Java Code Examples for net.minecraft.init.Items#GOLDEN_SWORD

The following examples show how to use net.minecraft.init.Items#GOLDEN_SWORD . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: RecipeJam.java    From Wizardry with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
public boolean matches(@Nonnull InventoryCrafting inv, @Nonnull World worldIn) {
	boolean foundJar = false;
	boolean foundSword = false;

	for (int i = 0; i < inv.getSizeInventory(); i++) {
		ItemStack stack = inv.getStackInSlot(i);
		if (stack.getItem() == ModItems.JAR_ITEM) {
			if (stack.getItemDamage() == 2)
				foundJar = true;

		} else if (stack.getItem() == Items.GOLDEN_SWORD)
			foundSword = true;
	}
	return foundJar && foundSword;
}
 
Example 2
Source File: RecipeJam.java    From Wizardry with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Nonnull
@Override
public NonNullList<ItemStack> getRemainingItems(@Nonnull InventoryCrafting inv) {
	NonNullList<ItemStack> remainingItems = ForgeHooks.defaultRecipeGetRemainingItems(inv);

	ItemStack sword;
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		ItemStack stack = inv.getStackInSlot(i);
		if (stack.getItem() == Items.GOLDEN_SWORD) {
			sword = stack.copy();
			sword.setItemDamage(sword.getItemDamage() + 1);
			if (sword.getItemDamage() > sword.getMaxDamage()) sword = null;
			if (sword != null) {
				remainingItems.set(i, sword);
			}
			break;
		}
	}

	return remainingItems;
}
 
Example 3
Source File: QuestKillMobs.java    From ToroQuest with GNU General Public License v3.0 5 votes vote down vote up
@Override
public List<ItemStack> complete(QuestData quest, List<ItemStack> items) {
	if (!quest.getCompleted()) {
		return null;
	}

	Province province = loadProvince(quest.getPlayer().world, quest.getPlayer().getPosition());

	if (province == null || province.id == null || !province.id.equals(quest.getProvinceId())) {
		return null;
	}

	PlayerCivilizationCapability playerCiv = PlayerCivilizationCapabilityImpl.get(quest.getPlayer());

	playerCiv.adjustReputation(quest.getCiv(), new DataWrapper().setData(quest).getRewardRep());

	if (playerCiv.getReputation(province.civilization) > 100 && quest.getPlayer().world.rand.nextInt(10) > 8) {
		ItemStack sword = new ItemStack(Items.GOLDEN_SWORD);
		sword.setStackDisplayName("Golden Sword of " + province.name);
		items.add(sword);
	}

	List<ItemStack> rewards = getRewardItems(quest);
	if (rewards != null) {
		items.addAll(rewards);
	}

	return items;
}
 
Example 4
Source File: QuestEnemyEncampment.java    From ToroQuest with GNU General Public License v3.0 5 votes vote down vote up
protected void addGoldenSword(QuestData data, List<ItemStack> in) {
	ItemStack sword = new ItemStack(Items.GOLDEN_SWORD);
	sword.addEnchantment(Enchantment.getEnchantmentByID(16), 5);
	sword.addEnchantment(Enchantment.getEnchantmentByID(21), 3);
	Province inProvince = PlayerCivilizationCapabilityImpl.get(data.getPlayer()).getInCivilization();
	if (inProvince.id.equals(data.getProvinceId())) {
		// TODO lang
		sword.setStackDisplayName("Golden Sword of " + inProvince.name);
	}
	in.add(sword);
}
 
Example 5
Source File: ItemWeapon.java    From minecraft-roguelike with GNU General Public License v3.0 5 votes vote down vote up
private static ItemStack getSwordByQuality(Quality quality){
	switch (quality) {
	case DIAMOND: return new ItemStack(Items.DIAMOND_SWORD);
	case GOLD: return new ItemStack(Items.GOLDEN_SWORD);
	case IRON: return new ItemStack(Items.IRON_SWORD);
	case STONE: return new ItemStack(Items.STONE_SWORD);
	default: return new ItemStack(Items.WOODEN_SWORD);
	}
}