com.badlogic.ashley.core.Family Java Examples
The following examples show how to use
com.badlogic.ashley.core.Family.
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Example #1
Source File: WorldRenderer.java From xibalba with MIT License | 6 votes |
private void renderItems() { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor( Family.all(ItemComponent.class, PositionComponent.class, VisualComponent.class).get() ); for (Entity entity : entities) { PositionComponent position = ComponentMappers.position.get(entity); if (Main.tweenManager.getRunningTimelinesCount() == 0) { WorldManager.entityHelpers.updateSprite(entity, position.pos.x, position.pos.y); } if (WorldManager.entityHelpers.isVisible(entity)) { ComponentMappers.visual.get(entity).sprite.draw(batch); } } }
Example #2
Source File: IntervalIteratingTest.java From ashley with Apache License 2.0 | 6 votes |
@Test public void intervalSystem () { Engine engine = new Engine(); IntervalIteratingSystemSpy intervalSystemSpy = new IntervalIteratingSystemSpy(); ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.all(IntervalComponentSpy.class).get()); ComponentMapper<IntervalComponentSpy> im = ComponentMapper.getFor(IntervalComponentSpy.class); engine.addSystem(intervalSystemSpy); for (int i = 0; i < 10; ++i) { Entity entity = new Entity(); entity.add(new IntervalComponentSpy()); engine.addEntity(entity); } for (int i = 1; i <= 10; ++i) { engine.update(deltaTime); for (int j = 0; j < entities.size(); ++j) { assertEquals(i / 2, im.get(entities.get(j)).numUpdates); } } }
Example #3
Source File: GameState.java From StockSimulator with GNU General Public License v2.0 | 6 votes |
public void printUserData() { Family market = Family.all(MarketItemComponent.class, PriceComponent.class, NameComponent.class, PriceHistoryComponent.class).get(); ImmutableArray<Entity> marketItemEntities = entityEngine.getEntitiesFor(market); Family players = Family.all(WalletComponent.class, NameComponent.class, InventoryComponent.class).get(); for (Entity player : entityEngine.getEntitiesFor(players)) { NameComponent nc = player.getComponent(NameComponent.class); WalletComponent wc = player.getComponent(WalletComponent.class); InventoryComponent ic = player.getComponent(InventoryComponent.class); System.out.println("Name: " + nc.name); ic.printInventory(marketItemEntities); long value = ic.getInventoryValue(marketItemEntities); System.out.println("Inventory Value: $" + value); System.out.println(" Wallet Balance: $" + wc.balance); System.out.println(" Total Value: $" + (value + wc.balance)); } }
Example #4
Source File: EntityDeleterSystem.java From entity-system-benchmarks with Apache License 2.0 | 6 votes |
@Override public void addedToEngine(Engine engine) { this.engine = engine; entities = engine.getEntitiesFor(Family.all(PlainPosition.class).get()); // engine.addEntityListener(new EntityListener() { // // @Override // public void entityRemoved(Entity entity) { // engine.remove(entity.getIndex()); // } // // @Override // public void entityAdded(Entity entity) { // entities.put(entity.getIndex(), entity); // } // }); for (int i = 0; ENTITY_COUNT > i; i++) createEntity(); }
Example #5
Source File: WorldRenderer.java From xibalba with MIT License | 6 votes |
private void renderEnemies() { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor(Family.all(EnemyComponent.class).get()); for (Entity entity : entities) { PositionComponent position = ComponentMappers.position.get(entity); if (Main.tweenManager.getRunningTimelinesCount() == 0) { WorldManager.entityHelpers.updateSprite(entity, position.pos.x, position.pos.y); } if (WorldManager.entityHelpers.isVisible(entity)) { ComponentMappers.visual.get(entity).sprite.draw(batch); } else if (WorldManager.entityHelpers.canHear(WorldManager.player, entity)) { question.setPosition( position.pos.x * Main.SPRITE_WIDTH, position.pos.y * Main.SPRITE_HEIGHT ); question.draw(batch); } } }
Example #6
Source File: EntityManglerSystem.java From entity-system-benchmarks with Apache License 2.0 | 6 votes |
@Override public void addedToEngine(Engine engine) { for (int i = 0; permutations.length > i; i++) { Array<Class<? extends Component>> components = new Array<Class<? extends Component>>(); for (int classIndex = 0, s = (int)(rng.nextFloat() * 7) + 3; s > classIndex; classIndex++) { components.add(types.get((int)(rng.nextFloat() * types.size))); } permutations[i] = components; } this.engine = engine; entities = engine.getEntitiesFor(Family.all().get()); for (int i = 0; ENTITY_COUNT > i; i++) createEntity(); }
Example #7
Source File: PooledEntityDeleterSystem.java From entity-system-benchmarks with Apache License 2.0 | 6 votes |
@Override public void addedToEngine(Engine engine) { this.engine = (PooledEngine) engine; entities = engine.getEntitiesFor(Family.all(PlainPosition.class).get()); // engine.addEntityListener(new EntityListener() { // // @Override // public void entityRemoved(Entity entity) { // entities.remove(entity.getIndex()); // } // // @Override // public void entityAdded(Entity entity) { // entities.put(entity.getIndex(), entity); // } // }); for (int i = 0; ENTITY_COUNT > i; i++) createEntity(); }
Example #8
Source File: WorldRenderer.java From xibalba with MIT License | 6 votes |
private void renderStairs() { ImmutableArray<Entity> entrances = WorldManager.engine.getEntitiesFor(Family.all(EntranceComponent.class).get()); ImmutableArray<Entity> exits = WorldManager.engine.getEntitiesFor(Family.all(ExitComponent.class).get()); Object[] entities = ArrayUtils.addAll(entrances.toArray(), exits.toArray()); for (Object e : entities) { Entity entity = (Entity) e; if (WorldManager.entityHelpers.isVisible(entity)) { ComponentMappers.visual.get(entity).sprite.draw(batch); } } }
Example #9
Source File: MapHelpers.java From xibalba with MIT License | 6 votes |
/** * Get trap at given position. * * @param position The position to check * @return The trap if one is found, null if not */ public Entity getTrapAt(Vector2 position) { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor( Family.all(TrapComponent.class).get() ); for (Entity entity : entities) { PositionComponent entityPosition = ComponentMappers.position.get(entity); if (entityPosition.pos.epsilonEquals(position, 0.00001f)) { return entity; } } return null; }
Example #10
Source File: RenderingSystem.java From ashley-superjumper with Apache License 2.0 | 6 votes |
public RenderingSystem(SpriteBatch batch) { super(Family.all(TransformComponent.class, TextureComponent.class).get()); textureM = ComponentMapper.getFor(TextureComponent.class); transformM = ComponentMapper.getFor(TransformComponent.class); renderQueue = new Array<Entity>(); comparator = new Comparator<Entity>() { @Override public int compare(Entity entityA, Entity entityB) { return (int)Math.signum(transformM.get(entityB).pos.z - transformM.get(entityA).pos.z); } }; this.batch = batch; cam = new OrthographicCamera(FRUSTUM_WIDTH, FRUSTUM_HEIGHT); cam.position.set(FRUSTUM_WIDTH / 2, FRUSTUM_HEIGHT / 2, 0); }
Example #11
Source File: MapHelpers.java From xibalba with MIT License | 6 votes |
/** * Try to find an entity at x, y. * * @param cellX x * @param cellY y * @return Either the entity or null if none were found */ public Entity getEntityAt(float cellX, float cellY) { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor( Family.all(PositionComponent.class).exclude( DecorationComponent.class, LightComponent.class ).get() ); for (Entity entity : entities) { PositionComponent entityPosition = ComponentMappers.position.get(entity); if (entityPosition.pos.x == cellX && entityPosition.pos.y == cellY) { return entity; } } return null; }
Example #12
Source File: AnimationSystem.java From ashley-superjumper with Apache License 2.0 | 5 votes |
public AnimationSystem() { super(Family.all(TextureComponent.class, AnimationComponent.class, StateComponent.class).get()); tm = ComponentMapper.getFor(TextureComponent.class); am = ComponentMapper.getFor(AnimationComponent.class); sm = ComponentMapper.getFor(StateComponent.class); }
Example #13
Source File: MapWeather.java From xibalba with MIT License | 5 votes |
/** * Rainfall in the forest. * * <p>Generate 250 rain drops in random positions on the map. * * @param mapIndex The map we're working on */ public MapWeather(int mapIndex) { for (int i = 0; i < 250; i++) { Entity drop = WorldManager.entityFactory.createRainDrop(); WorldManager.world.entities.get(mapIndex).add(drop); } rainDrops = WorldManager.engine.getEntitiesFor(Family.all(RainDropComponent.class).get()); falling = Main.asciiAtlas.createSprite("1502"); falling.setColor(Colors.get("CYAN")); splash = Main.asciiAtlas.createSprite("0700"); splash.setColor(Colors.get("CYAN")); fading = Main.asciiAtlas.createSprite("0900"); }
Example #14
Source File: MapHelpers.java From xibalba with MIT License | 5 votes |
/** * Similar to getEntityAt, but only return an entity if it contains EnemyComponent. * * @param cellX x * @param cellY y * @return Either an enemy or null if none were found */ public Entity getEnemyAt(int cellX, int cellY) { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor(Family.all(EnemyComponent.class).get()); for (Entity entity : entities) { PositionComponent entityPosition = ComponentMappers.position.get(entity); if (entityPosition.pos.x == cellX && entityPosition.pos.y == cellY) { return entity; } } return null; }
Example #15
Source File: WorldRenderer.java From xibalba with MIT License | 5 votes |
private void renderDecorations() { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor(Family.all(DecorationComponent.class).get()); for (Entity entity : entities) { if (WorldManager.entityHelpers.isVisible(entity)) { ComponentMappers.visual.get(entity).sprite.draw(batch); } } }
Example #16
Source File: WorldRenderer.java From xibalba with MIT License | 5 votes |
private void renderTraps() { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor(Family.all(TrapComponent.class).get()); for (Entity entity : entities) { if (ComponentMappers.visual.has(entity) && WorldManager.entityHelpers.isVisible(entity)) { ComponentMappers.visual.get(entity).sprite.draw(batch); } } }
Example #17
Source File: DrowningSystem.java From xibalba with MIT License | 5 votes |
/** * Handles drowning. </p> Take 5 damage for every turn you're in deep water. Once you leave deep * water we remove the DrowningComponent as you're no longer drowning. */ public DrowningSystem() { super( Family.all( DrowningComponent.class, AttributesComponent.class, PositionComponent.class ).get() ); }
Example #18
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test @SuppressWarnings("unchecked") public void shouldIterateEntitiesWithCorrectFamily () { final Engine engine = new Engine(); final Family family = Family.all(OrderComponent.class, ComponentB.class).get(); final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family); final Entity e = new Entity(); engine.addSystem(system); engine.addEntity(e); // When entity has OrderComponent e.add(new OrderComponent("A", 0)); engine.update(deltaTime); // When entity has OrderComponent and ComponentB e.add(new ComponentB()); system.expectedNames.addLast("A"); engine.update(deltaTime); // When entity has OrderComponent, ComponentB and ComponentC e.add(new ComponentC()); system.expectedNames.addLast("A"); engine.update(deltaTime); // When entity has ComponentB and ComponentC e.remove(OrderComponent.class); e.add(new ComponentC()); engine.update(deltaTime); }
Example #19
Source File: GameState.java From StockSimulator with GNU General Public License v2.0 | 5 votes |
public void printMarketPrices() { Family market = Family.all(MarketItemComponent.class, PriceComponent.class, NameComponent.class).get(); ImmutableArray<Entity> entities = entityEngine.getEntitiesFor(market); System.out.println("Current Prices: "); for (Entity e : entities) { PriceComponent p = e.getComponent(PriceComponent.class); NameComponent n = e.getComponent(NameComponent.class); System.out.println("Name: " + n.name + " Price: " + p.price); } }
Example #20
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test public void entityOrder () { Engine engine = new Engine(); final Family family = Family.all(OrderComponent.class).get(); final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family); engine.addSystem(system); Entity a = createOrderEntity("A", 0); Entity b = createOrderEntity("B", 1); Entity c = createOrderEntity("C", 3); Entity d = createOrderEntity("D", 2); engine.addEntity(a); engine.addEntity(b); engine.addEntity(c); system.expectedNames.addLast("A"); system.expectedNames.addLast("B"); system.expectedNames.addLast("C"); engine.update(0); engine.addEntity(d); system.expectedNames.addLast("A"); system.expectedNames.addLast("B"); system.expectedNames.addLast("D"); system.expectedNames.addLast("C"); engine.update(0); orderMapper.get(a).zLayer = 3; orderMapper.get(b).zLayer = 2; orderMapper.get(c).zLayer = 1; orderMapper.get(d).zLayer = 0; system.forceSort(); system.expectedNames.addLast("D"); system.expectedNames.addLast("C"); system.expectedNames.addLast("B"); system.expectedNames.addLast("A"); engine.update(0); }
Example #21
Source File: GameState.java From StockSimulator with GNU General Public License v2.0 | 5 votes |
public MarketItemEntity getMarketItemByName(String item) { Family marketItems = Family.all(MarketItemComponent.class, NameComponent.class).get(); for (Entity e : entityEngine.getEntitiesFor(marketItems)) { if (e.getComponent(NameComponent.class).name.equalsIgnoreCase(item)) { return (MarketItemEntity) e; } } return null; }
Example #22
Source File: MarketSystem.java From StockSimulator with GNU General Public License v2.0 | 5 votes |
@Override public void addedToEngine(Engine engine) { this.engine = engine; this.marketItemFamily = Family.all(MarketItemComponent.class, MarketVolatilityComponent.class, PriceComponent.class, PriceHistoryComponent.class).get(); playerFamily = Family.all(WalletComponent.class, NameComponent.class, InventoryComponent.class).get(); this.gameStateFamily = Family.all(GameStateComponent.class).get(); this.stockImpactEventComponent = Family.all(StockImpactEventComponent.class).get(); }
Example #23
Source File: IteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test @SuppressWarnings("unchecked") public void shouldIterateEntitiesWithCorrectFamily () { final Engine engine = new Engine(); final Family family = Family.all(ComponentA.class, ComponentB.class).get(); final IteratingSystemMock system = new IteratingSystemMock(family); final Entity e = new Entity(); engine.addSystem(system); engine.addEntity(e); // When entity has ComponentA e.add(new ComponentA()); engine.update(deltaTime); assertEquals(0, system.numUpdates); // When entity has ComponentA and ComponentB system.numUpdates = 0; e.add(new ComponentB()); engine.update(deltaTime); assertEquals(1, system.numUpdates); // When entity has ComponentA, ComponentB and ComponentC system.numUpdates = 0; e.add(new ComponentC()); engine.update(deltaTime); assertEquals(1, system.numUpdates); // When entity has ComponentB and ComponentC system.numUpdates = 0; e.remove(ComponentA.class); e.add(new ComponentC()); engine.update(deltaTime); assertEquals(0, system.numUpdates); }
Example #24
Source File: CollisionSystem.java From ashley-superjumper with Apache License 2.0 | 5 votes |
@Override public void addedToEngine(Engine engine) { this.engine = engine; bobs = engine.getEntitiesFor(Family.all(BobComponent.class, BoundsComponent.class, TransformComponent.class, StateComponent.class).get()); coins = engine.getEntitiesFor(Family.all(CoinComponent.class, BoundsComponent.class).get()); squirrels = engine.getEntitiesFor(Family.all(SquirrelComponent.class, BoundsComponent.class).get()); springs = engine.getEntitiesFor(Family.all(SpringComponent.class, BoundsComponent.class, TransformComponent.class).get()); castles = engine.getEntitiesFor(Family.all(CastleComponent.class, BoundsComponent.class).get()); platforms = engine.getEntitiesFor(Family.all(PlatformComponent.class, BoundsComponent.class, TransformComponent.class).get()); }
Example #25
Source File: MapHelpers.java From xibalba with MIT License | 5 votes |
/** * Returns whether or not the given position is blocked. * * @param position Position to check * @return Is it blocked? */ public boolean isBlocked(int mapIndex, Vector2 position) { MapCell[][] map = WorldManager.world.getMap(mapIndex).getCellMap(); boolean blocked = map[(int) position.x][(int) position.y].isWall() || map[(int) position.x][(int) position.y].isNothing(); if (!blocked) { ImmutableArray<Entity> entities = WorldManager.engine.getEntitiesFor( Family.all(PositionComponent.class).exclude(LightComponent.class).get() ); for (Entity entity : entities) { PositionComponent ep = ComponentMappers.position.get(entity); if (ep != null && ep.pos.epsilonEquals(position, 0.00001f)) { if (ComponentMappers.decoration.has(entity)) { if (ComponentMappers.decoration.get(entity).blocks) { blocked = true; break; } } else if (ComponentMappers.trap.has(entity)) { blocked = false; } else { blocked = true; break; } } } } return blocked; }
Example #26
Source File: CompSystemA.java From entity-system-benchmarks with Apache License 2.0 | 4 votes |
@SuppressWarnings("unchecked") public CompSystemA() { super(Family.all(Comp1.class, Comp4.class, Comp5.class).get()); }
Example #27
Source File: CompSystemB.java From entity-system-benchmarks with Apache License 2.0 | 4 votes |
@SuppressWarnings("unchecked") public CompSystemB() { super(Family.all(Comp2.class, Comp8.class, Comp9.class).get()); }
Example #28
Source File: BaselinePositionSystem.java From entity-system-benchmarks with Apache License 2.0 | 4 votes |
@SuppressWarnings("unchecked") public BaselinePositionSystem() { super(Family.all(PlainPosition.class).get()); }
Example #29
Source File: CompSystemE.java From entity-system-benchmarks with Apache License 2.0 | 4 votes |
@SuppressWarnings("unchecked") public CompSystemE() { super(Family.all(Comp10.class, Comp11.class, Comp12.class).exclude(Comp9.class).get()); }
Example #30
Source File: MovementSystem.java From ashley-superjumper with Apache License 2.0 | 4 votes |
public MovementSystem() { super(Family.all(TransformComponent.class, MovementComponent.class).get()); tm = ComponentMapper.getFor(TransformComponent.class); mm = ComponentMapper.getFor(MovementComponent.class); }