net.minecraft.world.gen.decorator.Decorator Java Examples

The following examples show how to use net.minecraft.world.gen.decorator.Decorator. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: MoonHighlandsRocksBiome.java    From Galacticraft-Rewoven with MIT License 6 votes vote down vote up
public MoonHighlandsRocksBiome() {
    super((new Settings())
            .configureSurfaceBuilder(SurfaceBuilder.DEFAULT, MOON_HIGHLANDS_ROCK_CONFIG)
            .precipitation(Precipitation.NONE)
            .category(Category.NONE)
            .depth(0.65F)
            .scale(0.0065F)
            .temperature(-100.0F)
            .downfall(0.00002F)
            .effects(new BiomeEffects.Builder()
                    .waterColor(9937330)
                    .waterFogColor(11243183)
                    .fogColor(0)
                    .build())
            .parent(Constants.MOD_ID + ":" + Constants.Biomes.MOON_HIGHLANDS_ROCKS));
    this.addFeature(GenerationStep.Feature.TOP_LAYER_MODIFICATION, DecoratedFeature.FOREST_ROCK.configure(new ForestRockFeatureConfig(GalacticraftBlocks.MOON_ROCK.getDefaultState(), 6)).createDecoratedFeature(Decorator.WATER_LAKE.configure(new ChanceDecoratorConfig(4))));
}
 
Example #2
Source File: MoonMareRocksBiome.java    From Galacticraft-Rewoven with MIT License 6 votes vote down vote up
public MoonMareRocksBiome() {
    super((new Settings())
            .configureSurfaceBuilder(GalacticraftSurfaceBuilders.MOON_SURFACE_BUILDER, MOON_MARE_ROCK_CONFIG)
            .precipitation(Precipitation.NONE)
            .category(Category.NONE)
            .depth(0.65F)
            .scale(0.0065F)
            .temperature(-100.0F)
            .downfall(0.00002F)
            .effects(new BiomeEffects.Builder()
                    .waterColor(9937330)
                    .waterFogColor(11243183)
                    .fogColor(0)
                    .build())
            .parent(Constants.MOD_ID + ":" + Constants.Biomes.MOON_HIGHLANDS_ROCKS));
    this.addFeature(GenerationStep.Feature.TOP_LAYER_MODIFICATION, DecoratedFeature.FOREST_ROCK.configure(new ForestRockFeatureConfig(GalacticraftBlocks.MOON_BASALT.getDefaultState(), 6)).createDecoratedFeature(Decorator.WATER_LAKE.configure(new ChanceDecoratorConfig(4))));
}
 
Example #3
Source File: PumpkinPatchBiome.java    From the-hallow with MIT License 6 votes vote down vote up
public PumpkinPatchBiome() {
	super(new Settings().surfaceBuilder(SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.PLAINS).depth(0.125f).scale(0.07f).temperature(0.7f).downfall(0.8f).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	GRASS_COLOR = 0xC9C92A;
	FOLIAGE_COLOR = 0xC9C92A;
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	HallowedBiomeFeatures.addGrass(this);
	HallowedBiomeFeatures.addLakes(this);
	//is not the same as other biome pumpkins, do not use HallowedBiomeFeatures pumpkins
	this.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, HallowedBiomeFeatures.configureFeature(HallowedFeatures.COLORED_PUMPKIN, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(10)));
	HallowedBiomeFeatures.addDefaultHallowedTrees(this);
	
	this.addSpawn(EntityCategory.CREATURE, new SpawnEntry(HallowedEntities.PUMPCOWN, 8, 4, 8));
}
 
Example #4
Source File: GhastlyDesert.java    From the-hallow with MIT License 5 votes vote down vote up
public GhastlyDesert() {
	super(new Settings().surfaceBuilder(DESERT_SURFACE_BUILDER).precipitation(Precipitation.NONE).category(Category.DESERT).precipitation(Biome.Precipitation.NONE).category(Biome.Category.DESERT).depth(0.125F).scale(0.05F).temperature(2.0F).downfall(0.0F).waterColor(0x3F76E4).waterFogColor(0x050533));
	
	this.addStructureFeature(Feature.MINESHAFT.configure(new MineshaftFeatureConfig(0.004D, MineshaftFeature.Type.NORMAL)));
	
	this.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, HallowedBiomeFeatures.configureFeature(HallowedFeatures.DEADER_BUSH, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(2)));
	this.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, HallowedBiomeFeatures.configureFeature(HallowedFeatures.RESTLESS_CACTUS, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(10)));
}
 
Example #5
Source File: MixinDecorator.java    From patchwork-api with GNU Lesser General Public License v2.1 4 votes vote down vote up
public Class<Decorator> getRegistryType() {
	return Decorator.class;
}
 
Example #6
Source File: MixinDecorator.java    From patchwork-api with GNU Lesser General Public License v2.1 4 votes vote down vote up
public Identifier getRegistryName() {
	Decorator<?> decorator = (Decorator<?>) (Object) this;

	return Identifiers.getOrFallback(Registry.DECORATOR, decorator, registryName);
}
 
Example #7
Source File: MixinDecorator.java    From patchwork-api with GNU Lesser General Public License v2.1 4 votes vote down vote up
@Override
public IForgeRegistryEntry<Decorator> setRegistryName(Identifier name) {
	this.registryName = name;

	return this;
}
 
Example #8
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addColoredPumpkins(Biome biome) {
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.COLORED_PUMPKIN, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP_DOUBLE, new ChanceDecoratorConfig(32)));
}
 
Example #9
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addGloomshrooms(Biome biome) {
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(Feature.RANDOM_PATCH, new RandomPatchFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.GLOOMSHROOM.getDefaultState()), new SimpleBlockPlacer()).tries(32).build(), Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(1)));
}
 
Example #10
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addGrass(Biome biome) {
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(Feature.RANDOM_PATCH, new RandomPatchFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.EERIE_GRASS.getDefaultState()), new SimpleBlockPlacer()).tries(32).build(), Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(1)));
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(Feature.RANDOM_PATCH, new RandomPatchFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.TALL_EERIE_GRASS.getDefaultState()), new SimpleBlockPlacer()).tries(64).cannotProject().build(), Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(1)));
}
 
Example #11
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addOres(Biome biome) {
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.HALLOWED_ORE.getDefaultState(), 5), Decorator.COUNT_RANGE, new RangeDecoratorConfig(1, 0, 0, 16)));
}
 
Example #12
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addMineables(Biome biome) {
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.DECEASED_DIRT.getDefaultState(), 33), Decorator.COUNT_RANGE, new RangeDecoratorConfig(10, 0, 0, 256)));
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.TAINTED_GRAVEL.getDefaultState(), 33), Decorator.COUNT_RANGE, new RangeDecoratorConfig(8, 0, 0, 256)));
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(HallowedFeatures.ORE, new HallowedOreFeatureConfig(HallowedBlocks.INFESTED_TAINTED_STONE.getDefaultState(), 33), Decorator.COUNT_RANGE, new RangeDecoratorConfig(5, 0, 0, 256)));
}
 
Example #13
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addBarrows(Biome biome) {
	biome.addFeature(GenerationStep.Feature.TOP_LAYER_MODIFICATION, configureFeature(HallowedFeatures.BARROW, FeatureConfig.DEFAULT, Decorator.COUNT_EXTRA_HEIGHTMAP, new CountExtraChanceDecoratorConfig(0, 0.35f, 1)));
}
 
Example #14
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addLairs(Biome biome) {
	biome.addFeature(GenerationStep.Feature.SURFACE_STRUCTURES, configureFeature(HallowedFeatures.SPIDER_LAIR, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP, new ChanceDecoratorConfig(230)));
}
 
Example #15
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addWells(Biome biome) {
	biome.addFeature(GenerationStep.Feature.SURFACE_STRUCTURES, configureFeature(HallowedFeatures.WITCH_WELL, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP, new ChanceDecoratorConfig(300)));
}
 
Example #16
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addExtraLakes(Biome biome) {
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(2)));
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.BLOOD_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(20)));
}
 
Example #17
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addLakes(Biome biome) {
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(4)));
	biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.BLOOD_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(40)));
}
 
Example #18
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addDefaultUplandsGeneration(Biome biome) {
	biome.addFeature(GenerationStep.Feature.SURFACE_STRUCTURES, configureFeature(HallowedFeatures.STONE_CIRCLE, FeatureConfig.DEFAULT, Decorator.CHANCE_HEIGHTMAP, new ChanceDecoratorConfig(160)));
}
 
Example #19
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addDisks(Biome biome) {
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(Feature.DISK, new DiskFeatureConfig(HallowedBlocks.TAINTED_SAND.getDefaultState(), 7, 2, Lists.newArrayList(HallowedBlocks.DECEASED_DIRT.getDefaultState(), HallowedBlocks.DECEASED_GRASS_BLOCK.getDefaultState())), Decorator.COUNT_TOP_SOLID, new CountDecoratorConfig(3)));
	biome.addFeature(GenerationStep.Feature.UNDERGROUND_ORES, configureFeature(Feature.DISK, new DiskFeatureConfig(HallowedBlocks.TAINTED_GRAVEL.getDefaultState(), 6, 2, Lists.newArrayList(HallowedBlocks.DECEASED_DIRT.getDefaultState(), HallowedBlocks.DECEASED_GRASS_BLOCK.getDefaultState())), Decorator.COUNT_TOP_SOLID, new CountDecoratorConfig(1)));
}
 
Example #20
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addHallowedSwampTrees(Biome biome) {
	//note: the feature config here is completely irrelevant. The feature ignores it. I've tried to make it at least somewhat similar in case someone does something strange with it.
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.SMALL_DEADWOOD_TREE, new BranchedTreeFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.DEADWOOD_LOG.getDefaultState()), new SimpleStateProvider(HallowedBlocks.DEADWOOD_LEAVES.getDefaultState()), new BlobFoliagePlacer(2, 0)).baseHeight(4).heightRandA(2).foliageHeight(3).noVines().build(), Decorator.COUNT_EXTRA_HEIGHTMAP, new CountExtraChanceDecoratorConfig(4, 0.1F, 1)));
	// Still needs work as well
}
 
Example #21
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addHallowedForestTrees(Biome biome) {
	//note: the feature config here is completely irrelevant. The feature ignores it. I've tried to make it at least somewhat similar in case someone does something strange with it.
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.LARGE_DEADWOOD_TREE, new MegaTreeFeatureConfig.Builder(new SimpleStateProvider(HallowedBlocks.DEADWOOD_LOG.getDefaultState()), new SimpleStateProvider(HallowedBlocks.DEADWOOD_LEAVES.getDefaultState())).baseHeight(6).build(), Decorator.COUNT_EXTRA_HEIGHTMAP, new CountExtraChanceDecoratorConfig(1, 0.05F, 1)));
}
 
Example #22
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static void addDefaultHallowedTrees(Biome biome) {
	//note: the feature config here is completely irrelevant. The feature ignores it. I've tried to make it at least somewhat similar in case someone does something strange with it.
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.SMALL_SKELETON_TREE, new TreeFeatureConfig.Builder(new SimpleStateProvider(Blocks.BONE_BLOCK.getDefaultState()), new SimpleStateProvider(Blocks.AIR.getDefaultState())).build(), Decorator.COUNT_EXTRA_HEIGHTMAP, (biome instanceof HallowedForestBiome) ? new CountExtraChanceDecoratorConfig(2, 0.2F, 2) : new CountExtraChanceDecoratorConfig(0, 0.1F, 2)));
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.LARGE_SKELETON_TREE, new TreeFeatureConfig.Builder(new SimpleStateProvider(Blocks.BONE_BLOCK.getDefaultState()), new SimpleStateProvider(Blocks.AIR.getDefaultState())).build(), Decorator.COUNT_EXTRA_HEIGHTMAP, (biome instanceof HallowedForestBiome) ? new CountExtraChanceDecoratorConfig(0, 0.5F, 1) : new CountExtraChanceDecoratorConfig(0, 0.01F, 1)));
	//Still needs work
}
 
Example #23
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 4 votes vote down vote up
public static <F extends FeatureConfig, D extends DecoratorConfig> ConfiguredFeature<?, ?> configureFeature(Feature<F> feature, F featureConfig, Decorator<D> decorator, D decoratorConfig) {
	Feature<DecoratedFeatureConfig> feature2 = feature instanceof FlowerFeature ? Feature.DECORATED_FLOWER : Feature.DECORATED;
	return new ConfiguredFeature(feature2, new DecoratedFeatureConfig(feature.configure(featureConfig), decorator.configure(decoratorConfig)));
}
 
Example #24
Source File: HallowedBiomeFeatures.java    From the-hallow with MIT License 2 votes vote down vote up
public static void addDecoration(Biome biome) {
	
	biome.addFeature(GenerationStep.Feature.VEGETAL_DECORATION, configureFeature(HallowedFeatures.BRAMBLES, FeatureConfig.DEFAULT, Decorator.COUNT_HEIGHTMAP_DOUBLE, new CountDecoratorConfig(2)));
}