sun.java2d.loops.MaskFill Java Examples

The following examples show how to use sun.java2d.loops.MaskFill. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: OGLSurfaceData.java    From jdk8u_jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #2
Source File: OGLSurfaceData.java    From hottub with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #3
Source File: D3DSurfaceData.java    From hottub with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #4
Source File: D3DSurfaceData.java    From jdk8u-jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #5
Source File: OGLSurfaceData.java    From jdk8u-jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #6
Source File: OGLSurfaceData.java    From openjdk-8-source with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #7
Source File: D3DSurfaceData.java    From openjdk-jdk9 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #8
Source File: OGLSurfaceData.java    From openjdk-jdk9 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #9
Source File: D3DSurfaceData.java    From openjdk-8-source with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #10
Source File: OGLSurfaceData.java    From Bytecoder with Apache License 2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #11
Source File: OGLSurfaceData.java    From openjdk-8 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #12
Source File: D3DSurfaceData.java    From openjdk-8 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #13
Source File: D3DSurfaceData.java    From openjdk-jdk8u-backup with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #14
Source File: OGLSurfaceData.java    From openjdk-jdk8u-backup with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #15
Source File: D3DSurfaceData.java    From openjdk-jdk8u with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #16
Source File: D3DSurfaceData.java    From jdk8u-jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #17
Source File: D3DSurfaceData.java    From jdk8u-dev-jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #18
Source File: OGLSurfaceData.java    From dragonwell8_jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #19
Source File: D3DSurfaceData.java    From dragonwell8_jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #20
Source File: OGLSurfaceData.java    From jdk8u-dev-jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #21
Source File: OGLSurfaceData.java    From TencentKona-8 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #22
Source File: D3DSurfaceData.java    From TencentKona-8 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #23
Source File: OGLSurfaceData.java    From openjdk-jdk8u with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #24
Source File: OGLSurfaceData.java    From jdk8u-jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #25
Source File: OGLSurfaceData.java    From jdk8u60 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!OGLPaints.isValid(sg2d) ||
            !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #26
Source File: D3DSurfaceData.java    From jdk8u60 with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #27
Source File: D3DSurfaceData.java    From jdk8u_jdk with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
    if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
        /*
         * We can only accelerate non-Color MaskFill operations if
         * all of the following conditions hold true:
         *   - there is an implementation for the given paintState
         *   - the current Paint can be accelerated for this destination
         *   - multitexturing is available (since we need to modulate
         *     the alpha mask texture with the paint texture)
         *
         * In all other cases, we return null, in which case the
         * validation code will choose a more general software-based loop.
         */
        if (!D3DPaints.isValid(sg2d) ||
            !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
        {
            return null;
        }
    }
    return super.getMaskFill(sg2d);
}
 
Example #28
Source File: BufferedMaskFill.java    From openjdk-8 with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void MaskFill(SunGraphics2D sg2d, SurfaceData sData,
                     Composite comp,
                     final int x, final int y, final int w, final int h,
                     final byte[] mask,
                     final int maskoff, final int maskscan)
{
    AlphaComposite acomp = (AlphaComposite)comp;
    if (acomp.getRule() != AlphaComposite.SRC_OVER) {
        comp = AlphaComposite.SrcOver;
    }

    rq.lock();
    try {
        validateContext(sg2d, comp, BufferedContext.USE_MASK);

        // we adjust the mask length so that the mask ends on a
        // 4-byte boundary
        int maskBytesRequired;
        if (mask != null) {
            // we adjust the mask length so that the mask ends on a
            // 4-byte boundary
            maskBytesRequired = (mask.length + 3) & (~3);
        } else {
            // mask not needed
            maskBytesRequired = 0;
        }
        int totalBytesRequired = 32 + maskBytesRequired;

        RenderBuffer buf = rq.getBuffer();
        if (totalBytesRequired <= buf.capacity()) {
            if (totalBytesRequired > buf.remaining()) {
                // process the queue first and then enqueue the mask
                rq.flushNow();
            }

            buf.putInt(MASK_FILL);
            // enqueue parameters
            buf.putInt(x).putInt(y).putInt(w).putInt(h);
            buf.putInt(maskoff);
            buf.putInt(maskscan);
            buf.putInt(maskBytesRequired);
            if (mask != null) {
                // enqueue the mask
                int padding = maskBytesRequired - mask.length;
                buf.put(mask);
                if (padding != 0) {
                    buf.position(buf.position() + padding);
                }
            }
        } else {
            // queue is too small to accommodate entire mask; perform
            // the operation directly on the queue flushing thread
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    maskFill(x, y, w, h,
                             maskoff, maskscan, mask.length, mask);
                }
            });
        }
    } finally {
        rq.unlock();
    }
}
 
Example #29
Source File: BufferedMaskFill.java    From jdk8u-dev-jdk with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void MaskFill(SunGraphics2D sg2d, SurfaceData sData,
                     Composite comp,
                     final int x, final int y, final int w, final int h,
                     final byte[] mask,
                     final int maskoff, final int maskscan)
{
    AlphaComposite acomp = (AlphaComposite)comp;
    if (acomp.getRule() != AlphaComposite.SRC_OVER) {
        comp = AlphaComposite.SrcOver;
    }

    rq.lock();
    try {
        validateContext(sg2d, comp, BufferedContext.USE_MASK);

        // we adjust the mask length so that the mask ends on a
        // 4-byte boundary
        int maskBytesRequired;
        if (mask != null) {
            // we adjust the mask length so that the mask ends on a
            // 4-byte boundary
            maskBytesRequired = (mask.length + 3) & (~3);
        } else {
            // mask not needed
            maskBytesRequired = 0;
        }
        int totalBytesRequired = 32 + maskBytesRequired;

        RenderBuffer buf = rq.getBuffer();
        if (totalBytesRequired <= buf.capacity()) {
            if (totalBytesRequired > buf.remaining()) {
                // process the queue first and then enqueue the mask
                rq.flushNow();
            }

            buf.putInt(MASK_FILL);
            // enqueue parameters
            buf.putInt(x).putInt(y).putInt(w).putInt(h);
            buf.putInt(maskoff);
            buf.putInt(maskscan);
            buf.putInt(maskBytesRequired);
            if (mask != null) {
                // enqueue the mask
                int padding = maskBytesRequired - mask.length;
                buf.put(mask);
                if (padding != 0) {
                    buf.position(buf.position() + padding);
                }
            }
        } else {
            // queue is too small to accommodate entire mask; perform
            // the operation directly on the queue flushing thread
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    maskFill(x, y, w, h,
                             maskoff, maskscan, mask.length, mask);
                }
            });
        }
    } finally {
        rq.unlock();
    }
}
 
Example #30
Source File: BufferedMaskFill.java    From openjdk-8-source with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void MaskFill(SunGraphics2D sg2d, SurfaceData sData,
                     Composite comp,
                     final int x, final int y, final int w, final int h,
                     final byte[] mask,
                     final int maskoff, final int maskscan)
{
    AlphaComposite acomp = (AlphaComposite)comp;
    if (acomp.getRule() != AlphaComposite.SRC_OVER) {
        comp = AlphaComposite.SrcOver;
    }

    rq.lock();
    try {
        validateContext(sg2d, comp, BufferedContext.USE_MASK);

        // we adjust the mask length so that the mask ends on a
        // 4-byte boundary
        int maskBytesRequired;
        if (mask != null) {
            // we adjust the mask length so that the mask ends on a
            // 4-byte boundary
            maskBytesRequired = (mask.length + 3) & (~3);
        } else {
            // mask not needed
            maskBytesRequired = 0;
        }
        int totalBytesRequired = 32 + maskBytesRequired;

        RenderBuffer buf = rq.getBuffer();
        if (totalBytesRequired <= buf.capacity()) {
            if (totalBytesRequired > buf.remaining()) {
                // process the queue first and then enqueue the mask
                rq.flushNow();
            }

            buf.putInt(MASK_FILL);
            // enqueue parameters
            buf.putInt(x).putInt(y).putInt(w).putInt(h);
            buf.putInt(maskoff);
            buf.putInt(maskscan);
            buf.putInt(maskBytesRequired);
            if (mask != null) {
                // enqueue the mask
                int padding = maskBytesRequired - mask.length;
                buf.put(mask);
                if (padding != 0) {
                    buf.position(buf.position() + padding);
                }
            }
        } else {
            // queue is too small to accommodate entire mask; perform
            // the operation directly on the queue flushing thread
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    maskFill(x, y, w, h,
                             maskoff, maskscan, mask.length, mask);
                }
            });
        }
    } finally {
        rq.unlock();
    }
}