net.minecraft.network.play.client.C02PacketUseEntity Java Examples

The following examples show how to use net.minecraft.network.play.client.C02PacketUseEntity. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: KillAura.java    From Happy_MinecraftClient with GNU General Public License v3.0 6 votes vote down vote up
@EventTarget
public void onMotion(MotionUpdateEvent event) {
    if(!getState())
        return;

    switch(event.getState()) {
        case PRE:
            Object[] objects = mc.theWorld.loadedEntityList.stream().filter(entity -> entity instanceof EntityLivingBase && entity != mc.thePlayer && ((EntityLivingBase) entity).getHealth() > 0F && entity.getDistanceToEntity(mc.thePlayer) <= rangeValue.getObject()).sorted(Comparator.comparingDouble(entity -> entity.getDistanceToEntity(mc.thePlayer))).toArray();

            if(objects.length > 0)
                target = (EntityLivingBase) objects[0];

            // Your facing etc here then
            break;
        case POST:
            if(target == null)
                return;

            mc.thePlayer.swingItem();
            mc.getNetHandler().addToSendQueue(new C02PacketUseEntity(target, C02PacketUseEntity.Action.ATTACK));

            target = null;
            break;
    }
}
 
Example #2
Source File: TeleportHit.java    From LiquidBounce with GNU General Public License v3.0 5 votes vote down vote up
@EventTarget
public void onMotion(MotionEvent event) {
    if(event.getEventState() != EventState.PRE)
        return;

    final Entity facedEntity = RaycastUtils.raycastEntity(100D, raycastedEntity -> raycastedEntity instanceof EntityLivingBase);
    if(mc.gameSettings.keyBindAttack.isKeyDown() && EntityUtils.isSelected(facedEntity, true) && facedEntity.getDistanceSqToEntity(mc.thePlayer) >= 1D)
        targetEntity = (EntityLivingBase) facedEntity;

    if(targetEntity != null) {
        if(!shouldHit) {
            shouldHit = true;
            return;
        }

        if(mc.thePlayer.fallDistance > 0F) {
            final Vec3 rotationVector = RotationUtils.getVectorForRotation(new Rotation(mc.thePlayer.rotationYaw, 0F));
            final double x = mc.thePlayer.posX + rotationVector.xCoord * (mc.thePlayer.getDistanceToEntity(targetEntity) - 1.0F);
            final double z = mc.thePlayer.posZ + rotationVector.zCoord * (mc.thePlayer.getDistanceToEntity(targetEntity) - 1.0F);
            final double y = targetEntity.getPosition().getY() + 0.25D;

            PathUtils.findPath(x, y + 1.0D, z, 4D).forEach(pos -> mc.getNetHandler().addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(pos.getX(), pos.getY(), pos.getZ(), false)));

            mc.thePlayer.swingItem();
            mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.ATTACK));
            mc.thePlayer.onCriticalHit(targetEntity);
            shouldHit = false;
            targetEntity = null;
        }else if(mc.thePlayer.onGround)
            mc.thePlayer.jump();
    }else
        shouldHit = false;
}
 
Example #3
Source File: FakeNetServerHandler.java    From Gadomancy with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void processUseEntity(C02PacketUseEntity p_147340_1_) {
}