net.minecraft.block.material.EnumPushReaction Java Examples

The following examples show how to use net.minecraft.block.material.EnumPushReaction. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: BlockFuton.java    From Sakura_mod with MIT License 4 votes vote down vote up
@Override
public EnumPushReaction getMobilityFlag(IBlockState state) {
    return EnumPushReaction.DESTROY;
}
 
Example #2
Source File: BlockFrame.java    From GregTech with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public EnumPushReaction getMobilityFlag(IBlockState state) {
    return EnumPushReaction.DESTROY;
}
 
Example #3
Source File: BlockFoam.java    From GregTech with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public EnumPushReaction getMobilityFlag(IBlockState state) {
    return EnumPushReaction.DESTROY;
}
 
Example #4
Source File: NumericalBlockState.java    From VanillaFix with MIT License 4 votes vote down vote up
@Override
public EnumPushReaction getPushReaction() {
    return block.getPushReaction(this);
}
 
Example #5
Source File: NumericalExtendedBlockState.java    From VanillaFix with MIT License 4 votes vote down vote up
@Override
public EnumPushReaction getPushReaction() {
    return normalState.getPushReaction();
}
 
Example #6
Source File: EntityCorruptionArea.java    From Wizardry with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public EnumPushReaction getPushReaction() {
	return EnumPushReaction.IGNORE;
}
 
Example #7
Source File: EntityCorruptionProjectile.java    From Wizardry with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public EnumPushReaction getPushReaction() {
	return EnumPushReaction.IGNORE;
}
 
Example #8
Source File: BlockEngineeringTable.java    From Cyberware with MIT License 4 votes vote down vote up
@Override
public EnumPushReaction getMobilityFlag(IBlockState state)
{
	return EnumPushReaction.DESTROY;
}
 
Example #9
Source File: BlockSurgeryChamber.java    From Cyberware with MIT License 4 votes vote down vote up
@Override
public EnumPushReaction getMobilityFlag(IBlockState state)
{
	return EnumPushReaction.DESTROY;
}
 
Example #10
Source File: CraftingHelper.java    From malmo with MIT License 4 votes vote down vote up
/**
 * Little utility method for dumping out a list of all the Minecraft items, plus as many useful attributes as
 * we can find for them. This is primarily used by decision_tree_test.py but might be useful for real-world applications too.
 *
 * @param filename location to save the dumped list.
 * @throws IOException
 */
public static void dumpItemProperties(String filename) throws IOException {
    FileOutputStream fos = new FileOutputStream("..//..//build//install//Python_Examples//item_database.json");
    OutputStreamWriter osw = new OutputStreamWriter(fos, "utf-8");
    BufferedWriter writer = new BufferedWriter(osw);
    JsonArray itemTypes = new JsonArray();
    for (ResourceLocation i : Item.REGISTRY.getKeys()) {
        Item item = Item.REGISTRY.getObject(i);
        if (item != null) {
            JsonObject json = new JsonObject();
            json.addProperty("type", Item.REGISTRY.getNameForObject(item).toString().replace("minecraft:", ""));
            json.addProperty("damageable", item.isDamageable());
            json.addProperty("rendersIn3D", item.isFull3D());
            json.addProperty("repairable", item.isRepairable());
            CreativeTabs tab = item.getCreativeTab();
            json.addProperty("tab", ((tab != null) ? item.getCreativeTab().getTabLabel() : "none"));
            ItemStack is = item.getDefaultInstance();
            json.addProperty("stackable", is.isStackable());
            json.addProperty("enchantable", is.isItemEnchantable());
            json.addProperty("rare", (is.getRarity() == EnumRarity.RARE));    // Enum has four types, but only two (COMMON and RARE) appear to be used.
            json.addProperty("action", is.getItemUseAction().toString());
            json.addProperty("hasSubtypes", item.getHasSubtypes());
            json.addProperty("maxDamage", is.getMaxDamage());
            json.addProperty("maxUseDuration", is.getMaxItemUseDuration());
            json.addProperty("block", item instanceof ItemBlock);
            json.addProperty("hasContainerItem", item.hasContainerItem());
            if (item instanceof ItemBlock) {
                ItemBlock ib = (ItemBlock) item;
                Block b = ib.getBlock();
                IBlockState bs = b.getDefaultState();
                json.addProperty("slipperiness", b.slipperiness);
                json.addProperty("hardness", bs.getBlockHardness(null, null));
                json.addProperty("causesSuffocation", bs.causesSuffocation());
                json.addProperty("canProvidePower", bs.canProvidePower());
                json.addProperty("translucent", bs.isTranslucent());
                Material mat = bs.getMaterial();
                if (mat != null) {
                    json.addProperty("canBurn", mat.getCanBurn());
                    json.addProperty("isLiquid", mat.isLiquid());
                    json.addProperty("blocksMovement", mat.blocksMovement());
                    json.addProperty("needsNoTool", mat.isToolNotRequired());
                    json.addProperty("isReplaceable", mat.isReplaceable());
                    json.addProperty("pistonPushable", mat.getMobilityFlag() == EnumPushReaction.NORMAL);
                    json.addProperty("woodenMaterial", mat == Material.WOOD);
                    json.addProperty("ironMaterial", mat == Material.IRON);
                    json.addProperty("glassyMaterial", mat == Material.GLASS);
                    json.addProperty("clothMaterial", mat == Material.CLOTH);
                }

                boolean hasDirection = false;
                boolean hasColour = false;
                boolean hasVariant = false;
                for (IProperty prop : bs.getProperties().keySet()) {
                    System.out.println(Item.REGISTRY.getNameForObject(item).toString() + " -- " + prop);
                    if (prop instanceof PropertyDirection)
                        hasDirection = true;
                    if (prop instanceof PropertyEnum && prop.getName().equals("color"))
                        hasColour = true;
                    if (prop instanceof PropertyEnum && prop.getName().equals("variant")) {
                        hasVariant = true;
                        json.addProperty("variant", bs.getValue(prop).toString());
                    }
                }
                json.addProperty("hasDirection", hasDirection);
                json.addProperty("hasColour", hasColour);
                json.addProperty("hasVariant", hasVariant);
            }
            itemTypes.add(json);
        }
    }
    writer.write(itemTypes.toString());
    writer.close();
}
 
Example #11
Source File: MetaBlock.java    From minecraft-roguelike with GNU General Public License v3.0 4 votes vote down vote up
@Override
public EnumPushReaction getMobilityFlag() {
	return this.state.getMobilityFlag();
}