Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Label#LabelStyle
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Label#LabelStyle .
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Example 1
Source Project: Bomberman_libGdx File: GameOverScreen.java License: MIT License | 6 votes |
@Override public void show() { viewport = new FitViewport(640, 480); stage = new Stage(viewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/foo.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label gameOverLabel = new Label("Game Over", labelStyle); gameOverLabel.setPosition((640 - gameOverLabel.getWidth()) / 2, 226f); GameManager.getInstance().playMusic("GameOver.ogg", false); stage.addActor(gameOverLabel); stage.addAction(Actions.sequence( Actions.delay(1f), Actions.fadeOut(2f), Actions.run(new Runnable() { @Override public void run() { game.setScreen(new MainMenuScreen(game)); } }))); }
Example 2
Source Project: Klooni1010 File: ShopCard.java License: GNU General Public License v3.0 | 6 votes |
ShopCard(final Klooni game, final GameLayout layout, final String itemName, final Color backgroundColor) { this.game = game; Label.LabelStyle labelStyle = new Label.LabelStyle(); labelStyle.font = game.skin.getFont("font_small"); priceLabel = new Label("", labelStyle); nameLabel = new Label(itemName, labelStyle); Color labelColor = Theme.shouldUseWhite(backgroundColor) ? Color.WHITE : Color.BLACK; priceLabel.setColor(labelColor); nameLabel.setColor(labelColor); priceBounds = new Rectangle(); nameBounds = new Rectangle(); layout.update(this); }
Example 3
Source Project: Klooni1010 File: Band.java License: GNU General Public License v3.0 | 6 votes |
public Band(final Klooni game, final GameLayout layout, final BaseScorer scorer) { this.scorer = scorer; bandTexture = Theme.getBlankTexture(); Label.LabelStyle labelStyle = new Label.LabelStyle(); labelStyle.font = game.skin.getFont("font"); scoreLabel = new Label("", labelStyle); scoreLabel.setAlignment(Align.center); infoLabel = new Label("pause menu", labelStyle); infoLabel.setAlignment(Align.center); scoreBounds = new Rectangle(); infoBounds = new Rectangle(); layout.update(this); }
Example 4
Source Project: ingress-apk-mod File: Entry.java License: Apache License 2.0 | 6 votes |
public static void PortalInfoDialog_onStatsTableCreated(PortalInfoDialog dialog, Table t) { Mod.portalInfoDialog = dialog; Label.LabelStyle style = Mod.skin.get("portal-stats", Label.LabelStyle.class); List<Cell> cells = new ArrayList<Cell>(t.getCells()); t.clear(); t.add((Actor) cells.get(0).getWidget()).left(); t.add((Actor) cells.get(1).getWidget()).left().expandX(); t.row(); t.add((Actor) cells.get(3).getWidget()).left(); t.add((Actor) cells.get(4).getWidget()).left().expandX(); t.row(); t.add(new Label("Keys:", style)).left(); t.add(new Label(String.valueOf(InventoryUtils.getNumberOfPortalKeys(dialog.portalComponent)), style)).left().expandX(); t.row(); t.add(new Label("Dist.:", style)).left(); t.add(portalInfoDistLabel = new Label("", style)).left().expandX(); }
Example 5
Source Project: flopsydroid File: FlopsyScreen.java License: Apache License 2.0 | 6 votes |
public FlopsyScreen(FlopsyDroidGame game, OnGlobalListener listener) { mStage = new Stage(); mGlobalListener = listener; game.getAssetManager().load("flopsy.sprites", TextureAtlas.class); game.getAssetManager().finishLoading(); mTextureAtlas = game.getAssetManager().get("flopsy.sprites", TextureAtlas.class); mLabelStyle = new Label.LabelStyle(); mLabelStyle.font = new BitmapFont(Gdx.files.internal("flappyfont.fnt"), Gdx.files.internal("flappyfont.png"), false); mStage.addListener(new EventListener() { @Override public boolean handle(Event event) { if(event.getTarget().equals(mAndy)) { mGround.onDroidCollision(); return true; } return false; } }); }
Example 6
Source Project: dice-heroes File: StringSpin.java License: GNU General Public License v3.0 | 6 votes |
public StringSpin(int length, int letterWidth, String initialText) { ThesaurusData data = Config.thesaurus.getData("alphabet"); labels = new Array<Label>(length); letters = String.valueOf(shuffleArray((data.en + " " + data.ru).toCharArray())).toUpperCase(); Array<String> arr = new Array<String>(letters.length()); arr.addAll(letters.split("")); String newLined = arr.toString("\n"); String doubled = newLined + "\n" + newLined; Label.LabelStyle style = Config.skin.get("default", Label.LabelStyle.class); lineHeight = style.font.getLineHeight(); for (int i = 0; i < length; i++) { addColumn(i, letterWidth, doubled); } setSize(letterWidth * length, lineHeight); setTextImmediately(initialText); }
Example 7
Source Project: Unlucky File: ItemTooltip.java License: MIT License | 6 votes |
public ItemTooltip(Skin skin) { super("", skin); desc = new Label("", skin); desc.setFontScale(0.5f); this.getTitleLabel().setFontScale(0.5f); common = new Label.LabelStyle(skin.getFont("default-font"), new Color(1, 1, 1, 1)); rare = new Label.LabelStyle(skin.getFont("default-font"), new Color(0, 200 / 255.f, 0, 1)); epic = new Label.LabelStyle(skin.getFont("default-font"), new Color(0, 180 / 255.f, 1, 1)); legendary = new Label.LabelStyle(skin.getFont("default-font"), new Color(164 / 255.f, 80 / 255.f, 1, 1)); left(); // fix padding because of scaling this.padTop(12); this.padLeft(2); this.padBottom(4); add(desc); pack(); this.setTouchable(Touchable.disabled); this.setVisible(false); this.setMovable(false); this.setOrigin(Align.bottomLeft); }
Example 8
Source Project: Klooni1010 File: TimeScorer.java License: GNU General Public License v3.0 | 5 votes |
public TimeScorer(final Klooni game, GameLayout layout) { super(game, layout, Klooni.getMaxTimeScore()); highScore = Klooni.getMaxTimeScore(); Label.LabelStyle labelStyle = new Label.LabelStyle(); labelStyle.font = game.skin.getFont("font"); timeLeftLabel = new Label("", labelStyle); timeLeftLabel.setAlignment(Align.center); layout.updateTimeLeftLabel(timeLeftLabel); startTime = TimeUtils.nanoTime(); deadTime = startTime + START_TIME; pausedTimeLeft = -1; }
Example 9
Source Project: Unlucky File: Util.java License: MIT License | 5 votes |
public static Label.LabelStyle getItemColor(int rarity, ResourceManager rm) { switch (rarity) { case 0: return new Label.LabelStyle(rm.skin.getFont("default-font"), new Color(1, 1, 1, 1)); case 1: return new Label.LabelStyle(rm.skin.getFont("default-font"), new Color(0, 200 / 255.f, 0, 1)); case 2: return new Label.LabelStyle(rm.skin.getFont("default-font"), new Color(0, 180 / 255.f, 1, 1)); case 3: return new Label.LabelStyle(rm.skin.getFont("default-font"), new Color(164 / 255.f, 80 / 255.f, 1, 1)); } return null; }
Example 10
Source Project: Cubes File: SplashMenu.java License: MIT License | 5 votes |
public SplashMenu() { logo = new Image(new TextureRegionDrawable(Assets.getTextureRegion("core:logo.png")), Scaling.fillY, Align.center); text = new Label("Loading " + Branding.DEBUG, new Label.LabelStyle(Fonts.smallHUD, Color.WHITE)); stage.addActor(logo); stage.addActor(text); }
Example 11
Source Project: ninja-rabbit File: LevelStartScreen.java License: GNU General Public License v2.0 | 5 votes |
public LevelStartScreen(final NinjaRabbitGame game) { super(game); PlayerStatus playerStatus = game.getPlayerStatus(); stage = new Stage(new ScreenViewport(), game.getBatch()); Label.LabelStyle style = new Label.LabelStyle(); style.fontColor = Color.WHITE; style.font = game.getAssetsManager().get(Assets.HUD_FONT); TextureAtlas hudAtlas = game.getAssetsManager().get(Assets.NINJA_RABBIT_ATLAS); Label collectiblesLabel = new Label(String.format(TWO_DIGITS, playerStatus.getCollectibles()), style); Label livesLabel = new Label(String.format(LIVES_FORMAT, playerStatus.getLives()), style); Label scoreLabel = new Label(String.format(EIGHT_DIGITS, playerStatus.getScore()), style); Label timeLabel = new Label(String.format(THREE_DIGITS, playerStatus.getTime()), style); Table status = new Table(); status.add(new Image(hudAtlas.findRegion(SMALL_CARROT_REGION))).padRight(4.0f); status.add(collectiblesLabel).bottom(); status.add(scoreLabel).expandX(); status.add(new Image(hudAtlas.findRegion(TIME_REGION))).padRight(12.0f); status.add(timeLabel).row(); status.setFillParent(true); status.top(); status.pad(15.0f); stage.addActor(status); Table levelInfo = new Table(); levelInfo.add(new Label(LEVEL_LABEL, style)).expandX().right().padRight(18.0f); levelInfo.add(new Label(String.format(LEVEL_FORMAT, playerStatus.getWorld(), playerStatus.getLevel()), style)).expandX() .left().padTop(18.0f).row(); Image livesIcon = new Image(hudAtlas.findRegion(LIVES_REGION)); levelInfo.add(livesIcon).expandX().right().spaceRight(25f); levelInfo.add(livesLabel).expandX().left().bottom(); levelInfo.setFillParent(true); stage.addActor(levelInfo); }
Example 12
Source Project: gdx-smart-font File: ExampleMain.java License: MIT License | 5 votes |
@Override public void create() { Gdx.app.setLogLevel(Application.LOG_DEBUG); SmartFontGenerator fontGen = new SmartFontGenerator(); FileHandle exoFile = Gdx.files.local("LiberationMono-Regular.ttf"); BitmapFont fontSmall = fontGen.createFont(exoFile, "exo-small", 24); BitmapFont fontMedium = fontGen.createFont(exoFile, "exo-medium", 48); BitmapFont fontLarge = fontGen.createFont(exoFile, "exo-large", 64); stage = new Stage(); Label.LabelStyle smallStyle = new Label.LabelStyle(); smallStyle.font = fontSmall; Label.LabelStyle mediumStyle = new Label.LabelStyle(); mediumStyle.font = fontMedium; Label.LabelStyle largeStyle = new Label.LabelStyle(); largeStyle.font = fontLarge; Label small = new Label("Small Font", smallStyle); Label medium = new Label("Medium Font", mediumStyle); Label large = new Label("Large Font", largeStyle); Table table = new Table(); table.setFillParent(true); table.align(Align.center); stage.addActor(table); table.defaults().size(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 6); table.add(small).row(); table.add(medium).row(); table.add(large).row(); }
Example 13
Source Project: graphicsfuzz File: Main.java License: Apache License 2.0 | 4 votes |
@Override public void create() { if(this.overrideLogger != null){ Gdx.app.setApplicationLogger(overrideLogger); } // Only DesktopLauncher sets this. if(gl30 == null) { // Gdx.gl30 could also be null though. gl30 = Gdx.gl30; } Gdx.graphics.getGL20().glEnable(GL20.GL_TEXTURE_2D); Gdx.graphics.getGL20().glEnable(GL20.GL_DEPTH_TEST); Gdx.graphics.getGL20().glDepthFunc(GL20.GL_LESS); standardMesh = buildFullScreenQuadMesh(); if(standaloneRenderJob != null) { if (standaloneRenderJob.isSetComputeSource()) { updateState(WorkerState.COMPUTE_STANDALONE_PREPARE); } else { updateState(WorkerState.IMAGE_STANDALONE_PREPARE); } return; } PlatformInfoUtil.getPlatformDetails(platformInfoJson); PlatformInfoUtil.getGlVersionInfo(platformInfoJson, gl30); sanityReferenceImage = createPixelBuffer(); sanityCheckImage = createPixelBuffer(); sanityCheckImageTmp = createPixelBuffer(); GdxStage = new Stage(new ScreenViewport()); Label.LabelStyle label1Style = new Label.LabelStyle(); label1Style.font = new BitmapFont(); label1Style.fontColor = Color.WHITE; DisplayContent = new StringBuilder(); DisplayLabel = new Label(DisplayContent.toString(), label1Style); DisplayLabel.setPosition(WIDTH + DISPLAY_TXT_MARGIN, 0); DisplayLabel .setSize(Gdx.graphics.getWidth() - WIDTH - DISPLAY_TXT_MARGIN - 10, Gdx.graphics.getHeight() - 10); DisplayLabel.setAlignment(Align.topLeft); DisplayContent = new StringBuilder(); GdxStage.addActor(DisplayLabel); }
Example 14
Source Project: Klooni1010 File: BonusParticle.java License: GNU General Public License v3.0 | 4 votes |
BonusParticle(final Vector2 pos, final int score, final Label.LabelStyle style) { label = new Label("+" + score, style); label.setBounds(pos.x, pos.y, 0, 0); }
Example 15
Source Project: Pacman_libGdx File: PlayScreen.java License: MIT License | 4 votes |
@Override public void show() { camera = new OrthographicCamera(); viewport = new FitViewport(WIDTH, HEIGHT, camera); camera.translate(WIDTH / 2, HEIGHT / 2); camera.update(); batch = new SpriteBatch(); playerSystem = new PlayerSystem(); ghostSystem = new GhostSystem(); movementSystem = new MovementSystem(); pillSystem = new PillSystem(); animationSystem = new AnimationSystem(); renderSystem = new RenderSystem(batch); stateSystem = new StateSystem(); engine = new Engine(); engine.addSystem(playerSystem); engine.addSystem(ghostSystem); engine.addSystem(pillSystem); engine.addSystem(movementSystem); engine.addSystem(stateSystem); engine.addSystem(animationSystem); engine.addSystem(renderSystem); // box2d world = new World(Vector2.Zero, true); world.setContactListener(new WorldContactListener()); box2DDebugRenderer = new Box2DDebugRenderer(); showBox2DDebuggerRenderer = false; // box2d light rayHandler = new RayHandler(world); rayHandler.setAmbientLight(ambientLight); // load map tiledMap = new TmxMapLoader().load("map/map.tmx"); tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap, 1 / 16f, batch); new WorldBuilder(tiledMap, engine, world, rayHandler).buildAll(); stageViewport = new FitViewport(WIDTH * 20, HEIGHT * 20); stage = new Stage(stageViewport, batch); font = new BitmapFont(Gdx.files.internal("fonts/army_stencil.fnt")); Label.LabelStyle labelStyle = new Label.LabelStyle(font, Color.WHITE); Label scoreTextLabel = new Label("SCORE", labelStyle); scoreTextLabel.setPosition(WIDTH * 1, HEIGHT * 19); stage.addActor(scoreTextLabel); Label hightScoreTextLabel = new Label("High Score", labelStyle); hightScoreTextLabel.setPosition(WIDTH * 14, HEIGHT * 19); stage.addActor(hightScoreTextLabel); scoreLabel = new Label("0", labelStyle); scoreLabel.setPosition(WIDTH * 1.5f, HEIGHT * 18.2f); stage.addActor(scoreLabel); highScoreLabel = new Label("0", labelStyle); highScoreLabel.setPosition(WIDTH * 16.5f, HEIGHT * 18.2f); stage.addActor(highScoreLabel); gameOverLabel = new Label(" - Game Over -\n Press Enter to continue", labelStyle); gameOverLabel.setPosition(WIDTH * 4.3f, HEIGHT * 9f); gameOverLabel.setVisible(false); stage.addActor(gameOverLabel); TextureAtlas textureAtlas = GameManager.instance.assetManager.get("images/actors.pack", TextureAtlas.class); pacmanSprite = new Sprite(new TextureRegion(textureAtlas.findRegion("Pacman"), 16, 0, 16, 16)); pacmanSprite.setBounds(8f, 21.5f, 16 / GameManager.PPM, 16 / GameManager.PPM); stringBuilder = new StringBuilder(); changeScreen = false; }
Example 16
Source Project: Klooni1010 File: ShareChallenge.java License: GNU General Public License v3.0 | 4 votes |
public boolean saveChallengeImage(final int score, final boolean timeMode) { final File saveAt = getShareImageFilePath(); if (!saveAt.getParentFile().isDirectory()) if (!saveAt.mkdirs()) return false; final FileHandle output = new FileHandle(saveAt); final Texture shareBase = new Texture(Gdx.files.internal("share.png")); final int width = shareBase.getWidth(); final int height = shareBase.getHeight(); final FrameBuffer frameBuffer = new FrameBuffer(Pixmap.Format.RGB888, width, height, false); frameBuffer.begin(); // Render the base share texture final SpriteBatch batch = new SpriteBatch(); final Matrix4 matrix = new Matrix4(); matrix.setToOrtho2D(0, 0, width, height); batch.setProjectionMatrix(matrix); Gdx.gl.glClearColor(Color.GOLD.r, Color.GOLD.g, Color.GOLD.b, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(shareBase, 0, 0); // Render the achieved score final Label.LabelStyle style = new Label.LabelStyle(); style.font = new BitmapFont(Gdx.files.internal("font/x1.0/geosans-light64.fnt")); Label label = new Label("just scored " + score + " on", style); label.setColor(Color.BLACK); label.setPosition(40, 500); label.draw(batch, 1); label.setText("try to beat me if you can"); label.setPosition(40, 40); label.draw(batch, 1); if (timeMode) { Texture timeModeTexture = new Texture("ui/x1.5/stopwatch.png"); batch.setColor(Color.BLACK); batch.draw(timeModeTexture, 200, 340); } batch.end(); // Get the framebuffer pixels and write them to a local file final byte[] pixels = ScreenUtils.getFrameBufferPixels(0, 0, width, height, true); final Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888); BufferUtils.copy(pixels, 0, pixmap.getPixels(), pixels.length); PixmapIO.writePNG(output, pixmap); // Dispose everything pixmap.dispose(); shareBase.dispose(); batch.dispose(); frameBuffer.end(); return true; }
Example 17
Source Project: Unlucky File: Unlucky.java License: MIT License | 4 votes |
public void create() { batch = new SpriteBatch(); rm = new ResourceManager(); player = new Player("player", rm); save = new Save(player, "save.json"); save.load(rm); // debugging fps = new Label("", new Label.LabelStyle(rm.pixel10, Color.RED)); fps.setFontScale(0.5f); fps.setVisible(player.settings.showFps); inventoryUI = new InventoryUI(this, player, rm); menuScreen = new MenuScreen(this, rm); gameScreen = new GameScreen(this, rm); worldSelectScreen = new WorldSelectScreen(this, rm); levelSelectScreen = new LevelSelectScreen(this, rm); inventoryScreen = new InventoryScreen(this, rm); shopScreen = new ShopScreen(this, rm); smoveScreen = new SpecialMoveScreen(this, rm); statisticsScreen = new StatisticsScreen(this, rm); victoryScreen = new VictoryScreen(this, rm); settingsScreen = new SettingsScreen(this, rm); // create parallax background menuBackground = new Background[3]; // ordered by depth // sky menuBackground[0] = new Background(rm.titleScreenBackground[0], (OrthographicCamera) menuScreen.getStage().getCamera(), new Vector2(0, 0)); menuBackground[0].setVector(0, 0); // back clouds menuBackground[1] = new Background(rm.titleScreenBackground[2], (OrthographicCamera) menuScreen.getStage().getCamera(), new Vector2(0.3f, 0)); menuBackground[1].setVector(20, 0); // front clouds menuBackground[2] = new Background(rm.titleScreenBackground[1], (OrthographicCamera) menuScreen.getStage().getCamera(), new Vector2(0.3f, 0)); menuBackground[2].setVector(60, 0); // profiler GLProfiler.enable(); this.setScreen(menuScreen); }
Example 18
Source Project: Unlucky File: BattleEventHandler.java License: MIT License | 4 votes |
public BattleEventHandler(GameScreen gameScreen, TileMap tileMap, Player player, Battle battle, BattleUIHandler uiHandler, Stage stage, final ResourceManager rm) { super(gameScreen, tileMap, player, battle, uiHandler, rm); this.stage = stage; // create main UI ui = new Image(rm.dialogBox400x80); ui.setSize(200, 40); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); // create Labels BitmapFont bitmapFont = rm.pixel10; Label.LabelStyle font = new Label.LabelStyle(bitmapFont, new Color(0, 0, 0, 255)); textLabel = new Label("", font); textLabel.setWrap(true); textLabel.setTouchable(Touchable.disabled); textLabel.setFontScale(1.7f / 2); textLabel.setPosition(8, 6); textLabel.setSize(175, 26); textLabel.setAlignment(Align.topLeft); stage.addActor(textLabel); clickLabel = new Label("", font); clickLabel.setSize(200, 120); clickLabel.setPosition(0, 0); final Player p = player; clickLabel.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (dialogIndex + 1 == currentDialog.length && endCycle) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); // the text animation has run through every element of the text array endDialog(); handleBattleEvent(nextEvent); } // after a cycle of text animation ends, clicking the UI goes to the next cycle else if (endCycle && dialogIndex < currentDialog.length) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); dialogIndex++; reset(); currentText = currentDialog[dialogIndex]; anim = currentText.split(""); beginCycle = true; } // clicking on the box during a text animation completes it early else if (beginCycle && !endCycle) { resultingText = currentText; textLabel.setText(resultingText); beginCycle = false; endCycle = true; } } }); stage.addActor(clickLabel); }
Example 19
Source Project: Unlucky File: LevelUpScreen.java License: MIT License | 4 votes |
public LevelUpScreen(GameScreen gameScreen, TileMap tileMap, Player player, ResourceManager rm) { super(gameScreen, tileMap, player, rm); // create bg ImageButton.ImageButtonStyle style = new ImageButton.ImageButtonStyle(); style.imageUp = new TextureRegionDrawable(rm.levelupscreen400x240); ui = new ImageButton(style); ui.setSize(200, 120); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); handleClick(); // create animation levelUpAnim = new AnimationManager(rm.levelUp96x96, 4, 0, 1 / 4f); // create labels BitmapFont font = rm.pixel10; Label.LabelStyle titleFont = new Label.LabelStyle(font, new Color(0, 205 / 255.f, 20 / 255.f, 1)); Label.LabelStyle stdWhite = new Label.LabelStyle(font, new Color(1, 1, 1, 1)); Label.LabelStyle yellow = new Label.LabelStyle(font, new Color(1, 212 / 255.f, 0, 1)); Label.LabelStyle blue = new Label.LabelStyle(font, new Color(0, 190 / 255.f, 1, 1)); title = new Label("LEVEL UP!", titleFont); title.setSize(200, 20); title.setPosition(0, 95); title.setFontScale(2.5f); title.setAlignment(Align.center); title.setTouchable(Touchable.disabled); stage.addActor(title); levelDesc = new Label("You reached level 1", stdWhite); levelDesc.setSize(200, 20); levelDesc.setPosition(0, 80); levelDesc.setAlignment(Align.center); levelDesc.setTouchable(Touchable.disabled); stage.addActor(levelDesc); statsDescs = new Label[statNames.length]; stats = new Label[statNames.length]; increases = new Label[statNames.length]; for (int i = 0; i < statNames.length; i++) { statsDescs[i] = new Label(statNames[i], stdWhite); statsDescs[i].setSize(10, 10); statsDescs[i].setFontScale(1.3f / 2); statsDescs[i].setPosition(100, 17 + (i * 12)); statsDescs[i].setAlignment(Align.left); statsDescs[i].setTouchable(Touchable.disabled); stage.addActor(statsDescs[i]); stats[i] = new Label("1330", blue); stats[i].setSize(10, 10); stats[i].setFontScale(1.3f / 2); stats[i].setPosition(140, 17 + (i * 12)); stats[i].setAlignment(Align.left); stats[i].setTouchable(Touchable.disabled); stage.addActor(stats[i]); increases[i] = new Label("+20", yellow); increases[i].setSize(10, 10); increases[i].setFontScale(1.3f / 2); increases[i].setPosition(170, 17 + (i * 12)); increases[i].setAlignment(Align.left); increases[i].setTouchable(Touchable.disabled); stage.addActor(increases[i]); } clickToContinue = new Label("Click to continue", stdWhite); clickToContinue.setSize(200, 10); clickToContinue.setFontScale(0.5f); clickToContinue.setPosition(0, 2); clickToContinue.setAlignment(Align.center); clickToContinue.setTouchable(Touchable.disabled); stage.addActor(clickToContinue); }
Example 20
Source Project: Unlucky File: DialogScreen.java License: MIT License | 4 votes |
public DialogScreen(GameScreen gameScreen, TileMap tileMap, Player player, final ResourceManager rm) { super(gameScreen, tileMap, player, rm); // create main UI ui = new Image(rm.dialogBox400x80); ui.setSize(200, 40); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); // create Labels BitmapFont bitmapFont = rm.pixel10; Label.LabelStyle font = new Label.LabelStyle(bitmapFont, new Color(0, 0, 0, 255)); textLabel = new Label("", font); textLabel.setWrap(true); textLabel.setTouchable(Touchable.disabled); textLabel.setFontScale(1.7f / 2); textLabel.setPosition(8, 6); textLabel.setSize(350 / 2, 52 / 2); textLabel.setAlignment(Align.topLeft); stage.addActor(textLabel); clickLabel = new Label("", font); clickLabel.setSize(200, 120); clickLabel.setPosition(0, 0); final Player p = player; clickLabel.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (dialogIndex + 1 == currentDialog.length && endCycle) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); // the text animation has run through every element of the text array endDialog(); handleEvent(nextEvent); } // after a cycle of text animation ends, clicking the UI goes to the next cycle else if (endCycle && dialogIndex < currentDialog.length) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); dialogIndex++; reset(); currentText = currentDialog[dialogIndex]; anim = currentText.split(""); beginCycle = true; } // clicking on the box during a text animation completes it early else if (beginCycle && !endCycle) { resultingText = currentText; textLabel.setText(resultingText); beginCycle = false; endCycle = true; } } }); stage.addActor(clickLabel); }