net.minecraft.network.play.client.C02PacketUseEntity Java Examples
The following examples show how to use
net.minecraft.network.play.client.C02PacketUseEntity.
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Example #1
Source File: KillAura.java From Happy_MinecraftClient with GNU General Public License v3.0 | 6 votes |
@EventTarget public void onMotion(MotionUpdateEvent event) { if(!getState()) return; switch(event.getState()) { case PRE: Object[] objects = mc.theWorld.loadedEntityList.stream().filter(entity -> entity instanceof EntityLivingBase && entity != mc.thePlayer && ((EntityLivingBase) entity).getHealth() > 0F && entity.getDistanceToEntity(mc.thePlayer) <= rangeValue.getObject()).sorted(Comparator.comparingDouble(entity -> entity.getDistanceToEntity(mc.thePlayer))).toArray(); if(objects.length > 0) target = (EntityLivingBase) objects[0]; // Your facing etc here then break; case POST: if(target == null) return; mc.thePlayer.swingItem(); mc.getNetHandler().addToSendQueue(new C02PacketUseEntity(target, C02PacketUseEntity.Action.ATTACK)); target = null; break; } }
Example #2
Source File: TeleportHit.java From LiquidBounce with GNU General Public License v3.0 | 5 votes |
@EventTarget public void onMotion(MotionEvent event) { if(event.getEventState() != EventState.PRE) return; final Entity facedEntity = RaycastUtils.raycastEntity(100D, raycastedEntity -> raycastedEntity instanceof EntityLivingBase); if(mc.gameSettings.keyBindAttack.isKeyDown() && EntityUtils.isSelected(facedEntity, true) && facedEntity.getDistanceSqToEntity(mc.thePlayer) >= 1D) targetEntity = (EntityLivingBase) facedEntity; if(targetEntity != null) { if(!shouldHit) { shouldHit = true; return; } if(mc.thePlayer.fallDistance > 0F) { final Vec3 rotationVector = RotationUtils.getVectorForRotation(new Rotation(mc.thePlayer.rotationYaw, 0F)); final double x = mc.thePlayer.posX + rotationVector.xCoord * (mc.thePlayer.getDistanceToEntity(targetEntity) - 1.0F); final double z = mc.thePlayer.posZ + rotationVector.zCoord * (mc.thePlayer.getDistanceToEntity(targetEntity) - 1.0F); final double y = targetEntity.getPosition().getY() + 0.25D; PathUtils.findPath(x, y + 1.0D, z, 4D).forEach(pos -> mc.getNetHandler().addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(pos.getX(), pos.getY(), pos.getZ(), false))); mc.thePlayer.swingItem(); mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(targetEntity, C02PacketUseEntity.Action.ATTACK)); mc.thePlayer.onCriticalHit(targetEntity); shouldHit = false; targetEntity = null; }else if(mc.thePlayer.onGround) mc.thePlayer.jump(); }else shouldHit = false; }
Example #3
Source File: FakeNetServerHandler.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void processUseEntity(C02PacketUseEntity p_147340_1_) { }