Java Code Examples for org.bukkit.Location#getChunk()
The following examples show how to use
org.bukkit.Location#getChunk() .
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Example 1
Source Project: WildernessTp File: ClaimChecks.java License: MIT License | 5 votes |
private boolean kingdomClaimCheck(Location loc) { Chunk chunk = loc.getChunk(); if (wild.getConfig().getBoolean("Kingdoms")) { Kingdoms.getManagers(); if (GameManagement.getLandManager().getOrLoadLand( new SimpleChunkLocation(chunk)) != null && !checkSurroundingKingdoms(loc)) return true; else return false; } return false; }
Example 2
Source Project: civcraft File: Farm.java License: GNU General Public License v2.0 | 5 votes |
public void build_farm(Location centerLoc) { // A new farm, add it to the farm chunk table ... Chunk chunk = centerLoc.getChunk(); FarmChunk fc = new FarmChunk(chunk, this.getTown(), this); CivGlobal.addFarmChunk(fc.getCoord(), fc); this.fc = fc; }
Example 3
Source Project: civcraft File: CivGlobal.java License: GNU General Public License v2.0 | 5 votes |
public static Entity getEntityAtLocation(Location loc) { Chunk chunk = loc.getChunk(); for (Entity entity : chunk.getEntities()) { if (entity.getLocation().getBlock().equals(loc.getBlock())) { return entity; } } return null; }
Example 4
Source Project: Hawk File: ServerUtils.java License: GNU General Public License v3.0 | 4 votes |
public static Chunk getChunkAsync(Location loc) { if (loc.getWorld().isChunkLoaded(loc.getBlockX() >> 4, loc.getBlockZ() >> 4)) return loc.getChunk(); return null; }
Example 5
Source Project: Shopkeepers File: Utils.java License: GNU General Public License v3.0 | 4 votes |
public static List<Entity> getNearbyEntities(Location location, double radius, EntityType... types) { List<Entity> entities = new ArrayList<Entity>(); if (location == null) return entities; if (radius <= 0.0D) return entities; double radius2 = radius * radius; int chunkRadius = ((int) (radius / 16)) + 1; Chunk center = location.getChunk(); int startX = center.getX() - chunkRadius; int endX = center.getX() + chunkRadius; int startZ = center.getZ() - chunkRadius; int endZ = center.getZ() + chunkRadius; World world = location.getWorld(); for (int chunkX = startX; chunkX <= endX; chunkX++) { for (int chunkZ = startZ; chunkZ <= endZ; chunkZ++) { if (!world.isChunkLoaded(chunkX, chunkZ)) continue; Chunk chunk = world.getChunkAt(chunkX, chunkZ); for (Entity entity : chunk.getEntities()) { Location entityLoc = entity.getLocation(); // TODO: this is a workaround: for some yet unknown reason entities sometimes report to be in a // different world.. if (!entityLoc.getWorld().equals(world)) { Log.debug("Found an entity which reports to be in a different world than the chunk we got it from:"); Log.debug("Location=" + location + ", Chunk=" + chunk + ", ChunkWorld=" + chunk.getWorld() + ", entityType=" + entity.getType() + ", entityLocation=" + entityLoc); continue; // skip this entity } if (entityLoc.distanceSquared(location) <= radius2) { if (types == null) { entities.add(entity); } else { EntityType type = entity.getType(); for (EntityType t : types) { if (type.equals(t)) { entities.add(entity); break; } } } } } } } return entities; }