org.bukkit.event.player.PlayerFishEvent.State Java Examples

The following examples show how to use org.bukkit.event.player.PlayerFishEvent.State. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: Scout.java    From AnnihilationPro with MIT License 6 votes vote down vote up
@EventHandler(priority = EventPriority.NORMAL)
	public void Grappler(PlayerFishEvent event)
	{
		Player player = event.getPlayer();
		if(event.getState() == State.IN_GROUND)
		{
			AnniPlayer p = AnniPlayer.getPlayer(player.getUniqueId());
			if(p != null && p.getKit().equals(this))
			{
				if(isGrappleItem(player.getItemInHand()))
				{
					//event.getHook().
					Location playerloc = player.getLocation();
					Location loc = event.getHook().getLocation();
					if (playerloc.distance(loc) < 3.0D) 
				        pullPlayerSlightly(player, loc);
				    else 
				        pullEntityToLocation(player, loc);
//					Vector vec = playerloc.toVector();
//					Vector vec2 = loc.toVector();
//					player.setVelocity(vec2.subtract(vec).normalize().multiply(1));
					player.getItemInHand().setDurability((short)0);
				}
			}
		}
	}
 
Example #2
Source File: DisplayProtectionListener.java    From QuickShop-Reremake with GNU General Public License v3.0 5 votes vote down vote up
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void player(PlayerFishEvent event) {
    if (DisplayItem.getNowUsing() != DisplayType.REALITEM) {
        return;
    }
    if (event.getState() != State.CAUGHT_ENTITY) {
        return;
    }
    if (event.getCaught() == null) {
        return;
    }
    if (event.getCaught().getType() != EntityType.DROPPED_ITEM) {
        return;
    }
    final Item item = (Item) event.getCaught();
    final ItemStack is = item.getItemStack();
    if (!DisplayItem.checkIsGuardItemStack(is)) {
        return;
    }
    // item.remove();
    event.getHook().remove();
    // event.getCaught().remove();
    event.setCancelled(true);
    sendAlert(
            "[DisplayGuard] Player "
                    + event.getPlayer().getName()
                    + " trying hook item use Fishing Rod, QuickShop already removed it.");
    Util.inventoryCheck(event.getPlayer().getInventory());
}
 
Example #3
Source File: LifeskillingListener.java    From EnchantmentsEnhance with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Fishing gives enhancement stone.
 *
 * @param e
 */
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onFishing(PlayerFishEvent e) {
    // If the fishing is successful
    if (e.getState().equals(State.CAUGHT_FISH)) {
        Player player = e.getPlayer();
        if (DropManager.fishingChance > random.nextDouble()) {
            DropManager.randomDrop(player, DropManager.fishingLootTable);
        }
    }
}
 
Example #4
Source File: CustomItemFish.java    From AdditionsAPI with MIT License 5 votes vote down vote up
@EventHandler(priority = EventPriority.MONITOR)
public void onCustomItemFish(CustomItemFishEvent customEvent) {
	if (customEvent.isCancelled())
		return;
	CustomItem cItem = customEvent.getCustomItem();
	PlayerFishEvent event = customEvent.getPlayerFishEvent();
	Player player = event.getPlayer();
	if (cItem.getDurabilityMechanics() instanceof FishingRodDurability) {
		ItemStack item = customEvent.getCustomItemStack().getItemStack();
		State state = event.getState();
		FishingRodDurability mechanics = (FishingRodDurability) cItem.getDurabilityMechanics();
		PlayerCustomItemDamageEvent damageEvent = new PlayerCustomItemDamageEvent(player, item, 0, cItem);

		switch (state) {
		case CAUGHT_ENTITY:
			if (event.getCaught().getType() == EntityType.DROPPED_ITEM) {
				damageEvent.setDamage(mechanics.getItemReel());
			} else {
				damageEvent.setDamage(mechanics.getEntityReel());
			}
			break;
		case CAUGHT_FISH:
			damageEvent.setDamage(mechanics.getFishCatch());
			break;
		case IN_GROUND:
			damageEvent.setDamage(mechanics.getBlockReel());
			break;
		default:
			break;
		}

		if (damageEvent.getDamage() != 0)
			Bukkit.getServer().getPluginManager().callEvent(damageEvent);
	}
}