com.badlogic.gdx.graphics.g3d.utils.CameraInputController Java Examples

The following examples show how to use com.badlogic.gdx.graphics.g3d.utils.CameraInputController. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: GLTFPostProcessingExample.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
@Override
public void create() {
	
	sceneManager = createSceneManager();
	sceneManager.camera = camera = new PerspectiveCamera();
	camera.fieldOfView = 50;
	camera.near = 0.01f;
	camera.far = 10f;
	camera.position.set(1, 1, 1).scl(.1f);
	camera.up.set(Vector3.Y);
	camera.lookAt(Vector3.Zero);
	camera.update();
	
	// load user scene
	SceneAsset asset = new GLTFLoader().load(Gdx.files.internal("models/BoomBox/glTF/BoomBox.gltf"));
	sceneManager.addScene(new Scene(asset.scene));
	
	cameraController = new CameraInputController(camera);
	cameraController.translateUnits = .1f;
	Gdx.input.setInputProcessor(cameraController);

	viewport = new FitViewport(1000, 500, camera);
	
	// post processing
	if(postProcessingEnabled){
		fbo = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
		effectShader = new ShaderProgram(Gdx.files.classpath("shaders/effect.vs.glsl"), Gdx.files.classpath("shaders/effect.fs.glsl"));
		batch = new SpriteBatch();
	}
	
}