com.watabou.noosa.audio.Sample Java Examples
The following examples show how to use
com.watabou.noosa.audio.Sample.
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Example #1
Source File: Battery.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
private void apply( Wand wand ) { float bonus = Dungeon.hero.ringBuffsBaseZero( RingOfDurability.Durability.class ) * 0.5f; if( bonus > 0.0f && Random.Float() < bonus ) { GLog.p(TXT_CHARGE_KEEPED); } else { if( --value <= 0 ) { detach(curUser.belongings.backpack); } } if( bonus < 0.0f && Random.Float() > -bonus ) { GLog.n(TXT_CHARGE_WASTED); } else { wand.repair(1); GLog.p(TXT_REPAIR_WAND, wand.name()); } curUser.sprite.operate(curUser.pos); Sample.INSTANCE.play(Assets.SND_LIGHTNING); curUser.sprite.centerEmitter().start(Speck.factory(Speck.KIT), 0.05f, 10); curUser.spend( TIME_TO_APPLY ); curUser.busy(); }
Example #2
Source File: TomeOfMastery.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public void choose( HeroSubClass way ) { detach( curUser.belongings.backpack ); curUser.spend( TomeOfMastery.TIME_TO_READ ); curUser.busy(); curUser.subClass = way; curUser.sprite.operate( curUser.pos ); Sample.INSTANCE.play( Assets.SND_MASTERY ); SpellSprite.show( curUser, SpellSprite.MASTERY ); curUser.sprite.emitter().burst( Speck.factory( Speck.MASTERY ), 12 ); GLog.w( "You have chosen the way of the %s!", Utils.capitalize( way.title() ) ); // if (way == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) { // Buff.affect( curUser, Fury.class ); // } }
Example #3
Source File: Chasm.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public static void heroFall( int pos ) { jumpConfirmed = false; if( !useLevitation ) { if( Dungeon.hero.heroClass == HeroClass.ACOLYTE ) { Sample.INSTANCE.play(Assets.SND_FALLING, 1.0f, 1.0f, 1.2f); } else { Sample.INSTANCE.play(Assets.SND_FALLING); } } if (Dungeon.hero.isAlive()) { Dungeon.hero.interrupt(); InterlevelScene.mode = InterlevelScene.Mode.FALL; if (Dungeon.level instanceof RegularLevel) { Room room = ((RegularLevel)Dungeon.level).room( pos ); InterlevelScene.fallIntoPit = room != null && room.type == Room.Type.WEAK_FLOOR; } else { InterlevelScene.fallIntoPit = false; } Game.switchScene( InterlevelScene.class ); } else { Dungeon.hero.sprite.visible = false; } }
Example #4
Source File: ItemButton.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
@Override protected void createChildren() { super.createChildren(); bg = Chrome.get( Chrome.Type.BUTTON ); add( bg ); slot = new ItemSlot() { @Override protected void onTouchDown() { bg.brightness( 1.2f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }; @Override protected void onTouchUp() { bg.resetColorAlpha(); } @Override protected void onClick() { ItemButton.this.onClick(); } }; add( slot ); }
Example #5
Source File: ItemSprite.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public void drop() { if (heap.isEmpty()) { return; } dropInterval = DROP_INTERVAL; speed.set( 0, -100 ); acc.set( 0, -speed.y / DROP_INTERVAL * 2 ); if (visible && heap != null && heap.type == Heap.Type.HEAP && heap.peek() instanceof Gold) { CellEmitter.center( heap.pos ).burst( Speck.factory( Speck.COIN ), 5 ); Sample.INSTANCE.play( Assets.SND_GOLD, 1, 1, Random.Float( 0.9f, 1.1f ) ); } }
Example #6
Source File: Whetstone.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
private void apply( Weapon weapon ) { float bonus = Dungeon.hero.ringBuffsBaseZero( RingOfDurability.Durability.class ) * 0.5f; if( bonus > 0.0f && Random.Float() < bonus ) { GLog.p(TXT_CHARGE_KEEPED); } else { if( --value <= 0 ) { detach(curUser.belongings.backpack); } } if( bonus < 0.0f && Random.Float() > -bonus ) { GLog.n(TXT_CHARGE_WASTED); } else { weapon.repair(1); GLog.p(TXT_REPAIR_WEAPON, weapon.name()); } curUser.sprite.operate(curUser.pos); Sample.INSTANCE.play(Assets.SND_MISS); curUser.sprite.centerEmitter().start(Speck.factory(Speck.KIT), 0.05f, 10); curUser.spend( TIME_TO_APPLY ); curUser.busy(); }
Example #7
Source File: Shopkeeper.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
protected void callForHelp() { for (Mob mob : Dungeon.level.mobs) { if (mob.pos != pos) { mob.beckon( pos ); } } if (Dungeon.visible[pos]) { CellEmitter.center( pos ).start( Speck.factory(Speck.SCREAM), 0.3f, 3 ); } Sample.INSTANCE.play( Assets.SND_CHALLENGE ); }
Example #8
Source File: GnollShaman.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onRangedAttack( int cell ) { MagicMissile.blueLight(sprite.parent, pos, cell, new Callback() { @Override public void call() { onCastComplete(); } }); Sample.INSTANCE.play(Assets.SND_ZAP); super.onRangedAttack( cell ); }
Example #9
Source File: WandOfAcidSpray.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
private void onHit( int damage, int cell ) { Char ch = Actor.findChar( cell ); if( ch != null ){ ch.damage( damage, curUser, Element.ACID ); } if( Dungeon.visible[ cell ] && ( Dungeon.level.solid[ cell ] || ch != null ) ){ CellEmitter.center( cell ).burst( AcidParticle.BURST, 3 ); // CellEmitter.get( cell ).start( Speck.factory( Speck.BLAST_ACID, false ), 0.05f, 3 ); Sample.INSTANCE.play( Assets.SND_PUFF, 0.5f, 0.5f, 1.0f ); } }
Example #10
Source File: Game.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onPause() { super.onPause(); if (scene != null) { scene.pause(); } view.onPause(); Script.reset(); Music.INSTANCE.pause(); Sample.INSTANCE.pause(); }
Example #11
Source File: Scroll.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
protected static void isUsed( Hero user, Scroll scroll ) { scroll.setKnown(); Invisibility.dispel(user); user.spendAndNext(TIME_TO_READ); Sample.INSTANCE.play(Assets.SND_READ); QuickSlot.refresh(); SpellSprite.show(user, scroll.spellSprite, scroll.spellColour); new Flare( 6, 32 ).color(scroll.spellColour, true).show(curUser.sprite, 2f); }
Example #12
Source File: Game.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onResume() { super.onResume(); now = 0; view.onResume(); Music.INSTANCE.resume(); Sample.INSTANCE.resume(); }
Example #13
Source File: OilLantern.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onSelect( Integer target ) { if (target != null) { Ballistica.cast( curUser.pos, target, false, true ); int cell = Ballistica.trace[ 0 ]; if( Ballistica.distance > 0 ){ cell = Ballistica.trace[ 1 ]; } if( Level.flammable[ cell ] || !Level.solid[ cell ] && !Level.chasm[ cell ] ){ GameScene.add( Blob.seed( cell, 5, Fire.class ) ); } ((OilLantern)curItem).flasks--; Invisibility.dispel(); if( curUser.pos == cell ) { GLog.i( TXT_BURN_SELF ); } else if( Level.flammable[ cell ] || !Level.solid[ cell ] && !Level.chasm[ cell ] ){ GLog.i( TXT_BURN_TILE ); } else { GLog.i( TXT_BURN_FAIL ); } Sample.INSTANCE.play(Assets.SND_BURNING, 0.6f, 0.6f, 1.5f); CellEmitter.get( cell ).burst( FlameParticle.FACTORY, 5 ); curUser.sprite.operate(cell); curUser.busy(); curUser.spend( Actor.TICK ); } }
Example #14
Source File: DwarvenKing.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void die( Object cause, Element dmg ) { // if( buff( Enraged.class ) != null && king != null && king.isAlive() && cause != king ) { // for (int n : Level.NEIGHBOURS8) { // // int p = pos + n; // // Char ch = findChar(p); // // if (ch != null && ch.isAlive()) { // ch.damage(Char.absorb(damageRoll(), ch.armorClass() / 2), EXPLOSION, Element.PHYSICAL); // } // } // // sprite.emitter().burst( FlameParticle.FACTORY, 10 ); // } if( well > 0 && king != null) { GameScene.add( Blob.seed( well, spawnDelay( king.breaks ), Spawner.class ) ); } if (Dungeon.visible[pos]) { Sample.INSTANCE.play( Assets.SND_BONES ); sprite.emitter().burst( Speck.factory( Speck.BONE ), 6 ); } super.die( cause, dmg ); }
Example #15
Source File: Game.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onDestroy() { super.onDestroy(); destroyGame(); Music.INSTANCE.mute(); Sample.INSTANCE.reset(); }
Example #16
Source File: Tengu.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
private void jump() { timeToJump = 0; for( int i = 0 ; i < 4 ; i++ ){ int trapPos; do{ trapPos = Random.Int( Level.LENGTH ); } while( !Level.fieldOfView[ trapPos ] || !Level.passable[ trapPos ] || Actor.findChar( trapPos ) != null ); if( Dungeon.level.map[ trapPos ] == Terrain.INACTIVE_TRAP ){ Level.set( trapPos, Terrain.BLADE_TRAP ); GameScene.updateMap( trapPos ); ScrollOfClairvoyance.discover( trapPos ); } } ArrayList<Integer> cells = new ArrayList<>(); for( Integer cell : Dungeon.level.filterTrappedCells( Dungeon.level.getPassableCellsList() ) ){ if( pos != cell && !Level.adjacent( pos, cell ) && Level.fieldOfView[ cell ] ) { cells.add( cell ); } } int newPos = !cells.isEmpty() ? Random.element( cells ) : pos ; sprite.move( pos, newPos ); move( newPos ); if( Dungeon.visible[ newPos ] ){ CellEmitter.get( newPos ).burst( Speck.factory( Speck.WOOL ), 6 ); Sample.INSTANCE.play( Assets.SND_PUFF ); } spend( 1 / moveSpeed() ); }
Example #17
Source File: Gold.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public boolean doPickUp( Hero hero ) { Dungeon.gold += quantity; Statistics.goldCollected += quantity; Badges.validateGoldCollected(); GameScene.pickUp( this ); hero.sprite.showStatus( CharSprite.NEUTRAL, TXT_VALUE, quantity ); // hero.spendAndNext( TIME_TO_PICK_UP ); Sample.INSTANCE.play( Assets.SND_GOLD, 1, 1, Random.Float( 0.9f, 1.1f ) ); return true; }
Example #18
Source File: Door.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void enter( int pos ) { Level.set(pos, Terrain.OPEN_DOOR); Dungeon.observe(); if (Dungeon.visible[pos]) { GameScene.updateMap( pos ); Sample.INSTANCE.play( Assets.SND_OPEN ); } }
Example #19
Source File: Guard.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public void proc( boolean withShield ) { if( target.sprite.visible ) { Sample.INSTANCE.play( Assets.SND_HIT, 1, 1, 0.5f ); target.sprite.showStatus(CharSprite.DEFAULT, TXT_BLOCKED ); // target.sprite.showStatus(CharSprite.DEFAULT, withShield ? TXT_BLOCKED : TXT_PARRIED); if (target == Dungeon.hero) { Camera.main.shake(2, 0.1f); } } }
Example #20
Source File: IceBlock.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public void melt() { target.resetColorAlpha(); killAndErase(); if (visible) { Splash.at( target.center(), 0xFFB2D6FF, 5 ); Sample.INSTANCE.play( Assets.SND_SHATTER, 1, 1, 0.5f ); } }
Example #21
Source File: WandOfIceBarrier.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void onSelect( Integer target ){ if( target != null && !source.equals( target ) ){ target = Ballistica.cast( source, target, false, false ); MagicMissile.shards( curUser.sprite.parent, source, target, null ); if( Ballistica.distance > 0 ){ for( int i = 1 ; i <= Ballistica.distance ; i++ ){ cells.add( Ballistica.trace[ i ] ); } } // target = Ballistica.cast( source, source + source - target, false, false ); // MagicMissile.shards( curUser.sprite.parent, source, target, null ); // // if( Ballistica.distance > 0 ){ // // for( int i = 1 ; i <= Ballistica.distance ; i++ ){ // cells.add( Ballistica.trace[ i ] ); // } // } } Sample.INSTANCE.play( Assets.SND_ZAP ); callback.call(); }
Example #22
Source File: Burning.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override public void applyVisual() { if (target.sprite.visible) { Sample.INSTANCE.play( Assets.SND_BURNING ); } target.sprite.add( CharSprite.State.BURNING ); }
Example #23
Source File: StartScene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onTouchDown() { emitter.revive(); emitter.start( Speck.factory( Speck.LIGHT ), 0.05f, 7 ); Sample.INSTANCE.play( Assets.SND_CLICK, 1, 1, 1.2f ); updateClass( cl ); }
Example #24
Source File: WandOfThornvines.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onZap( int cell ) { // stats of thornvine depend on magic stats and wand stats int stats = damageRoll(); int level = getCharges(); // first we check the targeted tile if( Thornvine.spawnAt( stats, level, cell ) == null ) { // then we check the previous tile int prevCell = Ballistica.trace[ Ballistica.distance - 1 ]; if( Thornvine.spawnAt( stats, level, prevCell ) == null ) { // and THEN we check all tiles around the targeted ArrayList<Integer> candidates = new ArrayList<Integer>(); for (int n : Level.NEIGHBOURS8) { int pos = cell + n; if( Level.adjacent( pos, prevCell ) && !Level.solid[ pos ] && !Level.chasm[ pos ] && Actor.findChar( pos ) == null ){ candidates.add( pos ); } } if ( candidates.size() > 0 ){ Thornvine.spawnAt( stats, level, candidates.get( Random.Int( candidates.size() ) ) ); } else { GLog.i( "nothing happened" ); } } } CellEmitter.center( cell ).burst( LeafParticle.GENERAL, 5 ); Sample.INSTANCE.play( Assets.SND_PLANT ); }
Example #25
Source File: Blacksmith.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void upgrade( Item item1, Item item2 ) { Item first, second; if (item2.bonus > item1.bonus) { first = item2; second = item1; } else { first = item1; second = item2; } Dungeon.hero.sprite.emitter().start(Speck.factory(Speck.UP), 0.2f, 3); Sample.INSTANCE.play( Assets.SND_EVOKE ); Item.evoke( Dungeon.hero ); if (first.isEquipped( Dungeon.hero )) { ((EquipableItem)first).doUnequip( Dungeon.hero, true ); } first.upgrade(); first.state = Math.min( 3, Math.max( first.state, second.state ) + 1 ); first.fix(); GLog.p( TXT_LOOKS_BETTER, first.name() ); Dungeon.hero.spendAndNext( 2f ); // Badges.validateItemLevelAcquired(first); if (second.isEquipped( Dungeon.hero )) { ((EquipableItem)second).doUnequip( Dungeon.hero, false ); } second.detachAll( Dungeon.hero.belongings.backpack ); Quest.reforged = true; Journal.remove( Journal.Feature.TROLL ); }
Example #26
Source File: Thunderstorm.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
public static void viewed() { GameScene.flash(0x888888); Sample.INSTANCE.play(Assets.SND_BLAST); Camera.main.shake(3, 0.3f); Dungeon.hero.interrupt(); }
Example #27
Source File: PrefsButton.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void onTouchDown() { image.brightness( 1.5f ); Sample.INSTANCE.play( Assets.SND_CLICK ); }
Example #28
Source File: WandOfBlastWave.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
protected void fx( int cell, Callback callback ) { MagicMissile.blast( curUser.sprite.parent, curUser.pos, cell, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); }
Example #29
Source File: ThrowingWeapon.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override public boolean doPickUp( Hero hero ) { Class<?>c = getClass(); if (hero.belongings.weap2 != null && hero.belongings.weap2.getClass() == c) { hero.belongings.weap2.quantity += quantity; GameScene.pickUp( this ); Sample.INSTANCE.play(Assets.SND_ITEM); // hero.spendAndNext(TIME_TO_PICK_UP); QuickSlot.refresh(); return true; } else { return super.doPickUp(hero); } }
Example #30
Source File: ScrollOfRaiseDead.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void doRead() { ArrayList<Wraith> summoned = Wraith.spawnAround( curUser.magicPower() / 3, curUser.pos, 1 ); for( Wraith w : summoned ){ float duration = Random.Int( 16, 20 ) * ( 110 + curUser.magicPower() ) / 100; BuffActive.add( w, Controlled.class, duration ); } Sample.INSTANCE.play(Assets.SND_DEATH); super.doRead(); }