Java Code Examples for com.badlogic.gdx.Gdx#gl20()
The following examples show how to use
com.badlogic.gdx.Gdx#gl20() .
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Example 1
Source Project: uracer-kotd File: ScreenManager.java License: Apache License 2.0 | 5 votes |
public ScreenManager (Rectangle viewport, ScreenFactory factory) { screenFactory = factory; transMgr = new TransitionManager(viewport, URacer.Game.isDesktop() /* 32bits */, true, true); current = null; next = ScreenType.NoScreen; quitPending = false; doSetScreenImmediate = false; justTransitioned = false; gl = Gdx.gl20; }
Example 2
Source Project: gdx-controllerutils File: ControllerMappingsTest.java License: Apache License 2.0 | 5 votes |
@BeforeClass public static void init() { // Note that we don't need to implement any of the listener's methods Gdx.app = new HeadlessApplication(new ApplicationListener() { @Override public void create() { } @Override public void resize(int width, int height) { } @Override public void render() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }); // Use Mockito to mock the OpenGL methods since we are running headlessly Gdx.gl20 = Mockito.mock(GL20.class); Gdx.gl = Gdx.gl20; }
Example 3
Source Project: mini2Dx File: IOSMini2DxGraphics.java License: Apache License 2.0 | 5 votes |
public void setGL20 (GL20 gl20) { this.gl20 = gl20; if (gl30 == null) { Gdx.gl = gl20; Gdx.gl20 = gl20; } }
Example 4
Source Project: mini2Dx File: IOSMini2DxGraphics.java License: Apache License 2.0 | 5 votes |
public void setGL30 (GL30 gl30) { this.gl30 = gl30; if (gl30 != null) { this.gl20 = gl30; Gdx.gl = gl20; Gdx.gl20 = gl20; Gdx.gl30 = gl30; } }
Example 5
Source Project: mini2Dx File: Lwjgl3Mini2DxWindow.java License: Apache License 2.0 | 5 votes |
void makeCurrent() { Gdx.graphics = graphics; Gdx.gl30 = graphics.getGL30(); Gdx.gl20 = Gdx.gl30 != null ? Gdx.gl30 : graphics.getGL20(); Gdx.gl = Gdx.gl30 != null ? Gdx.gl30 : Gdx.gl20; Gdx.input = input; GLFW.glfwMakeContextCurrent(windowHandle); }