL11.glCallList(displayList);
		GL11.glPopMatrix();
	}
}
 
Example 8
Source File: CaveFinderHack.java    From Wurst7 with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	// generate rainbow color
	float x = System.currentTimeMillis() % 2000 / 1000F;
	float alpha = 0.25F + 0.25F * MathHelper.sin(x * (float)Math.PI);
	
	GL11.glColor4f(1, 0, 0, alpha);
	GL11.glBegin(GL11.GL_QUADS);
	GL11.glCallList(displayList);
	GL11.glEnd();
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 9
Source File: MobSpawnEspHack.java    From Wurst7 with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	for(ChunkScanner scanner : new ArrayList<>(scanners.values()))
	{
		if(scanner.displayList == 0)
			continue;
		
		GL11.glCallList(scanner.displayList);
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 10
Source File: DisplayListWrapper.java    From OpenModsLib with MIT License 5 votes vote down vote up
public void render() {
	if (pendingInvalidate) reset();

	if (!isValid) {
		displayList = GL11.glGenLists(1);
		GL11.glNewList(displayList, GL11.GL_COMPILE);
		compile();
		GL11.glEndList();
		isValid = true;
	}

	GL11.glCallList(displayList);
}
 
Example 11
Source File: SearchHack.java    From Wurst7 with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	// generate rainbow color
	float x = System.currentTimeMillis() % 2000 / 1000F;
	float red = 0.5F + 0.5F * MathHelper.sin(x * (float)Math.PI);
	float green =
		0.5F + 0.5F * MathHelper.sin((x + 4F / 3F) * (float)Math.PI);
	float blue =
		0.5F + 0.5F * MathHelper.sin((x + 8F / 3F) * (float)Math.PI);
	
	GL11.glColor4f(red, green, blue, 0.5F);
	GL11.glBegin(GL11.GL_QUADS);
	GL11.glCallList(displayList);
	GL11.glEnd();
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 12
Source File: ImmediateModeOGLRenderer.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.opengl.renderer.SGL#glCallList(int)
 */
public void glCallList(int id) {
	GL11.glCallList(id);
}
 
Example 13
Source File: ChestEspHack.java    From Wurst7 with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	ArrayList<Box> minecartBoxes = calculateMinecartBoxes(partialTicks);
	
	if(style.getSelected().boxes)
	{
		GL11.glCallList(normalChests);
		renderBoxes(minecartBoxes, greenBox);
	}
	
	if(style.getSelected().lines)
	{
		Vec3d start = RotationUtils.getClientLookVec()
			.add(RenderUtils.getCameraPos());
		
		GL11.glBegin(GL11.GL_LINES);
		
		GL11.glColor4f(0, 1, 0, 0.5F);
		renderLines(start, basicChests);
		renderLines(start, minecartBoxes);
		
		GL11.glColor4f(1, 0.5F, 0, 0.5F);
		renderLines(start, trappedChests);
		
		GL11.glColor4f(0, 1, 1, 0.5F);
		renderLines(start, enderChests);
		
		GL11.glColor4f(1, 0, 1, 0.5F);
		renderLines(start, shulkerBoxes);
		
		GL11.glEnd();
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 14
Source File: Model.java    From pycode-minecraft with MIT License 4 votes vote down vote up
public void render() {
    GL11.glCallList(this.glList);
}
 
Example 15
Source File: TunnellerHack.java    From Wurst7 with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	for(int displayList : displayLists)
		GL11.glCallList(displayList);
	
	if(currentBlock != null)
	{
		float p = prevProgress + (progress - prevProgress) * partialTicks;
		float red = p * 2F;
		float green = 2 - red;
		
		GL11.glTranslated(currentBlock.getX(), currentBlock.getY(),
			currentBlock.getZ());
		if(p < 1)
		{
			GL11.glTranslated(0.5, 0.5, 0.5);
			GL11.glScaled(p, p, p);
			GL11.glTranslated(-0.5, -0.5, -0.5);
		}
		
		Box box2 = new Box(BlockPos.ORIGIN);
		GL11.glColor4f(red, green, 0, 0.25F);
		RenderUtils.drawSolidBox(box2);
		GL11.glColor4f(red, green, 0, 0.5F);
		RenderUtils.drawOutlinedBox(box2);
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 16
Source File: AutoFishHack.java    From ForgeWurst with GNU General Public License v3.0 4 votes vote down vote up
@SubscribeEvent
public void onRenderWorldLast(RenderWorldLastEvent event)
{
	if(!debugDraw.isChecked())
		return;
	
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	
	GL11.glPushMatrix();
	GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX,
		-TileEntityRendererDispatcher.staticPlayerY,
		-TileEntityRendererDispatcher.staticPlayerZ);
	
	EntityFishHook bobber = WMinecraft.getPlayer().fishEntity;
	if(bobber != null)
	{
		GL11.glPushMatrix();
		GL11.glTranslated(bobber.posX, bobber.posY, bobber.posZ);
		GL11.glCallList(box);
		GL11.glPopMatrix();
	}
	
	if(lastSoundPos != null)
	{
		GL11.glPushMatrix();
		GL11.glTranslated(WVec3d.getX(lastSoundPos),
			WVec3d.getY(lastSoundPos), WVec3d.getZ(lastSoundPos));
		GL11.glCallList(cross);
		GL11.glPopMatrix();
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 17
Source File: TunnellerHack.java    From ForgeWurst with GNU General Public License v3.0 4 votes vote down vote up
@SubscribeEvent
public void onRenderWorldLast(RenderWorldLastEvent event)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	
	GL11.glPushMatrix();
	GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX,
		-TileEntityRendererDispatcher.staticPlayerY,
		-TileEntityRendererDispatcher.staticPlayerZ);
	
	for(int displayList : displayLists)
		GL11.glCallList(displayList);
	
	if(currentBlock != null)
	{
		float p = prevProgress
			+ (progress - prevProgress) * event.getPartialTicks();
		float red = p * 2F;
		float green = 2 - red;
		
		GL11.glTranslated(currentBlock.getX(), currentBlock.getY(),
			currentBlock.getZ());
		if(p < 1)
		{
			GL11.glTranslated(0.5, 0.5, 0.5);
			GL11.glScaled(p, p, p);
			GL11.glTranslated(-0.5, -0.5, -0.5);
		}
		
		AxisAlignedBB box2 = new AxisAlignedBB(BlockPos.ORIGIN);
		GL11.glColor4f(red, green, 0, 0.25F);
		GL11.glBegin(GL11.GL_QUADS);
		RenderUtils.drawSolidBox(box2);
		GL11.glEnd();
		GL11.glColor4f(red, green, 0, 0.5F);
		GL11.glBegin(GL11.GL_LINES);
		RenderUtils.drawOutlinedBox(box2);
		GL11.glEnd();
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 18
Source File: FreecamHack.java    From Wurst7 with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	if(fakePlayer == null || !tracer.isChecked())
		return;
	
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	GL11.glColor4f(1, 1, 1, 0.5F);
	
	// box
	GL11.glPushMatrix();
	GL11.glTranslated(fakePlayer.getX(), fakePlayer.getY(),
		fakePlayer.getZ());
	GL11.glScaled(fakePlayer.getWidth() + 0.1, fakePlayer.getHeight() + 0.1,
		fakePlayer.getWidth() + 0.1);
	GL11.glCallList(playerBox);
	GL11.glPopMatrix();
	
	// line
	Vec3d start =
		RotationUtils.getClientLookVec().add(RenderUtils.getCameraPos());
	Vec3d end = fakePlayer.getBoundingBox().getCenter();
	
	GL11.glBegin(GL11.GL_LINES);
	GL11.glVertex3d(start.x, start.y, start.z);
	GL11.glVertex3d(end.x, end.y, end.z);
	GL11.glEnd();
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 19
Source File: ChestEspHack.java    From ForgeWurst with GNU General Public License v3.0 4 votes vote down vote up
@SubscribeEvent
public void onRenderWorldLast(RenderWorldLastEvent event)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	
	GL11.glPushMatrix();
	GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX,
		-TileEntityRendererDispatcher.staticPlayerY,
		-TileEntityRendererDispatcher.staticPlayerZ);
	
	// minecart interpolation
	double partialTicks = event.getPartialTicks();
	ArrayList<AxisAlignedBB> minecartBoxes =
		new ArrayList<>(minecarts.size());
	minecarts.forEach(e -> {
		double offsetX = -(e.posX - e.lastTickPosX)
			+ (e.posX - e.lastTickPosX) * partialTicks;
		double offsetY = -(e.posY - e.lastTickPosY)
			+ (e.posY - e.lastTickPosY) * partialTicks;
		double offsetZ = -(e.posZ - e.lastTickPosZ)
			+ (e.posZ - e.lastTickPosZ) * partialTicks;
		minecartBoxes.add(
			e.getRenderBoundingBox().offset(offsetX, offsetY, offsetZ));
	});
	
	if(style.getSelected().boxes)
	{
		GL11.glCallList(normalChests);
		renderBoxes(minecartBoxes, greenBox);
	}
	
	if(style.getSelected().lines)
	{
		Vec3d start = RotationUtils.getClientLookVec()
			.addVector(0, WMinecraft.getPlayer().getEyeHeight(), 0)
			.addVector(TileEntityRendererDispatcher.staticPlayerX,
				TileEntityRendererDispatcher.staticPlayerY,
				TileEntityRendererDispatcher.staticPlayerZ);
		
		GL11.glBegin(GL11.GL_LINES);
		
		GL11.glColor4f(0, 1, 0, 0.5F);
		renderLines(start, basicChests);
		renderLines(start, minecartBoxes);
		
		GL11.glColor4f(1, 0.5F, 0, 0.5F);
		renderLines(start, trappedChests);
		
		GL11.glColor4f(0, 1, 1, 0.5F);
		renderLines(start, enderChests);
		
		GL11.glEnd();
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}
 
Example 20
Source File: AutoFarmHack.java    From Wurst7 with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void onRender(float partialTicks)
{
	// GL settings
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);
	GL11.glLineWidth(2);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);
	
	GL11.glPushMatrix();
	RenderUtils.applyRenderOffset();
	
	GL11.glCallList(displayList);
	
	if(currentBlock != null)
	{
		GL11.glPushMatrix();
		
		Box box = new Box(BlockPos.ORIGIN);
		float p = prevProgress + (progress - prevProgress) * partialTicks;
		float red = p * 2F;
		float green = 2 - red;
		
		GL11.glTranslated(currentBlock.getX(), currentBlock.getY(),
			currentBlock.getZ());
		if(p < 1)
		{
			GL11.glTranslated(0.5, 0.5, 0.5);
			GL11.glScaled(p, p, p);
			GL11.glTranslated(-0.5, -0.5, -0.5);
		}
		
		GL11.glColor4f(red, green, 0, 0.25F);
		RenderUtils.drawSolidBox(box);
		
		GL11.glColor4f(red, green, 0, 0.5F);
		RenderUtils.drawOutlinedBox(box);
		
		GL11.glPopMatrix();
	}
	
	GL11.glPopMatrix();
	
	// GL resets
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_DEPTH_TEST);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
}