Java Code Examples for org.bukkit.Material#ENDER_EYE

The following examples show how to use org.bukkit.Material#ENDER_EYE . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GrindStone.java    From Slimefun4 with GNU General Public License v3.0 6 votes vote down vote up
public GrindStone(Category category, SlimefunItemStack item) {
       super(category, item, 
			new ItemStack[] {null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null},
			new ItemStack[] {
					new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), 
					new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), 
					new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), 
					new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), 
					new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), 
					new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL),
					new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL),
					new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL),
					new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, 
					new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), 
					new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4),
					new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2),
					new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4)
			},
			BlockFace.SELF
	);
}
 
Example 2
Source File: PlayerSettingsInventory.java    From Transport-Pipes with MIT License 3 votes vote down vote up
@Override
Inventory create(Player p) {
    Inventory inv = Bukkit.createInventory(null, 2 * 9, LangConf.Key.PLAYER_SETTINGS_TITLE.get());
    inventories.add(inv);

    PlayerSettingsConf playerSettingsConf = playerSettingsService.getOrCreateSettingsConf(p);

    ItemStack decreaseBtn = new ItemStack(Material.SUNFLOWER);
    itemService.changeDisplayName(decreaseBtn, LangConf.Key.PLAYER_SETTINGS_DECREASE_RENDERDISTANCE.get());
    ItemStack increaseBtn = new ItemStack(Material.SUNFLOWER);
    itemService.changeDisplayName(increaseBtn, LangConf.Key.PLAYER_SETTINGS_INCREASE_RENDERDISTANCE.get());

    ItemStack eye = new ItemStack(Material.ENDER_EYE, playerSettingsConf.getRenderDistance());
    itemService.changeDisplayNameAndLore(eye, LangConf.Key.PLAYER_SETTINGS_RENDERDISTANCE.get(playerSettingsConf.getRenderDistance()));

    ItemStack glassPane = itemService.createWildcardItem(Material.GRAY_STAINED_GLASS_PANE);

    itemService.populateInventoryLine(inv, 0, glassPane, glassPane, decreaseBtn, glassPane, eye, glassPane, increaseBtn, glassPane, glassPane);

    String renderSystemName = playerSettingsConf.getRenderSystemName();

    ItemStack renderSystemRepresentationItem = RenderSystem.getItem(renderSystemName, itemService, ductRegister);
    itemService.changeDisplayNameAndLore(renderSystemRepresentationItem, LangConf.Key.PLAYER_SETTINGS_RENDERSYSTEM.get(RenderSystem.getLocalizedRenderSystemName(renderSystemName)));

    boolean showItems = playerSettingsConf.isShowItems();
    ItemStack itemVisibilityItem = showItems ? itemService.changeDisplayNameAndLore(new ItemStack(Material.GLASS), LangConf.Key.PLAYER_SETTINGS_ITEM_VISIBILITY_SHOW.get()) : itemService.changeDisplayNameAndLore(new ItemStack(Material.BARRIER), LangConf.Key.PLAYER_SETTINGS_ITEM_VISIBILITY_HIDE.get());

    itemService.populateInventoryLine(inv, 1, glassPane, glassPane, glassPane, renderSystemRepresentationItem, glassPane, itemVisibilityItem, glassPane, glassPane, glassPane);

    return inv;
}