net.minecraft.client.renderer.ViewFrustum Java Examples

The following examples show how to use net.minecraft.client.renderer.ViewFrustum. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: WrapperViewFrustum.java    From ClientBase with MIT License 4 votes vote down vote up
public WrapperViewFrustum(ViewFrustum var1) {
    this.real = var1;
}
 
Example #2
Source File: WrapperViewFrustum.java    From ClientBase with MIT License 4 votes vote down vote up
public ViewFrustum unwrap() {
    return this.real;
}
 
Example #3
Source File: RenderGlobalSchematic.java    From litematica with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void loadRenderers()
{
    World world = this.world;

    if (world != null)
    {
        if (this.renderDispatcher == null)
        {
            this.renderDispatcher = new ChunkRenderDispatcherLitematica();
        }

        this.displayListEntitiesDirty = true;
        this.renderDistanceChunks = this.mc.gameSettings.renderDistanceChunks;

        boolean vboEnabledPrevious = this.vboEnabled;
        this.vboEnabled = OpenGlHelper.useVbo();

        if (this.vboEnabled == false && vboEnabledPrevious)
        {
            this.renderContainer = new RenderListSchematic();
            this.renderChunkFactory = new RenderChunkFactoryList();
        }
        else if (this.vboEnabled && vboEnabledPrevious == false)
        {
            this.renderContainer = new VboRenderListSchematic();
            this.renderChunkFactory = new RenderChunkFactoryVbo();
        }

        if (this.viewFrustum != null)
        {
            this.viewFrustum.deleteGlResources();
        }

        this.stopChunkUpdates();

        synchronized (this.setTileEntities)
        {
            this.setTileEntities.clear();
        }

        this.viewFrustum = new ViewFrustum(world, this.mc.gameSettings.renderDistanceChunks, this, this.renderChunkFactory);

        Entity entity = this.mc.getRenderViewEntity();

        if (entity != null)
        {
            this.viewFrustum.updateChunkPositions(entity.posX, entity.posZ);
        }

        this.renderEntitiesStartupCounter = 2;
    }
}
 
Example #4
Source File: LoadRenderersEvent.java    From ForgeHax with MIT License 4 votes vote down vote up
public LoadRenderersEvent(ViewFrustum viewFrustum, ChunkRenderDispatcher renderDispatcher) {
  this.viewFrustum = viewFrustum;
  this.renderDispatcher = renderDispatcher;
}
 
Example #5
Source File: LoadRenderersEvent.java    From ForgeHax with MIT License 4 votes vote down vote up
public ViewFrustum getViewFrustum() {
  return viewFrustum;
}
 
Example #6
Source File: ForgeHaxHooks.java    From ForgeHax with MIT License 4 votes vote down vote up
public static void onLoadRenderers(
  ViewFrustum viewFrustum, ChunkRenderDispatcher renderDispatcher) {
  if (HOOK_onLoadRenderers.reportHook()) {
    MinecraftForge.EVENT_BUS.post(new LoadRenderersEvent(viewFrustum, renderDispatcher));
  }
}