Java Code Examples for net.minecraft.entity.projectile.EntityDragonFireball

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Example 1
Project: Backmemed   File: RenderDragonFireball.java   Source Code and License 5 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    this.bindEntityTexture(entity);
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(2.0F, 2.0F, 2.0F);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    float f = 1.0F;
    float f1 = 0.5F;
    float f2 = 0.25F;
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 2
Project: CustomWorldGen   File: RenderDragonFireball.java   Source Code and License 5 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    this.bindEntityTexture(entity);
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(2.0F, 2.0F, 2.0F);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    float f = 1.0F;
    float f1 = 0.5F;
    float f2 = 0.25F;
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 3
Project: metamorph   File: FireBreath.java   Source Code and License 5 votes vote down vote up
@Override
public void execute(EntityLivingBase target, @Nullable AbstractMorph morph)
{
    if (target.worldObj.isRemote)
    {
        return;
    }

    if (target instanceof EntityPlayer && ((EntityPlayer) target).getCooledAttackStrength(0.0F) < 1)
    {
        return;
    }

    Vec3d vec3d = target.getLook(1.0F);

    double d1 = 4.0D;
    double d2 = vec3d.xCoord * d1;
    double d3 = vec3d.yCoord * d1;
    double d4 = vec3d.zCoord * d1;

    target.worldObj.playEvent((EntityPlayer) null, 1017, new BlockPos(target), 0);

    EntityDragonFireball fireball = new EntityDragonFireball(target.worldObj, target, d2, d3, d4);

    fireball.posX = target.posX + d2 / d1;
    fireball.posY = target.posY + target.height * 0.9;
    fireball.posZ = target.posZ + d4 / d1;

    target.worldObj.spawnEntityInWorld(fireball);

    if (target instanceof EntityPlayer)
    {
        ((EntityPlayer) target).resetCooldown();
    }
}
 
Example 4
Project: ExpandedRailsMod   File: RenderDragonFireball.java   Source Code and License 5 votes vote down vote up
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    this.bindEntityTexture(entity);
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(2.0F, 2.0F, 2.0F);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    float f = 1.0F;
    float f1 = 0.5F;
    float f2 = 0.25F;
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
Example 5
Project: Backmemed   File: RenderDragonFireball.java   Source Code and License 4 votes vote down vote up
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityDragonFireball entity)
{
    return DRAGON_FIREBALL_TEXTURE;
}
 
Example 6
Project: CustomWorldGen   File: RenderManager.java   Source Code and License 4 votes vote down vote up
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
 
Example 7
Project: CustomWorldGen   File: RenderDragonFireball.java   Source Code and License 4 votes vote down vote up
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityDragonFireball entity)
{
    return DRAGON_FIREBALL_TEXTURE;
}
 
Example 8
Project: CustomWorldGen   File: DataFixesManager.java   Source Code and License 4 votes vote down vote up
public static DataFixer createFixer()
{
    DataFixer datafixer = new DataFixer(512);
    WorldInfo.registerFixes(datafixer);
    EntityPlayer.registerFixesPlayer(datafixer);
    AnvilChunkLoader.registerFixes(datafixer);
    ItemStack.registerFixes(datafixer);
    EntityArmorStand.registerFixesArmorStand(datafixer);
    EntityArrow.registerFixesArrow(datafixer);
    EntityBat.registerFixesBat(datafixer);
    EntityBlaze.registerFixesBlaze(datafixer);
    EntityCaveSpider.registerFixesCaveSpider(datafixer);
    EntityChicken.registerFixesChicken(datafixer);
    EntityCow.registerFixesCow(datafixer);
    EntityCreeper.registerFixesCreeper(datafixer);
    EntityDragonFireball.registerFixesDragonFireball(datafixer);
    EntityDragon.registerFixesDragon(datafixer);
    EntityEnderman.registerFixesEnderman(datafixer);
    EntityEndermite.registerFixesEndermite(datafixer);
    EntityFallingBlock.registerFixesFallingBlock(datafixer);
    EntityLargeFireball.registerFixesLargeFireball(datafixer);
    EntityFireworkRocket.registerFixesFireworkRocket(datafixer);
    EntityGhast.registerFixesGhast(datafixer);
    EntityGiantZombie.registerFixesGiantZombie(datafixer);
    EntityGuardian.registerFixesGuardian(datafixer);
    EntityHorse.registerFixesHorse(datafixer);
    EntityItem.registerFixesItem(datafixer);
    EntityItemFrame.registerFixesItemFrame(datafixer);
    EntityMagmaCube.registerFixesMagmaCube(datafixer);
    EntityMinecartChest.registerFixesMinecartChest(datafixer);
    EntityMinecartCommandBlock.registerFixesMinecartCommand(datafixer);
    EntityMinecartFurnace.registerFixesMinecartFurnace(datafixer);
    EntityMinecartHopper.registerFixesMinecartHopper(datafixer);
    EntityMinecartEmpty.registerFixesMinecartEmpty(datafixer);
    EntityMinecartMobSpawner.registerFixesMinecartMobSpawner(datafixer);
    EntityMinecartTNT.registerFixesMinecartTNT(datafixer);
    EntityLiving.registerFixesMob(datafixer);
    EntityMob.registerFixesMonster(datafixer);
    EntityMooshroom.registerFixesMooshroom(datafixer);
    EntityOcelot.registerFixesOcelot(datafixer);
    EntityPig.registerFixesPig(datafixer);
    EntityPigZombie.registerFixesPigZombie(datafixer);
    EntityRabbit.registerFixesRabbit(datafixer);
    EntitySheep.registerFixesSheep(datafixer);
    EntityShulker.registerFixesShulker(datafixer);
    EntitySilverfish.registerFixesSilverfish(datafixer);
    EntitySkeleton.registerFixesSkeleton(datafixer);
    EntitySlime.registerFixesSlime(datafixer);
    EntitySmallFireball.registerFixesSmallFireball(datafixer);
    EntitySnowman.registerFixesSnowman(datafixer);
    EntitySnowball.registerFixesSnowball(datafixer);
    EntitySpectralArrow.registerFixesSpectralArrow(datafixer);
    EntitySpider.registerFixesSpider(datafixer);
    EntitySquid.registerFixesSquid(datafixer);
    EntityEgg.registerFixesEgg(datafixer);
    EntityEnderPearl.registerFixesEnderPearl(datafixer);
    EntityExpBottle.registerFixesExpBottle(datafixer);
    EntityPotion.registerFixesPotion(datafixer);
    EntityTippedArrow.registerFixesTippedArrow(datafixer);
    EntityVillager.registerFixesVillager(datafixer);
    EntityIronGolem.registerFixesIronGolem(datafixer);
    EntityWitch.registerFixesWitch(datafixer);
    EntityWither.registerFixesWither(datafixer);
    EntityWitherSkull.registerFixesWitherSkull(datafixer);
    EntityWolf.registerFixesWolf(datafixer);
    EntityZombie.registerFixesZombie(datafixer);
    TileEntityPiston.registerFixesPiston(datafixer);
    TileEntityFlowerPot.registerFixesFlowerPot(datafixer);
    TileEntityFurnace.registerFixesFurnace(datafixer);
    TileEntityChest.registerFixesChest(datafixer);
    TileEntityDispenser.registerFixes(datafixer);
    TileEntityDropper.registerFixesDropper(datafixer);
    TileEntityBrewingStand.registerFixesBrewingStand(datafixer);
    TileEntityHopper.registerFixesHopper(datafixer);
    BlockJukebox.registerFixesJukebox(datafixer);
    TileEntityMobSpawner.registerFixesMobSpawner(datafixer);
    registerFixes(datafixer);
    return datafixer;
}
 
Example 9
Project: ExpandedRailsMod   File: RenderManager.java   Source Code and License 4 votes vote down vote up
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
 
Example 10
Project: ExpandedRailsMod   File: RenderDragonFireball.java   Source Code and License 4 votes vote down vote up
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityDragonFireball entity)
{
    return DRAGON_FIREBALL_TEXTURE;
}