net.minecraft.network.play.server.SPacketChangeGameState Java Examples

The following examples show how to use net.minecraft.network.play.server.SPacketChangeGameState. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: NoWeather.java    From ForgeHax with MIT License 6 votes vote down vote up
@SubscribeEvent
public void onPacketIncoming(PacketEvent.Incoming.Pre event) {
  if (event.getPacket() instanceof SPacketChangeGameState) {
    int state = ((SPacketChangeGameState) event.getPacket()).getGameState();
    float strength = ((SPacketChangeGameState) event.getPacket()).getValue();
    boolean isRainState = false;
    switch (state) {
      case 1: // end rain
        isRainState = false;
        setState(false, 0.f, 0.f);
        break;
      case 2: // start rain
        isRainState = true;
        setState(true, 1.f, 1.f);
        break;
      case 7: // fade value: sky brightness
        isRainState = true; // needs to be cancelled to avoid flicker
        break;
    }
    if (isRainState) {
      disableRain();
      event.setCanceled(true);
    }
  }
}
 
Example #2
Source File: WorldProviderSurface.java    From TFC2 with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void updateWeather()
{
	if (!hasNoSky())
	{
		if (!world.isRemote && world.provider.getDimension() == 0)
		{
			world.getWorldInfo().setRainTime(48000);
			world.getWorldInfo().setRaining(false);
			int i = world.getWorldInfo().getCleanWeatherTime();

			if (i > 0)
			{
				--i;
				world.getWorldInfo().setCleanWeatherTime(i);
				world.getWorldInfo().setThunderTime(world.getWorldInfo().isThundering() ? 1 : 2);
				world.getWorldInfo().setRainTime(world.getWorldInfo().isRaining() ? 1 : 2);
			}
			int j = world.getWorldInfo().getThunderTime();

			if (j <= 0)
			{
				if (world.getWorldInfo().isThundering())
				{
					world.getWorldInfo().setThunderTime(world.rand.nextInt(12000) + 3600);
				}
				else
				{
					world.getWorldInfo().setThunderTime(world.rand.nextInt(168000) + 12000);
				}
			}
			else
			{
				--j;
				world.getWorldInfo().setThunderTime(j);

				if (j <= 0)
				{
					world.getWorldInfo().setThundering(!world.getWorldInfo().isThundering());
				}
			}

			world.prevThunderingStrength = world.thunderingStrength;

			/*if (worldObj.getWorldInfo().isThundering())
			{
				worldObj.thunderingStrength = (float)((double)worldObj.thunderingStrength + 0.01D);
			}
			else
			{
				worldObj.thunderingStrength = (float)((double)worldObj.thunderingStrength - 0.01D);
			}

			worldObj.thunderingStrength = MathHelper.clamp_float(worldObj.thunderingStrength, 0.0F, 1.0F);*/


			world.prevRainingStrength = world.rainingStrength;

			Iterator iterator = world.playerEntities.iterator();

			//TODO: Add thunder support

			while (iterator.hasNext())
			{
				EntityPlayerMP player = (EntityPlayerMP) iterator.next();
				if(!player.isDead && player.dimension == 0)
				{
					float old = player.getEntityData().getFloat("oldPrecipitation");
					float precip = (float)WeatherManager.getInstance().getPrecipitation((int)player.posX, (int)player.posZ);
					if(precip != old)
					{
						player.connection.sendPacket(new SPacketChangeGameState(7, precip));
					}
				}
			}

		}
	}
}