Java Code Examples for java.awt.Component#getGraphics()

The following examples show how to use java.awt.Component#getGraphics() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp) {
    if (comp == null) {
        this.gd = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        this.gd = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.width = bufImg.getWidth();
    this.height = bufImg.getHeight();
}
 
Example 2
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp) {
    if (comp == null) {
        this.gd = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        this.gd = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.width = bufImg.getWidth();
    this.height = bufImg.getHeight();
}
 
Example 3
/**
 * Get the graphics context of the given component.
 * @param destination the AWT component used for rendering.
 * @return the graphics context of the given component.
 */
protected Graphics getGraphics(Component destination) {
  if (destination != null) {

    if (destination.getGraphics() != null) {
      return destination.getGraphics();
    } else {
      System.out.println("AWT component "+destination.getClass().getSimpleName()+" does not provide 2D graphics capabilities.");
      return null;
      //throw new IllegalArgumentException("AWT component "+destination.getClass().getSimpleName()+" does not provide 2D graphics capabilities.");
    }
  } else {
    throw new NullPointerException("Component cannot be null.");
  }
}
 
Example 4
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp) {
    if (comp == null) {
        this.gd = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        this.gd = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.width = bufImg.getWidth();
    this.height = bufImg.getHeight();
}
 
Example 5
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp) {
    if (comp == null) {
        this.gd = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        this.gd = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.width = bufImg.getWidth();
    this.height = bufImg.getHeight();
}
 
Example 6
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp,
                                   double scaleX, double scaleY)
{
    if (comp == null) {
        device = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        device = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.scaleX = scaleX;
    this.scaleY = scaleY;
}
 
Example 7
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp) {
    if (comp == null) {
        this.gd = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        this.gd = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.width = bufImg.getWidth();
    this.height = bufImg.getHeight();
}
 
Example 8
public BufferedImageGraphicsConfig(BufferedImage bufImg, Component comp) {
    if (comp == null) {
        this.gd = new BufferedImageDevice(this);
    } else {
        Graphics2D g2d = (Graphics2D)comp.getGraphics();
        this.gd = g2d.getDeviceConfiguration().getDevice();
    }
    this.model = bufImg.getColorModel();
    this.raster = bufImg.getRaster().createCompatibleWritableRaster(1, 1);
    this.width = bufImg.getWidth();
    this.height = bufImg.getHeight();
}
 
Example 9
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 10
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 11
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 12
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 13
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 14
Source Project: Bytecoder   File: RepaintArea.java    License: Apache License 2.0 4 votes vote down vote up
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to {@code paint} or {@code update}
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 15
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to {@code paint} or {@code update}
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 16
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 17
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 18
Source Project: hottub   File: RepaintArea.java    License: GNU General Public License v2.0 4 votes vote down vote up
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 19
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}
 
Example 20
/**
 * Invokes paint and update on target Component with optimal
 * rectangular clip region.
 * If PAINT bounding rectangle is less than
 * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
 * painted separately.  Otherwise the entire bounding rectangle is painted.
 *
 * @param   target Component to <code>paint</code> or <code>update</code>
 * @since   1.4
 */
public void paint(Object target, boolean shouldClearRectBeforePaint) {
    Component comp = (Component)target;

    if (isEmpty()) {
        return;
    }

    if (!comp.isVisible()) {
        return;
    }

    RepaintArea ra = this.cloneAndReset();

    if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
        subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
    }

    if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
        Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
        int square = paintRect.width * paintRect.height;
        int benefit = square - ra.paintRects[HORIZONTAL].width
            * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
            * ra.paintRects[VERTICAL].height;
        // if benefit is comparable with bounding box
        if (MAX_BENEFIT_RATIO * benefit < square) {
            ra.paintRects[HORIZONTAL] = paintRect;
            ra.paintRects[VERTICAL] = null;
        }
    }
    for (int i = 0; i < paintRects.length; i++) {
        if (ra.paintRects[i] != null
            && !ra.paintRects[i].isEmpty())
        {
            // Should use separate Graphics for each paint() call,
            // since paint() can change Graphics state for next call.
            Graphics g = comp.getGraphics();
            if (g != null) {
                try {
                    g.setClip(ra.paintRects[i]);
                    if (i == UPDATE) {
                        updateComponent(comp, g);
                    } else {
                        if (shouldClearRectBeforePaint) {
                            g.clearRect( ra.paintRects[i].x,
                                         ra.paintRects[i].y,
                                         ra.paintRects[i].width,
                                         ra.paintRects[i].height);
                        }
                        paintComponent(comp, g);
                    }
                } finally {
                    g.dispose();
                }
            }
        }
    }
}