net.minecraft.client.gui.DrawableHelper Java Examples

The following examples show how to use net.minecraft.client.gui.DrawableHelper. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: TacoCmd.java    From Wurst7 with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void onRenderGUI(MatrixStack matrixStack, float partialTicks)
{
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_CULL_FACE);
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	
	if(WURST.getHax().rainbowUiHack.isEnabled())
	{
		float[] acColor = WURST.getGui().getAcColor();
		GL11.glColor4f(acColor[0], acColor[1], acColor[2], 1);
		
	}else
		GL11.glColor4f(1, 1, 1, 1);
	
	MC.getTextureManager().bindTexture(tacos[ticks / 8]);
	Window sr = MC.getWindow();
	int x = sr.getScaledWidth() / 2 - 32 + 76;
	int y = sr.getScaledHeight() - 32 - 19;
	int w = 64;
	int h = 32;
	DrawableHelper.drawTexture(matrixStack, x, y, 0, 0, w, h, w, h);
	
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_BLEND);
}
 
Example #2
Source File: WurstLogo.java    From Wurst7 with GNU General Public License v3.0 6 votes vote down vote up
public void render(MatrixStack matrixStack)
{
	if(!WurstClient.INSTANCE.getOtfs().wurstLogoOtf.isVisible())
		return;
	
	String version = getVersionString();
	TextRenderer tr = WurstClient.MC.textRenderer;
	
	// draw version background
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	
	if(WurstClient.INSTANCE.getHax().rainbowUiHack.isEnabled())
	{
		float[] acColor = WurstClient.INSTANCE.getGui().getAcColor();
		GL11.glColor4f(acColor[0], acColor[1], acColor[2], 0.5F);
		
	}else
		GL11.glColor4f(1, 1, 1, 0.5F);
	
	drawQuads(0, 6, tr.getWidth(version) + 76, 17);
	
	// draw version string
	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	tr.draw(matrixStack, version, 74, 8, 0xFF000000);
	
	// draw Wurst logo
	GL11.glColor4f(1, 1, 1, 1);
	GL11.glEnable(GL11.GL_BLEND);
	WurstClient.MC.getTextureManager().bindTexture(texture);
	DrawableHelper.drawTexture(matrixStack, 0, 3, 0, 0, 72, 18, 72, 18);
}
 
Example #3
Source File: ListWidget.java    From Wurst7 with GNU General Public License v3.0 6 votes vote down vote up
protected void renderHoleBackground(int top, int bottom, int topAlpha,
	int bottomAlpha)
{
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder bufferBuilder = tessellator.getBuffer();
	client.getTextureManager()
		.bindTexture(DrawableHelper.BACKGROUND_TEXTURE);
	RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
	bufferBuilder.begin(7, VertexFormats.POSITION_TEXTURE_COLOR);
	bufferBuilder.vertex(left, bottom, 0.0D).texture(0.0F, bottom / 32.0F)
		.color(64, 64, 64, bottomAlpha).next();
	bufferBuilder.vertex(left + width, bottom, 0.0D)
		.texture(width / 32.0F, bottom / 32.0F)
		.color(64, 64, 64, bottomAlpha).next();
	bufferBuilder.vertex(left + width, top, 0.0D)
		.texture(width / 32.0F, top / 32.0F).color(64, 64, 64, topAlpha)
		.next();
	bufferBuilder.vertex(left, top, 0.0D).texture(0.0F, top / 32.0F)
		.color(64, 64, 64, topAlpha).next();
	tessellator.draw();
}
 
Example #4
Source File: AltRenderer.java    From Wurst7 with GNU General Public License v3.0 6 votes vote down vote up
public static void drawAltFace(MatrixStack matrixStack, String name, int x,
	int y, int w, int h, boolean selected)
{
	try
	{
		bindSkinTexture(name);
		GL11.glEnable(GL11.GL_BLEND);
		
		if(selected)
			GL11.glColor4f(1, 1, 1, 1);
		else
			GL11.glColor4f(0.9F, 0.9F, 0.9F, 1);
		
		// Face
		int fw = 192;
		int fh = 192;
		float u = 24;
		float v = 24;
		DrawableHelper.drawTexture(matrixStack, x, y, u, v, w, h, fw, fh);
		
		// Hat
		fw = 192;
		fh = 192;
		u = 120;
		v = 24;
		DrawableHelper.drawTexture(matrixStack, x, y, u, v, w, h, fw, fh);
		
		GL11.glDisable(GL11.GL_BLEND);
		
	}catch(Exception e)
	{
		e.printStackTrace();
	}
}
 
Example #5
Source File: SandboxTitleScreen.java    From Sandbox with GNU Lesser General Public License v3.0 4 votes vote down vote up
public void render(int int_1) {
    DrawableHelper.fill(this.startX - 2, this.startY - 2, this.endX + 2, this.endY - 1, 1428160512);
    SandboxTitleScreen.this.drawCenteredString(SandboxTitleScreen.this.font, this.line1.asFormattedString(), this.startX + ((endX - startX) / 2), this.startY, 16777215 | int_1);
    SandboxTitleScreen.this.drawString(SandboxTitleScreen.this.font, this.line2.asFormattedString(), (SandboxTitleScreen.this.width - this.line2Width) / 2, this.startY + 12, 16777215 | int_1);
}
 
Example #6
Source File: RenderUtilImpl.java    From Sandbox with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void draw(int x, int y, float u, float v, int width, int height, int texWidth, int texHeight) {
    DrawableHelper.blit(x, y, u, v, width, height, texWidth, texHeight);
}
 
Example #7
Source File: IForgeEffect.java    From patchwork-api with GNU Lesser General Public License v2.1 1 votes vote down vote up
/**
 * Called to draw the {@link StatusEffectInstance} onto the player's {@link net.minecraft.client.gui.hud.InGameHud} when it's active.
 * This can be used to e.g. render {@link StatusEffect} icons from your own texture.
 *
 * @param effect the active {@link StatusEffectInstance}
 * @param gui    the gui instance
 * @param x      the x coordinate
 * @param y      the y coordinate
 * @param z      the z level
 * @param alpha  the alpha value, blinks when the {@link StatusEffect} is about to run out
 */
@Environment(EnvType.CLIENT)
default void renderHUDEffect(StatusEffectInstance effect, DrawableHelper gui, int x, int y, float z, float alpha) {
}