Java Code Examples for org.bukkit.Material#DIAMOND_LEGGINGS

The following examples show how to use org.bukkit.Material#DIAMOND_LEGGINGS . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TierSetSpawner.java    From EliteMobs with GNU General Public License v3.0 5 votes vote down vote up
public static void spawnTierItem(int tierLevel, Player player) {

        ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
        ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);
        ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
        ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
        ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
        ItemStack axe = new ItemStack(Material.DIAMOND_AXE);
        ItemStack bow = new ItemStack(Material.BOW);

        if (tierLevel > 1) {

            applyEnchantment(helmet, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel);
            applyEnchantment(chestplate, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel);
            applyEnchantment(leggings, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel);
            applyEnchantment(boots, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel);
            applyEnchantment(sword, Enchantment.DAMAGE_ALL, tierLevel);
            applyEnchantment(axe, Enchantment.DAMAGE_ALL, tierLevel);
            applyEnchantment(bow, Enchantment.ARROW_DAMAGE, tierLevel);

        }

        player.getInventory().addItem(helmet);
        player.getInventory().addItem(chestplate);
        player.getInventory().addItem(leggings);
        player.getInventory().addItem(boots);
        player.getInventory().addItem(sword);
        player.getInventory().addItem(axe);
        player.getInventory().addItem(bow);

        return;

    }
 
Example 2
Source File: DamageEffect.java    From Civs with GNU General Public License v3.0 4 votes vote down vote up
public static int adjustForArmor(int damage, Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04;
        else if (helmet.getType() == Material.GOLDEN_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12;
    }

    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.GOLDEN_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12;
    }

    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08;
        else if (pants.getType() == Material.GOLDEN_LEGGINGS) red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24;
    }

    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32;
    }
    if (red == 0) {
        return damage;
    } else {
        return (int) Math.round(damage / (1 - red));
    }
}
 
Example 3
Source File: ArmorRatingCondition.java    From BetonQuest with GNU General Public License v3.0 4 votes vote down vote up
@Override
protected Boolean execute(String playerID) throws QuestRuntimeException {
    PlayerInventory inv = PlayerConverter.getPlayer(playerID).getInventory();
    int rating = 0;
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack leggings = inv.getLeggings();
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            rating += 1;
        else if (helmet.getType() == Material.GOLDEN_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.IRON_HELMET)
            rating += 2;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            rating += 3;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.GOLDEN_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            rating += 1;
        else if (boots.getType() == Material.IRON_BOOTS)
            rating += 2;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            rating += 3;
    }
    if (leggings != null) {
        if (leggings.getType() == Material.LEATHER_LEGGINGS)
            rating += 2;
        else if (leggings.getType() == Material.GOLDEN_LEGGINGS)
            rating += 3;
        else if (leggings.getType() == Material.CHAINMAIL_LEGGINGS)
            rating += 4;
        else if (leggings.getType() == Material.IRON_LEGGINGS)
            rating += 5;
        else if (leggings.getType() == Material.DIAMOND_LEGGINGS)
            rating += 6;
    }
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            rating += 3;
        else if (chest.getType() == Material.GOLDEN_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            rating += 5;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            rating += 6;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            rating += 8;
    }
    return rating >= required.getInt(playerID);
}
 
Example 4
Source File: ExprArmorValue.java    From skRayFall with GNU General Public License v3.0 4 votes vote down vote up
@Override
@Nullable
public Number convert(Player evt) {
    Number armorValue = 0;
    // Check boots
    if (evt.getInventory().getBoots() != null) {
        if (evt.getInventory().getBoots().getType() == Material.LEATHER_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.IRON_BOOTS) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getBoots().getType() == Material.GOLD_BOOTS) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) {
            armorValue = armorValue.doubleValue() + 1.5;
        }
    }
    // Check legs
    if (evt.getInventory().getLeggings() != null) {
        if (evt.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 2;
        } else if (evt.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 1.5;
        } else if (evt.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) {
            armorValue = armorValue.doubleValue() + 3;
        }
    }
    // Check chest plate
    if (evt.getInventory().getChestplate() != null) {
        if (evt.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 1.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 3;
        } else if (evt.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 2.5;
        } else if (evt.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) {
            armorValue = armorValue.doubleValue() + 4;
        }
    }
    // Check helm
    if (evt.getInventory().getHelmet() != null) {
        if (evt.getInventory().getHelmet().getType() == Material.LEATHER_HELMET) {
            armorValue = armorValue.doubleValue() + 0.5;
        } else if (evt.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.IRON_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.GOLD_HELMET) {
            armorValue = armorValue.doubleValue() + 1;
        } else if (evt.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) {
            armorValue = armorValue.doubleValue() + 1.5;
        }
    }
    return armorValue;
}
 
Example 5
Source File: AcidEffect.java    From askyblock with GNU General Public License v2.0 4 votes vote down vote up
/**
 * @param player
 * @return A double between 0.0 and 0.80 that reflects how much armor the
 *         player has on. The higher the value, the more protection they
 *         have.
 */
static public double getDamageReduced(Player player) {
    org.bukkit.inventory.PlayerInventory inv = player.getInventory();
    ItemStack boots = inv.getBoots();
    ItemStack helmet = inv.getHelmet();
    ItemStack chest = inv.getChestplate();
    ItemStack pants = inv.getLeggings();
    double red = 0.0;
    if (helmet != null) {
        if (helmet.getType() == Material.LEATHER_HELMET)
            red = red + 0.04;
        else if (helmet.getType() == Material.GOLD_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.CHAINMAIL_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.IRON_HELMET)
            red = red + 0.08;
        else if (helmet.getType() == Material.DIAMOND_HELMET)
            red = red + 0.12;
    }
    if (boots != null) {
        if (boots.getType() == Material.LEATHER_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.GOLD_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.CHAINMAIL_BOOTS)
            red = red + 0.04;
        else if (boots.getType() == Material.IRON_BOOTS)
            red = red + 0.08;
        else if (boots.getType() == Material.DIAMOND_BOOTS)
            red = red + 0.12;
    }
    // Pants
    if (pants != null) {
        if (pants.getType() == Material.LEATHER_LEGGINGS)
            red = red + 0.08;
        else if (pants.getType() == Material.GOLD_LEGGINGS)
            red = red + 0.12;
        else if (pants.getType() == Material.CHAINMAIL_LEGGINGS)
            red = red + 0.16;
        else if (pants.getType() == Material.IRON_LEGGINGS)
            red = red + 0.20;
        else if (pants.getType() == Material.DIAMOND_LEGGINGS)
            red = red + 0.24;
    }
    // Chest plate
    if (chest != null) {
        if (chest.getType() == Material.LEATHER_CHESTPLATE)
            red = red + 0.12;
        else if (chest.getType() == Material.GOLD_CHESTPLATE)
            red = red + 0.20;
        else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE)
            red = red + 0.20;
        else if (chest.getType() == Material.IRON_CHESTPLATE)
            red = red + 0.24;
        else if (chest.getType() == Material.DIAMOND_CHESTPLATE)
            red = red + 0.32;
    }
    return red;
}