MLGA stands for "Make Lobbies Great Again". In any peer to peer lobby, MLGA can be run to view the people you are connected to, see their ping, and toggle a blocked/loved setting for each of them.
This is a continuation of the original project, adapted to work for any - and every - peer-hosted game. It supports loading any lists of users you've previously created, but no longer automatically backs up or interacts with any game data.
MakeLobbiesGreatAgain uses a packet capture library to detect STUN packets from any peer-to-peer connection, in order to determine who you're connected to and get ping from. This should work for any Steam API-based game, as the Jingle library is used for the STUN, etc. functions of the Steam API.
It is not detected as a hack, since it does not and will not interact directly with a game ever.
NOTE: If you were linked here from another source, such as Reddit, be sure to check for the latest versions for the best quality. You can find all versions here: MLGA Releases
Primary Feature:
Optional Features:
System Requirements:
Simply double double click on the MLGA.jar file to run
NOTE: You may need to right-click the JAR file, select Properties, and choose Unblock if it appears below Attributes.
If UAC is enabled: You may need to run the application via Command Prompt (this is due to the PCap4J library being unable to find devices).