com.watabou.glwrap.Matrix Java Examples
The following examples show how to use
com.watabou.glwrap.Matrix.
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Example #1
Source File: Camera.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public Camera( int x, int y, int width, int height, float zoom ) { this.x = x; this.y = y; this.width = width; this.height = height; this.zoom = zoom; screenWidth = (int)(width * zoom); screenHeight = (int)(height * zoom); scroll = new PointF(); matrix = new float[16]; Matrix.setIdentity( matrix ); }
Example #2
Source File: Camera.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 6 votes |
public Camera( int x, int y, int width, int height, float zoom ) { this.x = x; this.y = y; this.width = width; this.height = height; this.zoom = zoom; screenWidth = (int)(width * zoom); screenHeight = (int)(height * zoom); scroll = new PointF(); matrix = new float[16]; Matrix.setIdentity( matrix ); }
Example #3
Source File: Camera.java From PD-classes with GNU General Public License v3.0 | 6 votes |
public Camera( int x, int y, int width, int height, float zoom ) { this.x = x; this.y = y; this.width = width; this.height = height; this.zoom = zoom; screenWidth = (int)(width * zoom); screenHeight = (int)(height * zoom); scroll = new PointF(); matrix = new float[16]; Matrix.setIdentity( matrix ); }
Example #4
Source File: Camera.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public Camera( int x, int y, int width, int height, float zoom ) { this.x = x; this.y = y; this.width = width; this.height = height; this.zoom = zoom; screenWidth = (int)(width * zoom); screenHeight = (int)(height * zoom); scroll = new PointF(); matrix = new float[16]; Matrix.setIdentity( matrix ); }
Example #5
Source File: Camera.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
public Camera( int x, int y, int width, int height, float zoom ) { this.x = x; this.y = y; this.width = width; this.height = height; this.zoom = zoom; screenWidth = (int)(width * zoom); screenHeight = (int)(height * zoom); scroll = new PointF(); matrix = new float[16]; Matrix.setIdentity( matrix ); }
Example #6
Source File: BitmapText.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { // "origin" field is ignored Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.scale( matrix, scale.x, scale.y ); Matrix.rotate( matrix, angle ); }
Example #7
Source File: ItemSprite.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.copy(matrix, shadowMatrix); Matrix.translate(shadowMatrix, (width() * (1f - shadowWidth)) / 2f, (height() * (1f - shadowHeight)) + shadowOffset); Matrix.scale(shadowMatrix, shadowWidth, shadowHeight); }
Example #8
Source File: CharSprite.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.copy(matrix, shadowMatrix); Matrix.translate(shadowMatrix, (width() * (1f - shadowWidth)) / 2f, (height() * (1f - shadowHeight)) + shadowOffset); Matrix.scale(shadowMatrix, shadowWidth, shadowHeight); }
Example #9
Source File: RenderedText.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { super.updateMatrix(); //sometimes the font is rendered oddly, so we offset here to put it in the correct spot if (renderedHeight != height) { Matrix.translate(matrix, 0, Math.round(height - renderedHeight)); } }
Example #10
Source File: Visual.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
protected void updateMatrix() { Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); if (origin.x != 0 || origin.y != 0) Matrix.translate( matrix, origin.x, origin.y ); if (angle != 0) { Matrix.rotate( matrix, angle ); } if (scale.x != 1 || scale.y != 1) { Matrix.scale( matrix, scale.x, scale.y ); } if (origin.x != 0 || origin.y != 0) Matrix.translate( matrix, -origin.x, -origin.y ); }
Example #11
Source File: BitmapText.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { // "origin" field is ignored Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.scale( matrix, scale.x, scale.y ); Matrix.rotate( matrix, angle ); }
Example #12
Source File: Visual.java From PD-classes with GNU General Public License v3.0 | 5 votes |
protected void updateMatrix() { Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.translate( matrix, origin.x, origin.y ); if (angle != 0) { Matrix.rotate( matrix, angle ); } if (scale.x != 1 || scale.y != 1) { Matrix.scale( matrix, scale.x, scale.y ); } Matrix.translate( matrix, -origin.x, -origin.y ); }
Example #13
Source File: BitmapText.java From PD-classes with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { // "origin" field is ignored Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.scale( matrix, scale.x, scale.y ); Matrix.rotate( matrix, angle ); }
Example #14
Source File: Camera.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public void updateFullscreenCameraZoom(float zoom) { width = (int)Math.ceil( Game.width() / zoom ); height = (int)Math.ceil( Game.height() / zoom ); x = (int)(Game.width() - width * zoom) / 2; y = (int)(Game.height() - height * zoom) / 2; this.zoom = zoom; screenWidth = (int)(width * zoom); screenHeight = (int)(height * zoom); scroll = new PointF(); matrix = new float[16]; Matrix.setIdentity( matrix ); }
Example #15
Source File: SystemText.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { // "origin" field is ignored Matrix.setIdentity(matrix); Matrix.translate(matrix, x, y); Matrix.scale(matrix, scale.x, scale.y); Matrix.rotate(matrix, angle); }
Example #16
Source File: Visual.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
protected void updateMatrix() { Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.translate( matrix, origin.x, origin.y ); if (angle != 0) { Matrix.rotate( matrix, angle ); } if (scale.x != 1 || scale.y != 1) { Matrix.scale( matrix, scale.x, scale.y ); } Matrix.translate( matrix, -origin.x, -origin.y ); }
Example #17
Source File: BitmapText.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { // "origin" field is ignored Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.scale( matrix, scale.x, scale.y ); Matrix.rotate( matrix, angle ); }
Example #18
Source File: ItemSprite.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.copy(matrix, shadowMatrix); Matrix.translate(shadowMatrix, (width() * (1f - shadowWidth)) / 2f, (height() * (1f - shadowHeight)) + shadowOffset); Matrix.scale(shadowMatrix, shadowWidth, shadowHeight); }
Example #19
Source File: CharSprite.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.copy(matrix, shadowMatrix); Matrix.translate(shadowMatrix, (width * (1f - shadowWidth)) / 2f, (height * (1f - shadowHeight)) + shadowOffset); Matrix.scale(shadowMatrix, shadowWidth, shadowHeight); }
Example #20
Source File: RenderedText.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { super.updateMatrix(); //sometimes the font is rendered oddly, so we offset here to put it in the correct spot if (renderedHeight != height) { Matrix.translate(matrix, 0, Math.round(height - renderedHeight)); } }
Example #21
Source File: Visual.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
protected void updateMatrix() { Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); if (origin.x != 0 || origin.y != 0) Matrix.translate( matrix, origin.x, origin.y ); if (angle != 0) { Matrix.rotate( matrix, angle ); } if (scale.x != 1 || scale.y != 1) { Matrix.scale( matrix, scale.x, scale.y ); } if (origin.x != 0 || origin.y != 0) Matrix.translate( matrix, -origin.x, -origin.y ); }
Example #22
Source File: BitmapText.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void updateMatrix() { // "origin" field is ignored Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.scale( matrix, scale.x, scale.y ); Matrix.rotate( matrix, angle ); }
Example #23
Source File: Visual.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
protected void updateMatrix() { Matrix.setIdentity( matrix ); Matrix.translate( matrix, x, y ); Matrix.translate( matrix, origin.x, origin.y ); if (angle != 0) { Matrix.rotate( matrix, angle ); } if (scale.x != 1 || scale.y != 1) { Matrix.scale( matrix, scale.x, scale.y ); } Matrix.translate(matrix, -origin.x, -origin.y); }
Example #24
Source File: SurfaceScene.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.skewX( matrix, (float)(angle / Matrix.G2RAD) ); }
Example #25
Source File: SurfaceScene.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.skewX(matrix, (float) (angle / Matrix.G2RAD)); }
Example #26
Source File: SurfaceScene.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.skewX( matrix, (float)(angle / Matrix.G2RAD) ); }
Example #27
Source File: SurfaceScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.skewX( matrix, (float)(angle / Matrix.G2RAD) ); }
Example #28
Source File: SurfaceScene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.skewX( matrix, (float)(angle / Matrix.G2RAD) ); }
Example #29
Source File: SurfaceScene.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override protected void updateMatrix() { super.updateMatrix(); Matrix.skewX( matrix, (float)(angle / Matrix.G2RAD) ); }