Build Status

WHAT IS MLGA?

MLGA stands for "Make Lobbies Great Again". In any peer to peer lobby, MLGA can be run to view the people you are connected to, see their ping, and toggle a blocked/loved setting for each of them.

This is a continuation of the original project, adapted to work for any - and every - peer-hosted game. It supports loading any lists of users you've previously created, but no longer automatically backs up or interacts with any game data.

HOW DOES IT WORK?

MakeLobbiesGreatAgain uses a packet capture library to detect STUN packets from any peer-to-peer connection, in order to determine who you're connected to and get ping from. This should work for any Steam API-based game, as the Jingle library is used for the STUN, etc. functions of the Steam API.

It is not detected as a hack, since it does not and will not interact directly with a game ever.

APPLICATION SUPPORTS BOTH CLIENTS AND HOSTS

NOTE: If you were linked here from another source, such as Reddit, be sure to check for the latest versions for the best quality. You can find all versions here: MLGA Releases

Primary Feature:

Optional Features:

HOW TO INSTALL AND USE:

System Requirements:

Simply double double click on the MLGA.jar file to run

NOTE: You may need to right-click the JAR file, select Properties, and choose Unblock if it appears below Attributes.

If UAC is enabled: You may need to run the application via Command Prompt (this is due to the PCap4J library being unable to find devices).

HOW TO SUBMIT A DEBUG LOG