net.minecraft.world.gen.structure.StructureVillagePieces.Village Java Examples

The following examples show how to use net.minecraft.world.gen.structure.StructureVillagePieces.Village. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: VillagerCreationTofu.java    From TofuCraftReload with MIT License 4 votes vote down vote up
@Override
public Village buildComponent(StructureVillagePieces.PieceWeight villagePiece, StructureVillagePieces.Start startPiece, List<StructureComponent> pieces, Random random, int p1,
                              int p2, int p3, EnumFacing facing, int p5) {
    return TofuVillagerHouse.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);
}
 
Example #2
Source File: VillagerCreationWA.java    From Sakura_mod with MIT License 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces,
		Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return WAVillagerHouse.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);
}
 
Example #3
Source File: VillageHandlerGuardTower2.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3,
		EnumFacing facing, int p5) {
	return VillagePieceGuardTower2.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
Example #4
Source File: VillageHandlerBarracks.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return VillagePieceBarracks.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
Example #5
Source File: VillageHandlerCabin.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return VillagePieceCabin.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
Example #6
Source File: VillageHandlerGuardTower.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return VillagePieceGuardTower.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
Example #7
Source File: VillageHandlerShop.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return VillagePieceShop.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
Example #8
Source File: VillageHandlerTrophy.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3, EnumFacing facing, int p5) {
	return VillagePieceTrophy.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}
 
Example #9
Source File: VillageHandlerKeep.java    From ToroQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
public Village buildComponent(PieceWeight villagePiece, Start startPiece, List<StructureComponent> pieces, Random random, int p1, int p2, int p3,
		EnumFacing facing, int p5) {
	return VillagePieceKeep.createPiece(startPiece, pieces, random, p1, p2, p3, facing, p5);

}