com.badlogic.gdx.Input.TextInputListener Java Examples

The following examples show how to use com.badlogic.gdx.Input.TextInputListener. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: MainMenuScreen.java    From killingspree with MIT License 5 votes vote down vote up
@Override
public void show() {
    font = game.getFont(170);
    batch = new SpriteBatch();
    camera = new OrthographicCamera();
    viewport = new FitViewport(1280, 720, camera);
    camera.setToOrtho(false, 1280, 720);
    buttons = new ArrayList<MyButton>();
    addAllButtons();
    final Preferences prefs = Gdx.app.getPreferences("profile");
    String name = prefs.getString("name");
    name = name.trim();
    if (name.length() == 0) {
        Gdx.input.getTextInput(new TextInputListener() {
            
            @Override
            public void input(String text) {
                prefs.putString("name", text);
                prefs.flush();
            }
            
            @Override
            public void canceled() {
            }
        }, "Enter name", "");
    }
}
 
Example #2
Source File: ClientDiscoveryScreen.java    From killingspree with MIT License 5 votes vote down vote up
private void processButton() {
    if (currentButton == backButton) {
        game.setScreen(new MainMenuScreen(game));
    } else if (currentButton == refreshButton) {
        addIpButtons();
    } else if (currentButton == manualIpButton) {
        if (pressedButton) {
            return;
        }
        pressedButton = true;
        
        Gdx.input.getTextInput(new TextInputListener() {
            
            @Override
            public void input(String text) {
                joinGame(text);
            }
            
            @Override
            public void canceled() {
                pressedButton = false;
            }
        }, "Enter IP", "");
        
    } else {
        if (!pressedButton) {
            pressedButton = true;
            joinGame(currentButton.getText());
        }
    }
}