Java Code Examples for org.bukkit.Material#GOLDEN_BOOTS

The following examples show how to use org.bukkit.Material#GOLDEN_BOOTS . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: DamageEffect.java    From Civs with GNU General Public License v3.0 4 votes vote down vote up
public static int adjustForArmor(int damage, Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04;
        else if (helmet.getType() == Material.GOLDEN_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12;
    }

    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.GOLDEN_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12;
    }

    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08;
        else if (pants.getType() == Material.GOLDEN_LEGGINGS) red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24;
    }

    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32;
    }
    if (red == 0) {
        return damage;
    } else {
        return (int) Math.round(damage / (1 - red));
    }
}
 
Example 2
Source File: GUIManager.java    From Statz with GNU General Public License v3.0 4 votes vote down vote up
private Material getIconMaterialForSpecificStatistic(Query query, PlayerStat stat) {

        if (stat == PlayerStat.BLOCKS_BROKEN || stat == PlayerStat.BLOCKS_PLACED) {

            Material material = Material.getMaterial(query.getValue("block").toString());

            if (material != null && material.isItem()) {
                return material;
            }
        }

        if (stat == PlayerStat.VILLAGER_TRADES) {
            return Material.getMaterial(query.getValue("trade").toString());
        }

        if (stat == PlayerStat.KILLS_MOBS) {
            return Material.getMaterial(query.getValue("weapon").toString());
        }

        if (stat == PlayerStat.ITEMS_PICKED_UP || stat == PlayerStat.ITEMS_DROPPED || stat == PlayerStat.ITEMS_CRAFTED || stat == PlayerStat.TOOLS_BROKEN) {
            return Material.getMaterial(query.getValue("item").toString());
        }

        if (stat == PlayerStat.ITEMS_CAUGHT) {
            return Material.getMaterial(query.getValue("caught").toString());
        }

        if (stat == PlayerStat.FOOD_EATEN) {
            return Material.getMaterial(query.getValue("foodEaten").toString());
        }

        if (stat == PlayerStat.DISTANCE_TRAVELLED) {
            String movementType = query.getValue("moveType").toString();

            switch (movementType) {
                case "SWIM":
                    return Material.TROPICAL_FISH;
                case "FLY":
                    return Material.BLAZE_POWDER;
                case "BOAT":
                    return Material.OAK_BOAT;
                case "MINECART":
                case "HORSE IN MINECART":
                    return Material.MINECART;
                case "PIG IN MINECART":
                case "PIG":
                    return Material.COOKED_PORKCHOP;
                case "HORSE":
                    return Material.DIAMOND_HORSE_ARMOR;
                case "FLY WITH ELYTRA":
                    return Material.ELYTRA;
                case "WALK":
                    return Material.GOLDEN_BOOTS;
            }
        }


        return plugin.getStatisticDescriptionConfig().getIconMaterial(stat);
    }
 
Example 3
Source File: ArmorRatingCondition.java    From BetonQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
protected Boolean execute(String playerID) throws QuestRuntimeException {
    PlayerInventory inv = PlayerConverter.getPlayer(playerID).getInventory();
    int rating = 0;
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack leggings = inv.getLeggings();
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            rating += 1;
        else if (helmet.getType() == Material.GOLDEN_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.IRON_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            rating += 3;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.GOLDEN_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.IRON_BOOTS)
            rating += 2;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            rating += 3;
    }
    if (leggings != null) {
        if (leggings.getType() == Material.LEATHER_LEGGINGS)
            rating += 2;
        else if (leggings.getType() == Material.GOLDEN_LEGGINGS)
            rating += 3;
        else if (leggings.getType() == Material.CHAINMAIL_LEGGINGS)
            rating += 4;
        else if (leggings.getType() == Material.IRON_LEGGINGS)
            rating += 5;
        else if (leggings.getType() == Material.DIAMOND_LEGGINGS)
            rating += 6;
    }
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            rating += 3;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            rating += 6;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            rating += 8;
    }
    return rating >= required.getInt(playerID);
}