Java Code Examples for net.minecraft.entity.projectile.EntityShulkerBullet

The following are top voted examples for showing how to use net.minecraft.entity.projectile.EntityShulkerBullet. These examples are extracted from open source projects. You can vote up the examples you like and your votes will be used in our system to generate more good examples.
Example 1
Project: Backmemed   File: RenderShulkerBullet.java   Source Code and License 6 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityShulkerBullet entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    float f = this.rotLerp(entity.prevRotationYaw, entity.rotationYaw, partialTicks);
    float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
    float f2 = (float)entity.ticksExisted + partialTicks;
    GlStateManager.translate((float)x, (float)y + 0.15F, (float)z);
    GlStateManager.rotate(MathHelper.sin(f2 * 0.1F) * 180.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(MathHelper.cos(f2 * 0.1F) * 180.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(MathHelper.sin(f2 * 0.15F) * 360.0F, 0.0F, 0.0F, 1.0F);
    float f3 = 0.03125F;
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(-1.0F, -1.0F, 1.0F);
    this.bindEntityTexture(entity);
    this.model.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.03125F);
    GlStateManager.enableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);
    GlStateManager.scale(1.5F, 1.5F, 1.5F);
    this.model.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.03125F);
    GlStateManager.disableBlend();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 2
Project: CustomWorldGen   File: RenderShulkerBullet.java   Source Code and License 6 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityShulkerBullet entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    float f = this.rotLerp(entity.prevRotationYaw, entity.rotationYaw, partialTicks);
    float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
    float f2 = (float)entity.ticksExisted + partialTicks;
    GlStateManager.translate((float)x, (float)y + 0.15F, (float)z);
    GlStateManager.rotate(MathHelper.sin(f2 * 0.1F) * 180.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(MathHelper.cos(f2 * 0.1F) * 180.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(MathHelper.sin(f2 * 0.15F) * 360.0F, 0.0F, 0.0F, 1.0F);
    float f3 = 0.03125F;
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(-1.0F, -1.0F, 1.0F);
    this.bindEntityTexture(entity);
    this.model.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.03125F);
    GlStateManager.enableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);
    GlStateManager.scale(1.5F, 1.5F, 1.5F);
    this.model.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.03125F);
    GlStateManager.disableBlend();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 3
Project: ExpandedRailsMod   File: RenderShulkerBullet.java   Source Code and License 6 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityShulkerBullet entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    float f = this.rotLerp(entity.prevRotationYaw, entity.rotationYaw, partialTicks);
    float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
    float f2 = (float)entity.ticksExisted + partialTicks;
    GlStateManager.translate((float)x, (float)y + 0.15F, (float)z);
    GlStateManager.rotate(MathHelper.sin(f2 * 0.1F) * 180.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(MathHelper.cos(f2 * 0.1F) * 180.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.rotate(MathHelper.sin(f2 * 0.15F) * 360.0F, 0.0F, 0.0F, 1.0F);
    float f3 = 0.03125F;
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(-1.0F, -1.0F, 1.0F);
    this.bindEntityTexture(entity);
    this.model.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.03125F);
    GlStateManager.enableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);
    GlStateManager.scale(1.5F, 1.5F, 1.5F);
    this.model.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.03125F);
    GlStateManager.disableBlend();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 4
Project: Backmemed   File: EntityShulker.java   Source Code and License 5 votes vote down vote up
public void updateTask()
{
    if (EntityShulker.this.world.getDifficulty() != EnumDifficulty.PEACEFUL)
    {
        --this.attackTime;
        EntityLivingBase entitylivingbase = EntityShulker.this.getAttackTarget();
        EntityShulker.this.getLookHelper().setLookPositionWithEntity(entitylivingbase, 180.0F, 180.0F);
        double d0 = EntityShulker.this.getDistanceSqToEntity(entitylivingbase);

        if (d0 < 400.0D)
        {
            if (this.attackTime <= 0)
            {
                this.attackTime = 20 + EntityShulker.this.rand.nextInt(10) * 20 / 2;
                EntityShulkerBullet entityshulkerbullet = new EntityShulkerBullet(EntityShulker.this.world, EntityShulker.this, entitylivingbase, EntityShulker.this.getAttachmentFacing().getAxis());
                EntityShulker.this.world.spawnEntityInWorld(entityshulkerbullet);
                EntityShulker.this.playSound(SoundEvents.ENTITY_SHULKER_SHOOT, 2.0F, (EntityShulker.this.rand.nextFloat() - EntityShulker.this.rand.nextFloat()) * 0.2F + 1.0F);
            }
        }
        else
        {
            EntityShulker.this.setAttackTarget((EntityLivingBase)null);
        }

        super.updateTask();
    }
}
 
Example 5
Project: CustomWorldGen   File: EntityShulker.java   Source Code and License 5 votes vote down vote up
/**
 * Updates the task
 */
public void updateTask()
{
    if (EntityShulker.this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL)
    {
        --this.attackTime;
        EntityLivingBase entitylivingbase = EntityShulker.this.getAttackTarget();
        EntityShulker.this.getLookHelper().setLookPositionWithEntity(entitylivingbase, 180.0F, 180.0F);
        double d0 = EntityShulker.this.getDistanceSqToEntity(entitylivingbase);

        if (d0 < 400.0D)
        {
            if (this.attackTime <= 0)
            {
                this.attackTime = 20 + EntityShulker.this.rand.nextInt(10) * 20 / 2;
                EntityShulkerBullet entityshulkerbullet = new EntityShulkerBullet(EntityShulker.this.worldObj, EntityShulker.this, entitylivingbase, EntityShulker.this.getAttachmentFacing().getAxis());
                EntityShulker.this.worldObj.spawnEntityInWorld(entityshulkerbullet);
                EntityShulker.this.playSound(SoundEvents.ENTITY_SHULKER_SHOOT, 2.0F, (EntityShulker.this.rand.nextFloat() - EntityShulker.this.rand.nextFloat()) * 0.2F + 1.0F);
            }
        }
        else
        {
            EntityShulker.this.setAttackTarget((EntityLivingBase)null);
        }

        super.updateTask();
    }
}
 
Example 6
Project: CrystalMod   File: BlockJar.java   Source Code and License 5 votes vote down vote up
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) {
	TileEntity tile = world.getTileEntity(pos);
	if(tile !=null && tile instanceof TileJar){
		TileJar jar = (TileJar)tile;
		if(jar.isShulkerLamp() && !player.capabilities.isCreativeMode){
			if(!world.isRemote){
				EntityShulkerBullet bullet = new EntityShulkerBullet(world);
				bullet.setLocationAndAngles(pos.getX() + 0.5, pos.getY() + 1 + 0.5, pos.getZ() + 0.5, bullet.rotationYaw, bullet.rotationPitch);
				ReflectionHelper.setPrivateValue(EntityShulkerBullet.class, bullet, player, 1);
				ReflectionHelper.setPrivateValue(EntityShulkerBullet.class, bullet, EnumFacing.UP, 2);
				try {
					Method method = EntityShulkerBullet.class.getDeclaredMethod("selectNextMoveDirection", EnumFacing.Axis.class);
					if(method == null){
						method = EntityShulkerBullet.class.getDeclaredMethod("func_184569_a", EnumFacing.Axis.class);
					}
					if(method !=null){
						method.setAccessible(true);
						method.invoke(bullet, EnumFacing.Axis.Y);
					} else {
						throw new Exception("Unable to find the selectNextMoveDirection method in "+EntityShulkerBullet.class.getCanonicalName());
					}
				} catch (Exception e) {
					e.printStackTrace();
				}
				world.spawnEntity(bullet);
			}
			jar.setShulkerLamp(false);
		}
	}

   	if (willHarvest) {
      return true;
    }
    return super.removedByPlayer(state, world, pos, player, willHarvest);
}
 
Example 7
Project: metamorph   File: ShulkerBullet.java   Source Code and License 5 votes vote down vote up
@Override
public void execute(EntityLivingBase target, @Nullable AbstractMorph morph)
{
    World world = target.worldObj;

    if (world.isRemote)
    {
        return;
    }

    if (target instanceof EntityPlayer && ((EntityPlayer) target).getCooledAttackStrength(0.0F) < 1)
    {
        return;
    }

    Entity toShoot = EntityUtils.getTargetEntity(target, 32);

    if (toShoot != null)
    {
        target.playSound(SoundEvents.ENTITY_SHULKER_SHOOT, 2.0F, (target.getRNG().nextFloat() - target.getRNG().nextFloat()) * 0.2F + 1.0F);

        EntityShulkerBullet fireball = new EntityShulkerBullet(world, target, toShoot, Axis.Z);

        fireball.posX = target.posX;
        fireball.posZ = target.posZ;

        world.spawnEntityInWorld(fireball);
    }

    if (target instanceof EntityPlayer)
    {
        ((EntityPlayer) target).resetCooldown();
    }
}
 
Example 8
Project: ExpandedRailsMod   File: EntityShulker.java   Source Code and License 5 votes vote down vote up
/**
 * Updates the task
 */
public void updateTask()
{
    if (EntityShulker.this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL)
    {
        --this.attackTime;
        EntityLivingBase entitylivingbase = EntityShulker.this.getAttackTarget();
        EntityShulker.this.getLookHelper().setLookPositionWithEntity(entitylivingbase, 180.0F, 180.0F);
        double d0 = EntityShulker.this.getDistanceSqToEntity(entitylivingbase);

        if (d0 < 400.0D)
        {
            if (this.attackTime <= 0)
            {
                this.attackTime = 20 + EntityShulker.this.rand.nextInt(10) * 20 / 2;
                EntityShulkerBullet entityshulkerbullet = new EntityShulkerBullet(EntityShulker.this.worldObj, EntityShulker.this, entitylivingbase, EntityShulker.this.getAttachmentFacing().getAxis());
                EntityShulker.this.worldObj.spawnEntityInWorld(entityshulkerbullet);
                EntityShulker.this.playSound(SoundEvents.ENTITY_SHULKER_SHOOT, 2.0F, (EntityShulker.this.rand.nextFloat() - EntityShulker.this.rand.nextFloat()) * 0.2F + 1.0F);
            }
        }
        else
        {
            EntityShulker.this.setAttackTarget((EntityLivingBase)null);
        }

        super.updateTask();
    }
}
 
Example 9
Project: Backmemed   File: ModelAdapterShulkerBullet.java   Source Code and License 4 votes vote down vote up
public ModelAdapterShulkerBullet()
{
    super(EntityShulkerBullet.class, "shulker_bullet", 0.0F);
}
 
Example 10
Project: Backmemed   File: RenderShulkerBullet.java   Source Code and License 4 votes vote down vote up
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityShulkerBullet entity)
{
    return SHULKER_SPARK_TEXTURE;
}
 
Example 11
Project: CustomWorldGen   File: RenderShulkerBullet.java   Source Code and License 4 votes vote down vote up
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityShulkerBullet entity)
{
    return SHULKER_SPARK_TEXTURE;
}
 
Example 12
Project: CustomWorldGen   File: RenderManager.java   Source Code and License 4 votes vote down vote up
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
 
Example 13
Project: CrystalMod   File: EventHandler.java   Source Code and License 4 votes vote down vote up
@SubscribeEvent
public void onEntityLivingInteract(EntityInteract event)
{
	if(event.getTarget() == null)return;
	
	EntityPlayer player = event.getEntityPlayer();
	ItemStack held = event.getItemStack();
	Entity entity = event.getTarget();
    if(entity instanceof AbstractHorse){
  	  AbstractHorse horse = (AbstractHorse)entity;
  	  if(HorseAccessories.handleHorseInteract(player, held, event.getHand(), horse)){
  		  event.setCanceled(true);
  	  }
    }
    if(entity instanceof EntityWolf){
    	if(WolfAccessories.handleWolfInteract(player, held, event.getHand(), (EntityWolf)entity)){
    		event.setCanceled(true);
    	}
    }
    if(entity instanceof EntityPolarBear){
    	EntityPolarBear bear = (EntityPolarBear)entity;
    	if(ItemStackTools.isValid(held)){
    		if(held.getItem() == ModItems.miscFood && held.getMetadata() == FoodType.WHITE_FISH_RAW.getMetadata()){
    			if (!player.capabilities.isCreativeMode)
	            {
    				held.shrink(1);
	            }
    			if (!player.getEntityWorld().isRemote){
    				if (EntityUtil.rand.nextInt(3) == 0 && !net.minecraftforge.event.ForgeEventFactory.onAnimalTame(bear, player))
                    {
    					EntityTamedPolarBear.convertToTamed(player.getEntityWorld(), bear, player);
                    }   
    			}
    			event.setCanceled(true);
    		}
    	}
    }
    if(entity instanceof EntityShulkerBullet){
    	if(ItemStackTools.isValid(held)){
    		if(held.getItem() == Item.getItemFromBlock(ModBlocks.jar)){
    			NBTTagCompound nbt = new NBTTagCompound();
    			if(held.hasTagCompound() && held.getTagCompound().hasKey(BlockJar.TILE_NBT_STACK)){
    				nbt = ItemNBTHelper.getCompound(held).getCompoundTag(BlockJar.TILE_NBT_STACK);
    			}
    			if((!nbt.hasKey("IsShulker") || !nbt.getBoolean("IsShulker")) && (!nbt.hasKey("Count") || nbt.getInteger("Count") <=0)){
    				nbt.setBoolean("IsShulker", true);
    				if(ItemStackTools.getStackSize(held) == 1){
    					ItemNBTHelper.getCompound(held).setTag(BlockJar.TILE_NBT_STACK, nbt);
    				} else {
    					ItemStack newStack = ItemUtil.copy(held, 1);
    					ItemNBTHelper.getCompound(newStack).setTag(BlockJar.TILE_NBT_STACK, nbt);
    					player.setHeldItem(event.getHand(), ItemUtil.consumeItem(held));
    					if(!player.inventory.addItemStackToInventory(newStack)){
    						ItemUtil.dropFromPlayer(player, newStack, false);
    					}
    				}
    				entity.setDead();
    			}
    		}
    	}
    }
}
 
Example 14
Project: ExpandedRailsMod   File: RenderShulkerBullet.java   Source Code and License 4 votes vote down vote up
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityShulkerBullet entity)
{
    return SHULKER_SPARK_TEXTURE;
}
 
Example 15
Project: ExpandedRailsMod   File: RenderManager.java   Source Code and License 4 votes vote down vote up
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}