org.pushingpixels.substance.api.painter.highlight.ClassicHighlightPainter Java Examples
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org.pushingpixels.substance.api.painter.highlight.ClassicHighlightPainter.
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Example #1
Source File: SaharaSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new <code>Sahara</code> skin. */ public SaharaSkin() { SubstanceColorScheme activeScheme = new DesertSandColorScheme(); SubstanceColorScheme enabledScheme = new MetallicColorScheme(); SubstanceSkin.ColorSchemes kitchenSinkSchemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/kitchen-sink.colorschemes")); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, enabledScheme, kitchenSinkSchemes.get("Gray Disabled")); defaultSchemeBundle.registerHighlightColorScheme( new OliveColorScheme().shift(Color.white, 0.2f, Color.black, 0.0f).named("Sahara Highlight")); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.registerAsDecorationArea(activeScheme, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER); // add an overlay painter to paint a drop shadow along the top // edge of toolbars this.addOverlayPainter(TopShadowOverlayPainter.getInstance(100), DecorationAreaType.TOOLBAR); // add an overlay painter to paint separator lines along the bottom // edges of title panes and menu bars BottomLineOverlayPainter bottomLineOverlayPainter = new BottomLineOverlayPainter( ColorSchemeSingleColorQuery.MID); this.addOverlayPainter(bottomLineOverlayPainter, DecorationAreaType.HEADER); this.buttonShaper = new ClassicButtonShaper(); this.fillPainter = new ClassicFillPainter(); this.borderPainter = new ClassicBorderPainter(); this.decorationPainter = new MatteDecorationPainter(); this.highlightPainter = new ClassicHighlightPainter(); }
Example #2
Source File: ModerateSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new <code>Moderate</code> skin. */ public ModerateSkin() { SubstanceColorScheme activeScheme = new SteelBlueColorScheme(); SubstanceColorScheme enabledScheme = new MetallicColorScheme(); SubstanceSkin.ColorSchemes kitchenSinkSchemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/kitchen-sink.colorschemes")); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, enabledScheme, kitchenSinkSchemes.get("Gray Disabled")); SubstanceColorScheme highlightColorScheme = kitchenSinkSchemes.get("Moderate Highlight"); defaultSchemeBundle.registerHighlightColorScheme(highlightColorScheme); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); SubstanceColorSchemeBundle headerSchemeBundle = new SubstanceColorSchemeBundle( activeScheme.saturate(0.2), activeScheme, kitchenSinkSchemes.get("Gray Disabled")); this.registerDecorationAreaSchemeBundle(headerSchemeBundle, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER); this.registerAsDecorationArea(kitchenSinkSchemes.get("LightGray General Background"), DecorationAreaType.GENERAL); // add an overlay painter to paint a drop shadow along the top // edge of toolbars this.addOverlayPainter(TopShadowOverlayPainter.getInstance(100), DecorationAreaType.TOOLBAR); // add an overlay painter to paint separator lines along the bottom // edges of title panes and menu bars BottomLineOverlayPainter bottomLineOverlayPainter = new BottomLineOverlayPainter( ColorSchemeSingleColorQuery.MID); this.addOverlayPainter(bottomLineOverlayPainter, DecorationAreaType.HEADER); this.buttonShaper = new ClassicButtonShaper(); this.fillPainter = new GlassFillPainter(); this.decorationPainter = new MatteDecorationPainter(); this.borderPainter = new ClassicBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); }
Example #3
Source File: CremeAccentedSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new accented <code>Creme</code> skin. */ protected CremeAccentedSkin(AccentBuilder accentBuilder) { super(accentBuilder); ColorSchemes kitchenSinkSchemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/kitchen-sink.colorschemes")); SubstanceColorScheme enabledScheme = new CremeColorScheme(); SubstanceColorScheme disabledScheme = kitchenSinkSchemes.get("Creme Disabled"); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( this.getActiveControlsAccent(), enabledScheme, disabledScheme); defaultSchemeBundle.registerHighlightColorScheme(this.getHighlightsAccent()); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.registerAsDecorationArea(enabledScheme, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER, DecorationAreaType.FOOTER, DecorationAreaType.GENERAL, DecorationAreaType.TOOLBAR); // Add overlay painters to paint drop shadows along the bottom edges of toolbars this.addOverlayPainter(BottomShadowOverlayPainter.getInstance(40), DecorationAreaType.TOOLBAR); // add an overlay painter to paint a dark line along the bottom edge of toolbars SubstanceOverlayPainter toolbarBottomLineOverlayPainter = new BottomLineOverlayPainter( SchemeBaseColors::getMidColor); this.addOverlayPainter(toolbarBottomLineOverlayPainter, DecorationAreaType.TOOLBAR); this.buttonShaper = new ClassicButtonShaper(); this.fillPainter = new MatteFillPainter(); this.decorationPainter = new ArcDecorationPainter(); this.highlightPainter = new ClassicHighlightPainter(); this.borderPainter = new CompositeBorderPainter("Creme", new ClassicBorderPainter(), new DelegateBorderPainter( "Creme Inner", new ClassicBorderPainter(), (SubstanceColorScheme scheme) -> scheme.tint(0.9f))); }
Example #4
Source File: FindingNemoSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new <code>Finding Nemo</code> skin. */ public FindingNemoSkin() { SubstanceColorScheme activeScheme = new MixColorScheme( "Finding Nemo Active", new PurpleColorScheme(), new BarbyPinkColorScheme()).saturate(0.5); SubstanceColorScheme defaultScheme = new MixColorScheme( "Finding Nemo Default", new AquaColorScheme(), new BottleGreenColorScheme()).saturate(0.3).tint(0.2); SubstanceColorScheme disabledScheme = new SaturatedColorScheme( defaultScheme, -0.3) { Color foreColor = new Color(70, 158, 210); @Override public Color getForegroundColor() { return foreColor; } }; SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, defaultScheme, disabledScheme); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.buttonShaper = new ClassicButtonShaper(); this.watermark = new SubstanceMazeWatermark(); this.fillPainter = new MixDelegateFillPainter("Mixed Glass", new GlassFillPainter()); this.decorationPainter = new Glass3DDecorationPainter(); this.borderPainter = new ClassicBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); }
Example #5
Source File: MangoSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new <code>Mango</code> skin. */ public MangoSkin() { SubstanceColorScheme activeScheme = new MixColorScheme("Mango Active", new SunGlareColorScheme(), new BarbyPinkColorScheme()) .saturate(0.2); SubstanceColorScheme defaultScheme = new AquaColorScheme().blendWith( new LimeGreenColorScheme(), 0.5).tone(0.1).saturate(-0.2); SubstanceColorScheme disabledScheme = new SaturatedColorScheme( defaultScheme, -0.3) { Color foreColor = new Color(91, 165, 129); @Override public Color getForegroundColor() { return foreColor; } }; SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, defaultScheme, disabledScheme); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.buttonShaper = new ClassicButtonShaper(); this.watermark = new SubstanceMarbleVeinWatermark(); this.borderPainter = new ClassicBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); this.fillPainter = new MixDelegateFillPainter("Mixed Standard", new StandardFillPainter()); this.decorationPainter = new Glass3DDecorationPainter(); }
Example #6
Source File: FieldOfWheatSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new <code>Field of Wheat</code> skin. */ public FieldOfWheatSkin() { SubstanceColorScheme activeScheme = new AquaColorScheme().saturate(0.1); SubstanceColorScheme defaultScheme = new BrownColorScheme(); SubstanceColorScheme disabledScheme = new SaturatedColorScheme( new BrownColorScheme().blendWith(new SunGlareColorScheme(), 0.3), -0.2) { Color foreColor = new Color(181, 122, 26); @Override public Color getForegroundColor() { return foreColor; } }; SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, defaultScheme, disabledScheme); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.watermarkScheme = new SunGlareColorScheme().tone(0.8); this.buttonShaper = new ClassicButtonShaper(); this.watermark = new SubstanceBinaryWatermark(); this.fillPainter = new GlassFillPainter(); this.decorationPainter = new Glass3DDecorationPainter(); this.borderPainter = new ClassicBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); }
Example #7
Source File: GreenMagicSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Creates a new <code>Green Magic</code> skin. */ public GreenMagicSkin() { SubstanceColorScheme activeScheme = new AquaColorScheme().blendWith( new BottleGreenColorScheme(), 0.5).saturate(0.7); SubstanceColorScheme defaultScheme = new AquaColorScheme().blendWith( new LimeGreenColorScheme(), 0.5).tone(0.1).saturate(-0.2); SubstanceColorScheme disabledScheme = new SaturatedColorScheme( defaultScheme, -0.3) { Color foreColor = new Color(91, 165, 129); @Override public Color getForegroundColor() { return foreColor; } }; SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, defaultScheme, disabledScheme); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.buttonShaper = new ClassicButtonShaper(); this.watermark = new SubstanceCopperplateEngravingWatermark(); this.fillPainter = new GlassFillPainter(); this.decorationPainter = new Glass3DDecorationPainter(); this.borderPainter = new ClassicBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); }
Example #8
Source File: SeaGlassSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Creates a new <code>Gemini</code> skin. */ public SeaGlassSkin() { SubstanceSkin.ColorSchemes schemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/demo/spyglass/seaglass/skin/seaglass.colorschemes")); SubstanceColorScheme activeScheme = schemes.get("Sea Glass Active"); SubstanceColorScheme enabledScheme = schemes.get("Sea Glass Enabled"); SubstanceColorScheme disabledScheme = schemes.get("Sea Glass Disabled"); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, enabledScheme, disabledScheme); // borders SubstanceColorScheme activeBorderScheme = schemes .get("Sea Glass Active Border"); SubstanceColorScheme enabledBorderScheme = schemes .get("Sea Glass Enabled Border"); SubstanceColorScheme disabledBorderScheme = schemes .get("Sea Glass Enabled Border"); defaultSchemeBundle.registerColorScheme(enabledBorderScheme, ColorSchemeAssociationKind.BORDER, ComponentState.ENABLED); defaultSchemeBundle.registerColorScheme(activeBorderScheme, ColorSchemeAssociationKind.BORDER, ComponentState.DEFAULT); defaultSchemeBundle.registerColorScheme(disabledBorderScheme, ColorSchemeAssociationKind.BORDER, ComponentState.DISABLED_DEFAULT, ComponentState.DISABLED_SELECTED, ComponentState.DISABLED_UNSELECTED); // states SubstanceColorScheme defaultScheme = schemes.get("Sea Glass Default"); SubstanceColorScheme defaultBorderScheme = schemes .get("Sea Glass Default Border"); defaultSchemeBundle.registerColorScheme(defaultScheme, ComponentState.DEFAULT); defaultSchemeBundle.registerColorScheme(defaultBorderScheme, ColorSchemeAssociationKind.BORDER, ComponentState.DEFAULT); SubstanceColorScheme pressedScheme = schemes.get("Sea Glass Pressed"); SubstanceColorScheme pressedBorderScheme = schemes .get("Sea Glass Pressed Border"); defaultSchemeBundle.registerColorScheme(pressedScheme, ComponentState.PRESSED_SELECTED, ComponentState.PRESSED_UNSELECTED); defaultSchemeBundle.registerColorScheme(pressedBorderScheme, ColorSchemeAssociationKind.BORDER, ComponentState.PRESSED_SELECTED, ComponentState.PRESSED_UNSELECTED); SubstanceColorScheme selectedScheme = schemes.get("Sea Glass Selected"); SubstanceColorScheme selectedBorderScheme = schemes .get("Sea Glass Selected Border"); defaultSchemeBundle.registerColorScheme(selectedScheme, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); defaultSchemeBundle.registerColorScheme(selectedBorderScheme, ColorSchemeAssociationKind.BORDER, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); SubstanceColorScheme backgroundScheme = schemes .get("Sea Glass Background"); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, backgroundScheme, DecorationAreaType.NONE); this.registerAsDecorationArea(activeScheme, DecorationAreaType.PRIMARY_TITLE_PANE); this.addOverlayPainter(new BottomLineOverlayPainter( new ColorSchemeSingleColorQuery() { @Override public Color query(SubstanceColorScheme scheme) { return scheme.getDarkColor().darker(); } }), DecorationAreaType.PRIMARY_TITLE_PANE); this.buttonShaper = new ClassicButtonShaper(); this.watermark = null; this.fillPainter = new FractionBasedFillPainter("Sea Glass", new float[] { 0.0f, 0.49999f, 0.5f, 0.65f, 1.0f }, new ColorSchemeSingleColorQuery[] { ColorSchemeSingleColorQuery.EXTRALIGHT, ColorSchemeSingleColorQuery.LIGHT, ColorSchemeSingleColorQuery.MID, ColorSchemeSingleColorQuery.LIGHT, ColorSchemeSingleColorQuery.ULTRALIGHT }); this.decorationPainter = new MatteDecorationPainter(); this.highlightPainter = new ClassicHighlightPainter(); this.borderPainter = new FractionBasedBorderPainter("Sea Glass", new float[] { 0.0f, 0.5f, 1.0f }, new ColorSchemeSingleColorQuery[] { ColorSchemeSingleColorQuery.MID, ColorSchemeSingleColorQuery.DARK, ColorSchemeSingleColorQuery.ULTRADARK }); this.highlightBorderPainter = new ClassicBorderPainter(); }
Example #9
Source File: BusinessAccentedSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Creates a new accented <code>Business</code> skin. */ protected BusinessAccentedSkin(AccentBuilder accentBuilder) { super(accentBuilder); ColorSchemes businessSchemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/business.colorschemes")); SubstanceColorScheme enabledScheme = businessSchemes.get("Business Enabled"); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( this.getActiveControlsAccent(), enabledScheme, enabledScheme); defaultSchemeBundle.registerHighlightColorScheme(this.getHighlightsAccent()); defaultSchemeBundle.registerAlpha(0.5f, ComponentState.DISABLED_UNSELECTED, ComponentState.DISABLED_SELECTED); defaultSchemeBundle.registerColorScheme(enabledScheme, ComponentState.DISABLED_UNSELECTED); defaultSchemeBundle.registerColorScheme(this.getActiveControlsAccent(), ComponentState.DISABLED_SELECTED, ComponentState.SELECTED); defaultSchemeBundle.registerColorScheme(this.getActiveControlsAccent(), ColorSchemeAssociationKind.TAB, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.registerAsDecorationArea(this.getWindowChromeAccent(), DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER, DecorationAreaType.FOOTER); ColorSchemes kitchenSinkSchemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/kitchen-sink.colorschemes")); this.registerAsDecorationArea(kitchenSinkSchemes.get("LightGray General Background"), DecorationAreaType.GENERAL); // add an overlay painter to paint a drop shadow along the top edge of toolbars this.addOverlayPainter(TopShadowOverlayPainter.getInstance(80), DecorationAreaType.TOOLBAR); // add an overlay painter to paint separator lines along the bottom // edges of title panes and menu bars BottomLineOverlayPainter bottomLineOverlayPainter = new BottomLineOverlayPainter( ColorSchemeSingleColorQuery.MID); this.addOverlayPainter(bottomLineOverlayPainter, DecorationAreaType.HEADER); this.buttonShaper = new ClassicButtonShaper(); this.fillPainter = new ClassicFillPainter(); this.borderPainter = new ClassicBorderPainter(); BrushedMetalDecorationPainter decorationPainter = new BrushedMetalDecorationPainter(); decorationPainter.setBaseDecorationPainter(new ArcDecorationPainter()); decorationPainter.setTextureAlpha(0.2f); this.decorationPainter = decorationPainter; this.highlightPainter = new ClassicHighlightPainter(); }
Example #10
Source File: RavenSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Creates a new <code>Raven</code> skin. */ public RavenSkin() { SubstanceSkin.ColorSchemes schemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/graphite.colorschemes")); SubstanceColorScheme activeScheme = new EbonyColorScheme(); SubstanceColorScheme enabledScheme = new DarkMetallicColorScheme(); SubstanceColorScheme disabledScheme = schemes.get("Raven Disabled"); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, enabledScheme, disabledScheme); // highlight fill scheme + custom alpha for rollover unselected state SubstanceColorScheme highlightScheme = schemes.get("Graphite Highlight"); defaultSchemeBundle.registerHighlightAlpha(0.6f, ComponentState.ROLLOVER_UNSELECTED); defaultSchemeBundle.registerHighlightAlpha(0.8f, ComponentState.SELECTED); defaultSchemeBundle.registerHighlightAlpha(1.0f, ComponentState.ROLLOVER_SELECTED); defaultSchemeBundle.registerHighlightAlpha(0.75f, ComponentState.ARMED, ComponentState.ROLLOVER_ARMED); defaultSchemeBundle.registerHighlightColorScheme(highlightScheme, ComponentState.ROLLOVER_UNSELECTED, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED, ComponentState.ARMED, ComponentState.ROLLOVER_ARMED); // highlight border scheme defaultSchemeBundle.registerColorScheme(new EbonyColorScheme(), ColorSchemeAssociationKind.HIGHLIGHT_BORDER, ComponentState .getActiveStates()); // text highlight scheme SubstanceColorScheme textHighlightScheme = schemes.get("Graphite Text Highlight"); defaultSchemeBundle.registerColorScheme(textHighlightScheme, ColorSchemeAssociationKind.HIGHLIGHT_TEXT, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); defaultSchemeBundle.registerColorScheme(highlightScheme, ComponentState.ARMED, ComponentState.ROLLOVER_ARMED); SubstanceColorScheme highlightMarkScheme = schemes .get("Raven Highlight Mark"); defaultSchemeBundle.registerColorScheme(highlightMarkScheme, ColorSchemeAssociationKind.HIGHLIGHT_MARK, ComponentState .getActiveStates()); defaultSchemeBundle.registerAlpha(0.5f, ComponentState.DISABLED_UNSELECTED, ComponentState.DISABLED_SELECTED); defaultSchemeBundle.registerColorScheme(disabledScheme, ComponentState.DISABLED_UNSELECTED); defaultSchemeBundle.registerColorScheme(highlightScheme, ComponentState.DISABLED_SELECTED); SubstanceColorScheme tabHighlightScheme = schemes .get("Graphite Tab Highlight"); defaultSchemeBundle.registerColorScheme(highlightScheme, ComponentState.SELECTED); defaultSchemeBundle.registerColorScheme(tabHighlightScheme, ColorSchemeAssociationKind.TAB, ComponentState.SELECTED); defaultSchemeBundle.registerColorScheme(activeScheme, ColorSchemeAssociationKind.BORDER, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED, ComponentState.ROLLOVER_UNSELECTED); SubstanceColorScheme selectedMarkScheme = schemes .get("Raven Selected Mark"); defaultSchemeBundle.registerColorScheme(selectedMarkScheme, ColorSchemeAssociationKind.MARK, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED, ComponentState.DISABLED_SELECTED); defaultSchemeBundle.registerColorScheme(selectedMarkScheme, ColorSchemeAssociationKind.MARK, ComponentState.ROLLOVER_UNSELECTED); defaultSchemeBundle.registerColorScheme(activeScheme, ColorSchemeAssociationKind.BORDER, ComponentState.DISABLED_SELECTED); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, schemes.get("Graphite Background").shade(0.4), DecorationAreaType.NONE); this.registerAsDecorationArea(enabledScheme, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER, DecorationAreaType.FOOTER, DecorationAreaType.GENERAL, DecorationAreaType.TOOLBAR); this.watermarkScheme = activeScheme.shade(0.4); this.setTabFadeStart(0.18); this.setTabFadeEnd(0.18); this.buttonShaper = new ClassicButtonShaper(); this.fillPainter = new GlassFillPainter(); this.decorationPainter = new ArcDecorationPainter(); this.highlightPainter = new ClassicHighlightPainter(); this.borderPainter = new GlassBorderPainter(); }
Example #11
Source File: MistAccentedSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Creates a new base accented <code>Mist</code> skin. */ protected MistAccentedSkin(AccentBuilder accentBuilder) { super(accentBuilder); ColorSchemes colorSchemes = SubstanceSkin.getColorSchemes( this.getClass().getClassLoader().getResourceAsStream( "org/pushingpixels/substance/api/skin/mist.colorschemes")); SubstanceColorScheme enabledScheme = colorSchemes.get("Mist Enabled"); SubstanceColorScheme disabledScheme = colorSchemes.get("Mist Disabled"); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( this.getActiveControlsAccent(), enabledScheme, disabledScheme); defaultSchemeBundle.registerColorScheme(this.getHighlightsAccent(), ColorSchemeAssociationKind.HIGHLIGHT_TEXT, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); defaultSchemeBundle.registerColorScheme(this.getHighlightsAccent(), ComponentState.SELECTED); defaultSchemeBundle.registerColorScheme(enabledScheme, ColorSchemeAssociationKind.BORDER, ComponentState.SELECTED); defaultSchemeBundle.registerColorScheme(this.getActiveControlsAccent(), ColorSchemeAssociationKind.TAB, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); SubstanceColorScheme generalBackgroundScheme = colorSchemes.get("Mist General Background"); this.registerDecorationAreaSchemeBundle( new SubstanceColorSchemeBundle(this.getActiveControlsAccent(), enabledScheme, disabledScheme), generalBackgroundScheme, DecorationAreaType.GENERAL); this.registerAsDecorationArea(enabledScheme, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER, DecorationAreaType.FOOTER, DecorationAreaType.TOOLBAR); this.buttonShaper = new StandardButtonShaper(); this.fillPainter = new MatteFillPainter(); this.borderPainter = new ClassicBorderPainter(); this.decorationPainter = new MatteDecorationPainter(); this.highlightPainter = new ClassicHighlightPainter(); }
Example #12
Source File: StreetlightsSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Creates a new <code>Streetlights</code> skin. */ public StreetlightsSkin() { SubstanceColorScheme activeScheme = new SunsetColorScheme().saturate(0.4); // dark green theme by shifting charcoal SubstanceColorScheme deepGreenScheme = new CharcoalColorScheme().hueShift(0.35); // default theme is ebony blended with the dark green SubstanceColorScheme defaultScheme = new EbonyColorScheme().blendWith(deepGreenScheme, 0.85); // disabled theme is shaded dark green SubstanceColorScheme disabledScheme = deepGreenScheme.shade(0.4); // default scheme bundle SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, defaultScheme, disabledScheme); // use charcoal for borders on active states defaultSchemeBundle.registerColorScheme(new CharcoalColorScheme(), ColorSchemeAssociationKind.BORDER, ComponentState.getActiveStates()); // and 60% alpha on disabled controls defaultSchemeBundle.registerAlpha(0.6f, ComponentState.DISABLED_UNSELECTED, ComponentState.DISABLED_SELECTED); defaultSchemeBundle.registerColorScheme(disabledScheme, ComponentState.DISABLED_UNSELECTED, ComponentState.DISABLED_SELECTED); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); // mark title panes and headers as decoration areas this.registerAsDecorationArea(defaultScheme, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER); // set dark green as watermark scheme this.watermarkScheme = new BottleGreenColorScheme().shiftBackground( new Color(0, 50, 0), 0.7); this.setTabFadeStart(1.0); this.setTabFadeEnd(1.0); // additional skin settings this.buttonShaper = new ClassicButtonShaper(); this.watermark = new SubstanceMetalWallWatermark(); this.borderPainter = new GlassBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); this.fillPainter = new GlassFillPainter(); this.decorationPainter = new ArcDecorationPainter(); }
Example #13
Source File: MagmaSkin.java From radiance with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Creates a new <code>Magma</code> skin. */ public MagmaSkin() { SubstanceColorScheme shiftRed = new ShiftColorScheme( new SunsetColorScheme(), Color.red, 0.3); SubstanceColorScheme defaultScheme = new CharcoalColorScheme(); SubstanceColorScheme activeScheme = shiftRed.saturate(0.4).named( "Magma Active"); SubstanceColorScheme disabledScheme = new ShadeColorScheme( new CharcoalColorScheme(), 0.5) { Color foreColor = new Color(104, 93, 90); @Override public Color getForegroundColor() { return this.foreColor; } }.named("Magma Disabled"); SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle( activeScheme, defaultScheme, disabledScheme); defaultSchemeBundle.registerColorScheme(new CharcoalColorScheme(), ColorSchemeAssociationKind.BORDER, ComponentState .getActiveStates()); defaultSchemeBundle.registerColorScheme(activeScheme, ColorSchemeAssociationKind.MARK, ComponentState .getActiveStates()); defaultSchemeBundle.registerAlpha(0.7f, ComponentState.DISABLED_UNSELECTED, ComponentState.DISABLED_SELECTED); defaultSchemeBundle.registerColorScheme(disabledScheme, ComponentState.DISABLED_UNSELECTED, ComponentState.DISABLED_SELECTED); defaultSchemeBundle.registerHighlightAlpha(0.7f, ComponentState.ROLLOVER_UNSELECTED); defaultSchemeBundle.registerHighlightAlpha(0.7f, ComponentState.SELECTED); defaultSchemeBundle.registerHighlightAlpha(0.9f, ComponentState.ROLLOVER_SELECTED); defaultSchemeBundle.registerHighlightAlpha(0.7f, ComponentState.ARMED, ComponentState.ROLLOVER_ARMED); defaultSchemeBundle.registerHighlightColorScheme(activeScheme, ComponentState.SELECTED, ComponentState.ROLLOVER_SELECTED); defaultSchemeBundle.registerHighlightColorScheme(activeScheme.saturate(-0.2), ComponentState.ROLLOVER_UNSELECTED, ComponentState.ARMED, ComponentState.ROLLOVER_ARMED); this.registerDecorationAreaSchemeBundle(defaultSchemeBundle, DecorationAreaType.NONE); this.registerAsDecorationArea(defaultScheme, DecorationAreaType.PRIMARY_TITLE_PANE, DecorationAreaType.SECONDARY_TITLE_PANE, DecorationAreaType.HEADER, DecorationAreaType.FOOTER, DecorationAreaType.GENERAL, DecorationAreaType.TOOLBAR); this.setTabFadeStart(1.0); this.setTabFadeEnd(1.0); this.watermarkScheme = defaultScheme.shade(0.5); this.buttonShaper = new ClassicButtonShaper(); this.fillPainter = new GlassFillPainter(); this.decorationPainter = new ArcDecorationPainter(); this.watermark = new SubstancePlanktonWatermark(); this.borderPainter = new GlassBorderPainter(); this.highlightPainter = new ClassicHighlightPainter(); }