com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider.
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Example #1
Source File: GameRenderer.java From GdxDemo3D with Apache License 2.0 | 6 votes |
public GameRenderer(Viewport viewport, Camera camera, GameEngine engine) { this.viewport = viewport; this.camera = camera; this.engine = engine; shapeRenderer = new MyShapeRenderer(); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.WHITE); font.setUseIntegerPositions(false); font.getData().setScale(0.01f); shadowBatch = new ModelBatch(new DepthShaderProvider()); ShaderProgram.pedantic = false; final String vertUber = Gdx.files.internal("shaders/uber.vert").readString(); final String fragUber = Gdx.files.internal("shaders/uber.frag").readString(); modelBatch = new ModelBatch(new DefaultShaderProvider(vertUber, fragUber) { @Override protected Shader createShader(final Renderable renderable) { return new UberShader(renderable, config); } }); }
Example #2
Source File: SceneManager.java From gdx-gltf with Apache License 2.0 | 5 votes |
public SceneManager(ShaderProvider shaderProvider, DepthShaderProvider depthShaderProvider, RenderableSorter renderableSorter) { this.renderableSorter = renderableSorter; batch = new ModelBatch(shaderProvider, renderableSorter); depthBatch = new ModelBatch(depthShaderProvider); float lum = 1f; environment.set(new ColorAttribute(ColorAttribute.AmbientLight, lum, lum, lum, 1)); }
Example #3
Source File: Sprite3DRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public static void createBatchs() { Config modelConfigShader = new Config(Gdx.files.classpath(VERTEX_SHADER).readString(), Gdx.files.classpath(FRAGMENT_SHADER).readString()); modelConfigShader.numBones = MAX_BONES; modelConfigShader.numDirectionalLights = 0; modelConfigShader.numPointLights = 0; modelConfigShader.numSpotLights = 0; modelBatch = new ModelBatch(new DefaultShaderProvider(modelConfigShader)); shadowBatch = new ModelBatch(new DepthShaderProvider()); floorBatch = new ModelBatch(new DefaultShaderProvider(Gdx.files.classpath(VERTEX_SHADER), Gdx.files.classpath(FLOOR_FRAGMENT_SHADER))); }
Example #4
Source File: PBRShaderProvider.java From gdx-gltf with Apache License 2.0 | 4 votes |
public static DepthShaderProvider createDefaultDepth(int maxBones){ DepthShader.Config config = createDefaultDepthConfig(); config.numBones = maxBones; return createDefaultDepth(config); }
Example #5
Source File: PBRShaderProvider.java From gdx-gltf with Apache License 2.0 | 4 votes |
public static DepthShaderProvider createDefaultDepth(DepthShader.Config config){ return new PBRDepthShaderProvider(config); }
Example #6
Source File: SceneManager.java From gdx-gltf with Apache License 2.0 | 4 votes |
public SceneManager(ShaderProvider shaderProvider, DepthShaderProvider depthShaderProvider) { this(shaderProvider, depthShaderProvider, new SceneRenderableSorter()); }