net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket Java Examples
The following examples show how to use
net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket.
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Example #1
Source File: Criticals.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void sendPacket(EventSendPacket event) { if (event.getPacket() instanceof PlayerInteractEntityC2SPacket) { PlayerInteractEntityC2SPacket packet = (PlayerInteractEntityC2SPacket) event.getPacket(); if (packet.getType() == PlayerInteractEntityC2SPacket.InteractionType.ATTACK) { this.doCritical(); /* Lets fake some extra paricles to make the player feel good */ Entity e = packet.getEntity(mc.world); Random r = new Random(); for (int i = 0; i < 10; i++) { mc.particleManager.addParticle(ParticleTypes.CRIT, e.getX(), e.getY() + e.getHeight() / 2, e.getZ(), r.nextDouble() - 0.5, r.nextDouble() - 0.5, r.nextDouble() - 0.5); } } } }
Example #2
Source File: CrystalAura.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { delay++; int reqDelay = (int) Math.round(20/getSettings().get(3).toSlider().getValue()); for (Entity e: mc.world.getEntities()) { if (e instanceof EndCrystalEntity && mc.player.distanceTo(e) < getSettings().get(2).toSlider().getValue()) { if (!mc.player.canSee(e) && !getSettings().get(1).toToggle().state) continue; if (getSettings().get(0).toToggle().state) EntityUtils.facePos(e.getX(), e.getY() + e.getHeight()/2, e.getZ()); if (delay > reqDelay || reqDelay == 0) { mc.player.networkHandler.sendPacket(new PlayerInteractEntityC2SPacket(e, mc.player.isSneaking())); mc.player.attack(e); mc.player.swingHand(Hand.MAIN_HAND); delay=0; } } } }
Example #3
Source File: Criticals.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void sendPacket(EventSendPacket event) { if (event.getPacket() instanceof PlayerInteractEntityC2SPacket) { PlayerInteractEntityC2SPacket packet = (PlayerInteractEntityC2SPacket) event.getPacket(); if (packet.getType() == PlayerInteractEntityC2SPacket.InteractionType.ATTACK) { this.doCritical(); /* Lets fake some extra paricles to make the player feel good */ Entity e = packet.getEntity(mc.world); Random r = new Random(); for (int i = 0; i < 10; i++) { mc.particleManager.addParticle(ParticleTypes.CRIT, e.getX(), e.getY() + e.getHeight() / 2, e.getZ(), r.nextDouble() - 0.5, r.nextDouble() - 0.5, r.nextDouble() - 0.5); } } } }
Example #4
Source File: CrystalAura.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
@Subscribe public void onTick(EventTick event) { delay++; int reqDelay = (int) Math.round(20/getSettings().get(3).toSlider().getValue()); for (Entity e: mc.world.getEntities()) { if (e instanceof EnderCrystalEntity && mc.player.distanceTo(e) < getSettings().get(2).toSlider().getValue()) { if (!mc.player.canSee(e) && !getSettings().get(1).toToggle().state) continue; if (getSettings().get(0).toToggle().state) EntityUtils.facePos(e.getX(), e.getY() + e.getHeight()/2, e.getZ()); if (delay > reqDelay || reqDelay == 0) { mc.player.networkHandler.sendPacket(new PlayerInteractEntityC2SPacket(e)); mc.player.attack(e); mc.player.swingHand(Hand.MAIN_HAND); delay=0; } } } }
Example #5
Source File: ServerPlayNetworkHandler_scarpetEventsMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerInteractEntity", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;interact(Lnet/minecraft/entity/Entity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/ActionResult;" )) private void onEntityInteract(PlayerInteractEntityC2SPacket playerInteractEntityC2SPacket_1, CallbackInfo ci) { PLAYER_INTERACTS_WITH_ENTITY.onEntityAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), playerInteractEntityC2SPacket_1.getHand()); }
Example #6
Source File: ServerPlayNetworkHandler_scarpetEventsMixin.java From fabric-carpet with MIT License | 5 votes |
@Inject(method = "onPlayerInteractEntity", at = @At( value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;attack(Lnet/minecraft/entity/Entity;)V" )) private void onEntityAttack(PlayerInteractEntityC2SPacket playerInteractEntityC2SPacket_1, CallbackInfo ci) { //todo add hit and hand in the future PLAYER_ATTACKS_ENTITY.onEntityAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), null); }
Example #7
Source File: AutoLeaveHack.java From Wurst7 with GNU General Public License v3.0 | votes |
@Override public void onUpdate() { // check gamemode if(MC.player.abilities.creativeMode) return; // check for other players if(MC.isInSingleplayer() && MC.player.networkHandler.getPlayerList().size() == 1) return; // check health if(MC.player.getHealth() > health.getValueF() * 2F) return; // leave server switch(mode.getSelected()) { case QUIT: MC.world.disconnect(); break; case CHARS: MC.player.networkHandler .sendPacket(new ChatMessageC2SPacket("\u00a7")); break; case TELEPORT: MC.player.networkHandler.sendPacket( new PlayerMoveC2SPacket.PositionOnly(3.1e7, 100, 3.1e7, false)); break; case SELFHURT: MC.player.networkHandler .sendPacket(new PlayerInteractEntityC2SPacket(MC.player, MC.player.isSneaking())); break; } // disable setEnabled(false); }