dan200.computercraft.api.filesystem.IMount Java Examples
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dan200.computercraft.api.filesystem.IMount.
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Example #1
Source File: ComputerCraftAPI.java From OpenPeripheral-Integration with MIT License | 5 votes |
/** * Creates a file system mount to a resource folder, and returns it.<br> * Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br> * The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br> * @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class * @param domain The domain under which to look for resources. eg: "mymod" * @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles" * @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable() * to mount this on a Computers' file system. * @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount) * @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, IWritableMount) * @see dan200.computercraft.api.filesystem.IMount */ public static IMount createResourceMount( Class modClass, String domain, String subPath ) { findCC(); if( computerCraft_createResourceMount != null ) { try { return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath ); } catch (Exception e){ // It failed } } return null; }
Example #2
Source File: ComputerCraftAPI.java From Framez with GNU General Public License v3.0 | 5 votes |
/** * Creates a file system mount to a resource folder, and returns it.<br> * Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br> * The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br> * @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class * @param domain The domain under which to look for resources. eg: "mymod" * @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles" * @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable() * to mount this on a Computers' file system. * @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount) * @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, IWritableMount) * @see dan200.computercraft.api.filesystem.IMount */ public static IMount createResourceMount( Class modClass, String domain, String subPath ) { findCC(); if( computerCraft_createResourceMount != null ) { try { return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath ); } catch (Exception e){ // It failed } } return null; }
Example #3
Source File: ComputerCraftAPI.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
/** * Creates a file system mount to a resource folder, and returns it.<br> * Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br> * The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br> * @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class * @param domain The domain under which to look for resources. eg: "mymod" * @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles" * @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable() * to mount this on a Computers' file system. * @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount) * @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, IWritableMount) * @see dan200.computercraft.api.filesystem.IMount */ public static IMount createResourceMount( Class modClass, String domain, String subPath ) { findCC(); if( computerCraft_createResourceMount != null ) { try { return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath ); } catch (Exception e){ // It failed } } return null; }
Example #4
Source File: ComputerCraftAPI.java From OpenPeripheral-Addons with MIT License | 5 votes |
/** * Creates a file system mount to a resource folder, and returns it.<br> * Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br> * The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br> * @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class * @param domain The domain under which to look for resources. eg: "mymod" * @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles" * @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable() * to mount this on a Computers' file system. * @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount) * @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, IWritableMount) * @see dan200.computercraft.api.filesystem.IMount */ public static IMount createResourceMount( Class modClass, String domain, String subPath ) { findCC(); if( computerCraft_createResourceMount != null ) { try { return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath ); } catch (Exception e){ // It failed } } return null; }
Example #5
Source File: ComputerCraftAPI.java From BigReactors with MIT License | 5 votes |
/** * Creates a file system mount to a resource folder, and returns it.<br> * Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br> * The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br> * @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class * @param domain The domain under which to look for resources. eg: "mymod" * @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles" * @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable() * to mount this on a Computers' file system. * @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount) * @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, IWritableMount) * @see dan200.computercraft.api.filesystem.IMount */ public static IMount createResourceMount( Class modClass, String domain, String subPath ) { findCC(); if( computerCraft_createResourceMount != null ) { try { return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath ); } catch (Exception e){ // It failed } } return null; }
Example #6
Source File: ComputerCraftAPI.java From OpenPeripheral with MIT License | 5 votes |
/** * Creates a file system mount to a resource folder, and returns it.<br> * Use in conjuction with IComputerAccess.mount() or IComputerAccess.mountWritable() to mount a resource folder onto a computers file system.<br> * The files in this mount will be a combination of files in the specified mod jar, and resource packs that contain resources with the same domain and path.<br> * @param modClass A class in whose jar to look first for the resources to mount. Using your main mod class is recommended. eg: MyMod.class * @param domain The domain under which to look for resources. eg: "mymod" * @param subPath The domain under which to look for resources. eg: "mymod/lua/myfiles" * @return The mount, or null if it could be created for some reason. Use IComputerAccess.mount() or IComputerAccess.mountWritable() * to mount this on a Computers' file system. * @see dan200.computercraft.api.peripheral.IComputerAccess#mount(String, dan200.computercraft.api.filesystem.IMount) * @see dan200.computercraft.api.peripheral.IComputerAccess#mountWritable(String, IWritableMount) * @see dan200.computercraft.api.filesystem.IMount */ public static IMount createResourceMount( Class modClass, String domain, String subPath ) { findCC(); if( computerCraft_createResourceMount != null ) { try { return (IMount)computerCraft_createResourceMount.invoke( null, modClass, domain, subPath ); } catch (Exception e){ // It failed } } return null; }
Example #7
Source File: IMedia.java From OpenPeripheral-Integration with MIT License | 2 votes |
/** * If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will be mounted onto the filesystem of the computercraft while the media is in the disk drive. * @param stack The itemstack to inspect. * @param world The world in which the item and disk drive reside. * @return The mount, or null if this item does not represent an item with data. If the IMount returned also implements IWritableMount, it will mounted using mountWritable() * @see dan200.computercraft.api.filesystem.IMount * @see dan200.computercraft.api.filesystem.IWritableMount * @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long) * @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String) */ public IMount createDataMount( ItemStack stack, World world );
Example #8
Source File: IMedia.java From Framez with GNU General Public License v3.0 | 2 votes |
/** * If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will be mounted onto the filesystem of the computercraft while the media is in the disk drive. * @param stack The itemstack to inspect. * @param world The world in which the item and disk drive reside. * @return The mount, or null if this item does not represent an item with data. If the IMount returned also implements IWritableMount, it will mounted using mountWritable() * @see dan200.computercraft.api.filesystem.IMount * @see dan200.computercraft.api.filesystem.IWritableMount * @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long) * @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String) */ public IMount createDataMount( ItemStack stack, World world );
Example #9
Source File: IMedia.java From PneumaticCraft with GNU General Public License v3.0 | 2 votes |
/** * If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will be mounted onto the filesystem of the computercraft while the media is in the disk drive. * @param stack The itemstack to inspect. * @param world The world in which the item and disk drive reside. * @return The mount, or null if this item does not represent an item with data. If the IMount returned also implements IWritableMount, it will mounted using mountWritable() * @see dan200.computercraft.api.filesystem.IMount * @see dan200.computercraft.api.filesystem.IWritableMount * @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long) * @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String) */ public IMount createDataMount( ItemStack stack, World world );
Example #10
Source File: IMedia.java From OpenPeripheral-Addons with MIT License | 2 votes |
/** * If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will be mounted onto the filesystem of the computercraft while the media is in the disk drive. * @param stack The itemstack to inspect. * @param world The world in which the item and disk drive reside. * @return The mount, or null if this item does not represent an item with data. If the IMount returned also implements IWritableMount, it will mounted using mountWritable() * @see dan200.computercraft.api.filesystem.IMount * @see dan200.computercraft.api.filesystem.IWritableMount * @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long) * @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String) */ public IMount createDataMount( ItemStack stack, World world );
Example #11
Source File: IMedia.java From BigReactors with MIT License | 2 votes |
/** * If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will be mounted onto the filesystem of the computercraft while the media is in the disk drive. * @param stack The itemstack to inspect. * @param world The world in which the item and disk drive reside. * @return The mount, or null if this item does not represent an item with data. If the IMount returned also implements IWritableMount, it will mounted using mountWritable() * @see dan200.computercraft.api.filesystem.IMount * @see dan200.computercraft.api.filesystem.IWritableMount * @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long) * @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String) */ public IMount createDataMount( ItemStack stack, World world );
Example #12
Source File: IMedia.java From OpenPeripheral with MIT License | 2 votes |
/** * If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will be mounted onto the filesystem of the computercraft while the media is in the disk drive. * @param stack The itemstack to inspect. * @param world The world in which the item and disk drive reside. * @return The mount, or null if this item does not represent an item with data. If the IMount returned also implements IWritableMount, it will mounted using mountWritable() * @see dan200.computercraft.api.filesystem.IMount * @see dan200.computercraft.api.filesystem.IWritableMount * @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long) * @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String) */ public IMount createDataMount( ItemStack stack, World world );