Java Code Examples for org.bukkit.inventory.PlayerInventory#setArmorContents()

The following examples show how to use org.bukkit.inventory.PlayerInventory#setArmorContents() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
/**
 * Sets the Inventory using an ItemStack array constructed from a JsonObject.
 *
 * @param player The InventoryHolder to which the Inventory will be set
 * @param inv    The reference JsonArray
 * @param format Data format being used; 0 is old, 1 is new
 */
public void setInventory(Player player, JsonObject inv, int format) {
    PlayerInventory inventory = player.getInventory();
    
    ItemStack[] armor = deserializeInventory(inv.getAsJsonArray("armor"), 4, format);
    ItemStack[] inventoryContents = deserializeInventory(inv.getAsJsonArray("inventory"), inventory.getSize(), format);

    inventory.clear();
    if (armor != null) {
    	inventory.setArmorContents(armor);
    }
    
    if (inventoryContents != null) {
    	inventory.setContents(inventoryContents);
    }
   
}
 
Example 2
private Player mockPlayer(String name, GameMode gameMode) {
    Player mock = mock(Player.class);
    PlayerInventory inv = mock(PlayerInventory.class);
    inv.setContents(new ItemStack[39]);
    inv.setArmorContents(new ItemStack[4]);

    Inventory enderChest = mock(Inventory.class);
    enderChest.setContents(new ItemStack[27]);

    given(mock.getInventory()).willReturn(inv);
    given(mock.getEnderChest()).willReturn(enderChest);
    given(mock.getName()).willReturn(name);
    given(mock.getUniqueId()).willReturn(TestHelper.TEST_UUID);
    given(mock.getGameMode()).willReturn(gameMode);
    AttributeInstance attribute = mock(AttributeInstance.class);
    given(mock.getAttribute(Attribute.GENERIC_MAX_HEALTH)).willReturn(attribute);
    given(attribute.getBaseValue()).willReturn(20.0);

    return mock;
}
 
Example 3
Source Project: UHC   File: ClearInventoryAction.java    License: MIT License 6 votes vote down vote up
@Override
protected void run(Player player) {
    final PlayerInventory inv = player.getInventory();

    // clear main inventory
    contents = inv.getContents();
    inv.clear();

    // clear armour slots
    armourContents = inv.getArmorContents();
    inv.setArmorContents(null);

    // clear if they have something on their cursour currently
    onCursor = player.getItemOnCursor();
    player.setItemOnCursor(new ItemStack(Material.AIR));

    // if they have a crafting inventory open clear items from it too
    // stops storing items in crafting slots bypassing clear inventories
    final InventoryView openInventory = player.getOpenInventory();
    if (openInventory.getType() == InventoryType.CRAFTING) {
        crafting = Optional.of(openInventory.getTopInventory().getContents());
        openInventory.getTopInventory().clear();
    } else {
        crafting = Optional.absent();
    }
}
 
Example 4
/**
 * Sets the Inventory using an ItemStack array constructed from a JsonObject.
 *
 * @param player The InventoryHolder to which the Inventory will be set
 * @param inv    The reference JsonArray
 * @param format Data format being used; 0 is old, 1 is new
 */
public void setInventory(Player player, JsonObject inv, int format) {
    PlayerInventory inventory = player.getInventory();
    
    ItemStack[] armor = deserializeInventory(inv.getAsJsonArray("armor"), 4, format);
    ItemStack[] inventoryContents = deserializeInventory(inv.getAsJsonArray("inventory"), inventory.getSize(), format);

    inventory.clear();
    if (armor != null) {
    	inventory.setArmorContents(armor);
    }
    
    if (inventoryContents != null) {
    	inventory.setContents(inventoryContents);
    }
   
}
 
Example 5
private Player mockPlayer(String name, GameMode gameMode) {
    Player mock = mock(Player.class);
    PlayerInventory inv = mock(PlayerInventory.class);
    inv.setContents(new ItemStack[39]);
    inv.setArmorContents(new ItemStack[4]);

    Inventory enderChest = mock(Inventory.class);
    enderChest.setContents(new ItemStack[27]);

    given(mock.getInventory()).willReturn(inv);
    given(mock.getEnderChest()).willReturn(enderChest);
    given(mock.getName()).willReturn(name);
    given(mock.getUniqueId()).willReturn(TestHelper.TEST_UUID);
    given(mock.getGameMode()).willReturn(gameMode);
    AttributeInstance attribute = mock(AttributeInstance.class);
    given(mock.getAttribute(Attribute.GENERIC_MAX_HEALTH)).willReturn(attribute);
    given(attribute.getBaseValue()).willReturn(20.0);

    return mock;
}
 
Example 6
public void clean() {
    PlayerInventory inv = this.player.getInventory();
    inv.setArmorContents(new ItemStack[4]);
    inv.setContents(new ItemStack[]{});

    this.player.setAllowFlight(false);
    this.player.setFlying(false);
    this.player.setExp(0.0F);
    this.player.setLevel(0);
    this.player.setSneaking(false);
    this.player.setSprinting(false);
    this.player.setFoodLevel(20);
    this.player.setSaturation(10);
    this.player.setExhaustion(0);
    this.player.setMaxHealth(20D);
    this.player.setHealth(this.player.getMaxHealth());
    this.player.setFireTicks(0);
    this.player.setGameMode(GameMode.SURVIVAL);

    if (this.player.isInsideVehicle()) {
        this.player.leaveVehicle();
    }

    for (PotionEffect e : this.player.getActivePotionEffects()) {
        this.player.removePotionEffect(e.getType());
    }

    this.player.updateInventory();
}
 
Example 7
private double redeemItems(ScoreBox box, PlayerInventory inventory) {
  ItemStack[] notArmor = inventory.getContents();
  ItemStack[] armor = inventory.getArmorContents();

  double points = redeemItems(box, notArmor) + redeemItems(box, armor);

  if (points != 0) {
    inventory.setContents(notArmor);
    inventory.setArmorContents(armor);
  }

  return points;
}
 
Example 8
public void clean() {
    PlayerInventory inv = this.player.getInventory();
    inv.setArmorContents(new ItemStack[4]);
    inv.setContents(new ItemStack[]{});

    this.player.setAllowFlight(false);
    this.player.setFlying(false);
    this.player.setExp(0.0F);
    this.player.setLevel(0);
    this.player.setSneaking(false);
    this.player.setSprinting(false);
    this.player.setFoodLevel(20);
    this.player.setSaturation(10);
    this.player.setExhaustion(0);
    this.player.setMaxHealth(20D);
    this.player.setHealth(this.player.getMaxHealth());
    this.player.setFireTicks(0);
    this.player.setGameMode(GameMode.SURVIVAL);

    if (this.player.isInsideVehicle()) {
        this.player.leaveVehicle();
    }

    for (PotionEffect e : this.player.getActivePotionEffects()) {
        this.player.removePotionEffect(e.getType());
    }

    this.player.updateInventory();
}
 
Example 9
Source Project: UHC   File: ClearInventoryAction.java    License: MIT License 5 votes vote down vote up
@Override
protected void revert(Player player) {
    final PlayerInventory inv = player.getInventory();

    inv.setContents(contents);
    inv.setArmorContents(armourContents);
    player.setItemOnCursor(onCursor);

    if (crafting.isPresent()) {
        // add back to main inventory instead of the crafting slots
        inv.addItem(crafting.get());
    }
}
 
Example 10
public void clean() {

    PlayerInventory inv = this.player.getInventory();
    inv.setArmorContents(new ItemStack[4]);
    inv.setContents(new ItemStack[]{});

    this.player.setAllowFlight(false);
    this.player.setFlying(false);
    this.player.setExp(0.0F);
    this.player.setLevel(0);
    this.player.setSneaking(false);
    this.player.setSprinting(false);
    this.player.setFoodLevel(20);
    this.player.setSaturation(10);
    this.player.setExhaustion(0);
    this.player.setMaxHealth(20.0D);
    this.player.setHealth(20.0D);
    this.player.setFireTicks(0);

    boolean teamnameOnTab = BedwarsRel.getInstance().getBooleanConfig("teamname-on-tab", true);
    boolean overwriteNames = BedwarsRel.getInstance().getBooleanConfig("overwrite-names", false);

    String displayName = this.player.getDisplayName();
    String playerListName = this.player.getPlayerListName();

    if (overwriteNames || teamnameOnTab) {
      Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(this.player);
      if (game != null) {
        game.setPlayerGameMode(player);
        Team team = game.getPlayerTeam(this.player);

        if (overwriteNames) {
          if (team != null) {
            displayName = team.getChatColor() + ChatColor.stripColor(this.player.getName());
          } else {
            displayName = ChatColor.stripColor(this.player.getName());
          }
        }

        if (teamnameOnTab) {
          if (team != null) {
            playerListName = team.getChatColor() + team.getName() + ChatColor.WHITE + " | "
                + team.getChatColor() + ChatColor.stripColor(this.player.getDisplayName());
          } else {
            playerListName = ChatColor.stripColor(this.player.getDisplayName());
          }
        }

        BedwarsPlayerSetNameEvent playerSetNameEvent =
            new BedwarsPlayerSetNameEvent(team, displayName, playerListName, player);
        BedwarsRel.getInstance().getServer().getPluginManager().callEvent(playerSetNameEvent);

        if (!playerSetNameEvent.isCancelled()) {
          this.player.setDisplayName(playerSetNameEvent.getDisplayName());
          this.player.setPlayerListName(playerSetNameEvent.getPlayerListName());
        }
      }
    }

    if (this.player.isInsideVehicle()) {
      this.player.leaveVehicle();
    }

    for (PotionEffect e : this.player.getActivePotionEffects()) {
      this.player.removePotionEffect(e.getType());
    }

    this.player.updateInventory();
  }
 
Example 11
public void apply(Player player, boolean teleport) {
	PlayerInventory playerInv = player.getInventory();
	boolean is1_9 = MinecraftVersion.getImplementationVersion().compareTo(MinecraftVersion.V1_9) >= 0;
       boolean isSimpleSize = playerInv.getContents().length <= SIMPLE_INVENTORY_SIZE;

       ItemStack[] inventoryContents = new ItemStack[is1_9 && !isSimpleSize ? playerInv.getSize() : SIMPLE_INVENTORY_SIZE];
       System.arraycopy(inventory, 0, inventoryContents, 0, inventoryContents.length);

       if (!is1_9 || isSimpleSize) {
           ItemStack[] armorContents = new ItemStack[ARMOR_INVENTORY_SIZE];
           System.arraycopy(inventory, inventory.length - ARMOR_INVENTORY_SIZE, armorContents, 0, armorContents.length);
           playerInv.setArmorContents(armorContents);
       }
	
	playerInv.setContents(inventoryContents);

	player.setItemOnCursor(null);
	Map<Integer, ItemStack> exceeded = playerInv.addItem(onCursor);
	for (ItemStack stack : exceeded.values()) {
           if (stack.getType() == Material.AIR) {
               continue;
           }
           
		player.getWorld().dropItem(player.getLocation(), stack);
	}
	
	player.updateInventory();

       player.setMaxHealth(maxHealth);
	player.setHealth(health);
	player.setFoodLevel(foodLevel);
	player.setLevel(level);
	player.setExp(experience);
	player.setAllowFlight(allowFlight);
	player.setFlying(isFlying);
	
	/* Remove current potion effects */
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	player.addPotionEffects(activeEffects);
	
	player.setExhaustion(exhaustion);
	player.setSaturation(saturation);
	player.setFallDistance(fallDistance);
	player.setFireTicks(fireTicks);
	
	if (scoreboard != player.getScoreboard()) {
		Scoreboard showBoard = scoreboard;
		if (scoreboard == null) {
			showBoard = Bukkit.getScoreboardManager().getMainScoreboard();
		}
		
		player.setScoreboard(showBoard);
	}
	
	if (teleport) {
		player.teleport(location);
	}
	
	Location compassTarget = this.compassTarget;
	
	if (compassTarget == null) {
		compassTarget = player.getWorld().getSpawnLocation();
	}
	
	player.setCompassTarget(compassTarget);
	
	for (WeakReference<Player> ref : cantSee) {
		Player cantSeePlayer = ref.get();
		
		if (cantSeePlayer == null) {
			// Player object has been garbage-collected
			continue;
		}
		
		if (!cantSeePlayer.isOnline()) {
			continue;
		}
		
		player.hidePlayer(cantSeePlayer);
	}
	
	player.setGameMode(gamemode);
}