Java Code Examples for com.badlogic.gdx.graphics.Color#GRAY

The following examples show how to use com.badlogic.gdx.graphics.Color#GRAY . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: SearchTextField.java    From beatoraja with GNU General Public License v3.0 5 votes vote down vote up
public void unfocus(MusicSelector selector) {
	search.setText("");
	search.setMessageText("search song");
	search.getStyle().messageFontColor = Color.GRAY;
	search.getOnscreenKeyboard().show(false);
	setKeyboardFocus(null);
	selector.main.getInputProcessor().getKeyBoardInputProcesseor().setEnable(true);
}
 
Example 2
Source File: LoadingScreen.java    From bladecoder-adventure-engine with Apache License 2.0 5 votes vote down vote up
@Override
public void render(float delta) {

	if (!EngineAssetManager.getInstance().isLoading()) {
		ui.setCurrentScreen(Screens.SCENE_SCREEN);
		return;
	}

	Gdx.gl.glClearColor(0, 0, 0, 1);
	Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

	// Only show the squares when time > INIT_TIME
	if (initTime < INIT_TIME_SEG) {
		initTime += delta;
		return;
	}

	final SpriteBatch batch = ui.getBatch();

	batch.setProjectionMatrix(viewport.getCamera().combined);
	batch.begin();

	update(delta);

	for (int i = 0; i < numSquares; i++) {
		final Color color = i == pos ? Color.WHITE : Color.GRAY;
		RectangleRenderer.draw(ui.getBatch(), x + i * (squareWidth + margin), y, squareWidth, squareHeight, color);
	}
	batch.end();
}
 
Example 3
Source File: ViewportWidget.java    From talos with Apache License 2.0 4 votes vote down vote up
protected void drawGrid(Batch batch, float parentAlpha) {
    Gdx.gl.glLineWidth(1f);
    Gdx.gl.glEnable(GL20.GL_BLEND);
    shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix());
    shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
    Color gridColor = new Color(Color.GRAY);

    int minCount = 3;
    int maxCount = 100;

    float width = camera.viewportWidth * camera.zoom;
    float height = camera.viewportHeight * camera.zoom;

    float x = camera.position.x;
    float y = camera.position.y;

    int countX = MathUtils.ceil(width/gridSize);
    int countY = MathUtils.ceil(height/gridSize);

    float falloff = ((float)(MathUtils.clamp(countX, minCount, maxCount)-minCount))/(maxCount-minCount);
    float brightAlpha = (1f-falloff*0.95f) * 0.5f * parentAlpha;
    float dimAlpha = gridColor.a * 0.05f * parentAlpha;

    // camera offsets
    x =  x - x % (gridSize*8f);
    y =  y - y % (gridSize*8f);

    float thickness = pixelToWorld(1.2f);

    for(int i = -countX/2-8; i <= countX/2+8; i++) {
        if(i % 4 == 0) gridColor.a = brightAlpha;
        else gridColor.a = dimAlpha;
        shapeRenderer.setColor(gridColor);
        shapeRenderer.rectLine(i * gridSize + x , -height/2f + y - gridSize*8f, i * gridSize + x, height/2f + y + gridSize*8f, thickness);
    }
    for(int i = -countY/2-8; i <= countY/2+8; i++) {
        if(i % 4 == 0) gridColor.a = brightAlpha;
        else gridColor.a = dimAlpha;
        shapeRenderer.setColor(gridColor);
        shapeRenderer.rectLine(-width/2f + x - gridSize * 8f, i * gridSize + y, width/2f + x + gridSize*8f, i * gridSize + y, thickness);
    }

    shapeRenderer.end();
}
 
Example 4
Source File: State.java    From dice-heroes with GNU General Public License v3.0 4 votes vote down vote up
protected Color getBackgroundColor() {
    return Color.GRAY;
}